Server Optimizations
TremanN
Join Date: 2002-11-13 Member: 8471Members
<div class="IPBDescription">question..</div> Flayra said in an interview a while back that any more server optimizations would be very minor. Just wondering what happened to bring about the "Huge server performance improvements."
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Huge server performance improvements (should be around half the CPU usage)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Huge server performance improvements (should be around half the CPU usage)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
He called about a dozen new instances of the object "Res.Tower" and implemented them throughout the server code to speed things up. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The compilators mostly comes with debuggers yes
Oh, and coil...
ROFL
or in flay's case:
coding,coding,coding,coding, HOT PATOOIE! I h4x0r j00!
See ?
That's what I said
hehe