Leaping 101 - Contribute!

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">How do I become a master leapsman?</div> Of course being a master leapsman requires many hours of Mr. Miyagi-like "Wax on, Wax off" training to perfect. But I find myself using leap more as a propellant and then switch to bite rather as a killing move. So all you leap fiends out there, enlighten me to how I must leap better in order to become like master Roobubba and his merry leapsmen (in spirit, not server).I am aware that I can leap a turret to death. Even though it is hard. What is the secret to leapz0r kill marines?
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Comments

  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    I always end up with a bite kill, cos I leap(40 health loss)->bite (rest) to kill, but most of the actual damage is done by the leap.

    Imma - Hold duck. If you wanna see something fun, try running down the ramp from Cargo in Hera to Maintenance, and leap while holding duck. You BOUNCE! WAHEY! I've killed 3 marines that way, because they can't keep up (neither can you, but you're a bouncing ball of damage, it's well fun)

    So, my leap hint? Hold duck.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    sactly, holding duck makes it so you don't stop when you hit a wall, and if you hit the marine for the whole duration of the leep (when the claws are flayling) then you do alot of damage, but also it was said in the thread below that if your on top of someone when you leep, and you do it down then it deals massive damage, becuase it does 16 damage per touch
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    it doesnt matter whether you're facing down through the marine or on the side/front/back of him then dmg will be the same per touch AFAIY.

    if you wanna kill marines with leap you gotta try and leap at him and stick to him while pressing forward for as long as you can, if you do it succesfully you should kill him in 1 second max.


    btw the best places to kill marines with leap is vents.

    also 1 last thing:

    if you manage to get a decent leap on marines the doubel leap as it'll double the dmg but only do it if your sure you've hit him directly, in vents just keep leaping and you should kill him in less then 1 second.

    btw today i actually killed a HA/HMG marine with leap today, i triple leaped him and he died extremly fast , he called me a hacker lol.

    1 last thing to note:

    leap can hit multiple targets meaning buildings very close together will get hit for the same dmg, its especially amusing becuase i killed 2 JP/HMG marines in the port vent yesterday at the same time, they died before i went down to half health and where like : omg WTH was that? i saw a shadow and then died?" lol
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    So i have a question While you in the air you do damage per touch, does that hit so many times for second or something?
    The other day i was playing and got a leap kill on a turret. I landed on it but the my hand slipped off the keyboard. Expecting to get blow to gibs I was suprised when after about 2 seconds on it it went down. At the time i thought that it must been either nearly dead when i got there or just a bug. But, no i wonder if i was doing mad damage the entier time i was parked on it. I dont know....
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    leaping directly upwards or downwards on something does massive damage. so if the dumb comm makes a mistake of putting something important on a grate (like in maint hive in eclipse), go below the grate and leap upwards. the damage goes through the grate. not sure if this is a bug though...
  • hamperhamper Join Date: 2003-03-27 Member: 14950Members
    edited March 2003
    The server i play on has a plug-in which catches people who do the new leap exploit (leap/bite bound to one key to do double damage) and everytime i leap toward a marine and i am killed while in the air it shows up that i performed the leap exploit... it's annoying cause so many exploits in a certain period of time and you get a temp ban... anyone know anything about this?
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    For maximum damage leap when you are in bite range, so then you get max leap damage (works best from behind)

    Or just leap at them (so you reach them hella fast and bite) I wouldnt recommended trying to get leap kills without cara, but you have 2 hives... Why would you be a skulk?
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--QuoteBegin--Trojan2+Mar 27 2003, 08:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trojan2 @ Mar 27 2003, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So i have a question While you in the air you do damage per touch, does that hit so many times for second or something? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Leap does 4 damage per 'touch'. Charge does 16. Noone is really sure what a 'touch' is (other than Flayra), but its MUCH LESS than 1 second.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Leap does damage under 2 circumstances:

    When you're on the floor moving forwards and touching a marine.
    When you're in the air touching a marine.

    The damage is dealt over a time period so you have to stay in contact with the marine for a decent period of time to really hurt him. The problem is marines have a tendancy to move around. You won't realistically be able to stay in contact with the average "run around left and right in the middle of a room" marine, certainly not if you have a ping over 50.

    The main targets for leap would be... HA guys who aren't really moving much. People humping an armoury that you can happily jump ontop of. Marines in vents who can't dodge, and anyone who likes to crouch in a corner with a pistol.

    Vent kills are the easiest, as long as you can get close before you get mowed down. Hold crouch so that you wont stick to the sides of the vent and just leap at him, you can't miss. If you get the opportunity to jump on somebodys head and leap down, then go for it. When on a players head or ontop of a building you seem to be counted as off the floor - so leap will do damage without you having to move or hold forwards. As long as you stay ontop of their head while leaping you'll be piling on the damage. It's a difficult situation to get into though.

    This is all if you're just going for an 3r33t leap icon, if you're being serious then you'll want to switch to bite after you start the leap. Which will mean you aren't going to get a leap icon even if you do leap them to death.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    As far as I know a single touch is defined as whenever HL detects the model's bounding boxes colliding during a server's cycle. I have no idea how many server cycles there are per second.

    NB. I can't think of the correct term so i'm calling it server cycle but hopefully you know what I mean.
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    hmm, how sure are you people that its 4 dmg per tick?
    i thought it was 16 dmg per tick meaning roughly 23 ticks per leap, buit if its 4 dmg per tick then you touch about 93 ticks per leap which seems a bit high..
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    OK it's 4 damage per touch, I will check my logs for how many touches per second (I've done enough leaps to generate a LOT of data on this)

    People have summed it up already immac, vents are your friend, movement chambers are nearly essential for sustained 3 or 4 kills at a time leaping (keep enough energy to leap out through a door). It goes without saying - cara essential.

    Duck at all times while leaping - it removes any ambiguity.

    Do not try to leap kill people in open areas (those bigger that say gen hive on caged). I have tried. It doesn't work well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    A useful tactic is to leap past a marine (in a corridor). They usually stay near walls, so turn around and leap at them on the wall side. You should be trapped between them and the wall, dealing all the damage to them. One leap kill easy even at armour 2.

    structures should be leaped from above, even turrets - climb on top of them and point the mouse ABSOLUTELY down. You'll glide off the structure if you're not looking completely vertically.
    A sentry turret can be killed in only slightly over 1 leap, much less time than a level 1 turret takes to kill a level 3 cara skulk.

    I have a Boomslang 2000dpi mouse, I use 80% "mouse speed" in windoze and sens 7 (ish, at work atm) in game. No mouse accel.
    I find being able to track a moving marine is the biggest obstacle to leap kills, and keeps a smooth mouse hand helps immeasurably in this. First try leaping turrets or chambers - anything stationary, then try applying it to moving targets (fades/marines). Clearly a target that isn't going to shoot at you will give you the most practice in this regard.

    If the opponent has an HMG, it's imperative to try to lose his tracking. Leap over his head then leap his back in the way I described above for best effect.

    Multiple leaps are done about 1 second apart (just about when the sound stops). The reasons are that you: a) freak your opponent out more b) maintain a high speed when NOT in contact with an enemy c) maximise damage infliction (leaving it longer will mean less damage time when you're in contact).

    I have not tried very rapid double leaping, so I can't comment on whether it doubles up the damage (both leaps dealing damage at once) or is a waste of energy. I have never found it necessary to try this so it's a bit of a pointless argument in my book.

    Hope this helps,

    Roo
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    double leaping does doubel the damage from what i can see, but is mainly usefull only for vents or buildings, or if your the true master of leaping and are certain that you will stick to him.

    if your in an open area i wouldnt suggest double leaping as you may need the energy for a couple leaps away.

    buildings definatly go down faster with timed leapings, leap about every 0.5-1 seconds and it will double the dmg from where it starts on the original leap.

    basically if your in vents just leap as fast as you can while sticking to the marine, he will die before you take even half the dmg as long as you hit him.
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    <!--QuoteBegin--hamper+Mar 27 2003, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hamper @ Mar 27 2003, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The server i play on has a plug-in which catches people who do the new leap exploit (leap/bite bound to one key to do double damage) and everytime i leap toward a marine and i am killed while in the air it shows up that i performed the leap exploit... it's annoying cause so many exploits in a certain period of time and you get a temp ban... anyone know anything about this? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I thought those programs only checked for the users of the leap impulse? hmmm
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    I have two compuers, the new one I get 100fps, and leap does massive damange to buildings from ontop, on the old one with 10fps it does hardly any damange.

    Could a touch be a FPS?
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If it depends on FPS, it aught to be fixed with the rest of the FPS bugs in 1.1.

    Also note: If Flayra fixes the bouncing screen issue while standing on buildings, I strongly suspect it will prevent charge/leap from doing damage by standing on a building. You would have to stand next to it and press forward, if that is the case. Just keep a lookout, in case you mysteriously can't do damage the way you used to in 1.1.
  • hamperhamper Join Date: 2003-03-27 Member: 14950Members
    Doubt it because than the efiiciency of the attack would vary on everyones computer. I'm sure the creators wouldn't give an advantage to the people who can afford a nice GFX card... kinda unfair.
    Plus, 1 frame per game tick, 16 damage per touch/tick ... 100 frames a second... 1600 damage a second?
    i donno... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    I doubt a touch could be a FPS, it is probably something independent of the frames that you see, but thats my two cents
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    just about ALL the timeing is based on FPS. Think about it HL was designed as a sigle player game so if you had a high/low FPS it was no big deal since you PC controled the enemies. I can tell you this, I get 30-50fps when im playing and I can fly longer then my friends old PC which give around 20fps. My buddies new box gets 90+ fps, he doesent have to land, ever
  • hamperhamper Join Date: 2003-03-27 Member: 14950Members
    i get 300+ fps (using timerefresh doesnt matter though cause halflife only allows 99 to be processed) and i find it no harder to play on my friends computer who has 50-60. natural-selection was created to be a multi-player game, there is no single-player mode. they would not make the game so that people with better gfx cards have an advantage....
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    The only place I can get consitent leap kills are in vents, and thats about it. If you want serious leap kills, stick around in a vent for a foolish marine.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    OK gentlemen, I remember a leap kill on a HA/HMG in the vent at cargo bay on ns_nothing the other day.
    I searched the logs and have found the kill in question (no mean feat, there's a LOT of leaping on my server it seems!)

    Here it is:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "jah<104><387155><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "bitegun" (damage "75")
    L 03/28/2003 - 18:09:28: "ATF||MONK<78><1088310><alien1team>" changed role to "skulk"
    L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
    L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "Roobubba<123><477565><alien1team>" with "heavymachinegun" (damage "23")
    L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "Roobubba<123><477565><alien1team>" with "heavymachinegun" (damage "23")
    L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
    L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
    L 03/28/2003 - 18:09:28: "[p00p]Jimmeny<124><860809><marine1team>" say "aye nice fight m8"
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
    L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" killed "DarkShaman<95><425345><marine1team>" with "leap"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    NB DarkShaman takes 75 damage from a bite previously, sadly that probably meant the leap didn't reach over the 1 second mark.

    A quick count of damage shows: 41 leap touches (probably taking 1 second) I have a feeling the final "killed" line also indicates another hit (ie 42 leap touches for 4 damage each) = 168 damage from leap in around/under 1 second, add that to the 75 damage taken from the bite at the top and you have 243 damage.
    It's a shame he died when he did as I think the number of leap touches left in the leap would have amassed some considerable amount more damage. The damage can be seen on buildings though, there's a LOT of of damage to be done, but adrenaline is most useful for this.

    THAT'S how to take an HA/HMG down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Sorry to take things back ON topic... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I never use leap to kill things. That's not what leap is best used for, IMHO. Use it to dodge and to close the distance, wait for the marine to drain their clip, and finish with bite. Bite is very efficient; there's nothing wrong with using leap only for propelling yourself.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Well, I must admit I'm a little confused. Against people I don't have much trouble; leap deals out the damage fine. But vs structures I must confess I've never had any luck. My mate and I just started up a 2 player lan game just now and leap did 0 damage vs structures. It was 1.0 because it wasn't a proper server so I'm just wondering: was I doing something wrong or did leap damage only come in after 1.0?
  • deaths_handdeaths_hand Join Date: 2003-01-23 Member: 12615Members
    168 dmg form the leap isnt the maximum dmg if thats what you are thinking, thats just how much dmg it took to kill the marine with the extra 75 from bite.

    i tested leap on my brothers lvl 1 armour HA and 1 full leap from the head took away 101 armour away, then i tried 2 quick leaps after that and it took just under a second.

    so this means 3 quick leaps should kill a lvl 1 HA marine in around 1-2 seconds although ive found that biting aswell also adds.
    it would seem leap keeps doing dmg untill its timer is up no matter what else you attack with, i beleive 2 quick leaps and then biting would be the quickest at killing marines but would not show leap <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    if leap does do 4 dmg per tick then that means it took around 60 ticks to kill that marine (if he didnt use bite and just used leap)
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    The manual says leap does "4 x touch" whereas charge does "10 x touch". leap does NOT do 16 per touch. look at the long list of stuff up there. means to deal 300 damage, 75 touches are needed. nast3h.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Ok, i've tried this on 1.04 servers.

    Why can't I get leap to do ANY damage to buildings. I sit on top of them, like suggested, point straight down, like suggested, and NOTHING. WTH am I doing wrong, I'd love to start using leap to it's full potential but it's just not happening!
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    try doing it on an obs. its way easier on an obs i dun know why. 2 leaps should be enough to kill it.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I wasn't suggesting that that is the maximum amount of damage that can be done in a leap, my post was to show a) it's 4 damage per tick and b) there are a LOT of ticks per second, so many that I can't even show how many because even an HA/HMGer died before a span of 1 second could be shown (however with that 75 damage from the bite taken off the leap MAY have lasted over a second).


    I will conduct a thorough trial on my server with a mate and post the results back here from the logs (trimmed for convenience). Don't ask me when though I have some work to do!!

    As for the guy who can't get leap to damage buildings, that is VERY strange. I take it you've tried duck too?

    I can stand on top of a sentry turret and kill it in slightly over one leap...

    If I find anything I'll post back here.

    Roo
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    Im surprised Kitsune hasnt done it yet. He likes doing these things for us gamers. Kitsune roqs. Roo if you find anything nice post it here. Too lazy to do the tests myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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