Leaping 101 - Contribute!
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">How do I become a master leapsman?</div> Of course being a master leapsman requires many hours of Mr. Miyagi-like "Wax on, Wax off" training to perfect. But I find myself using leap more as a propellant and then switch to bite rather as a killing move. So all you leap fiends out there, enlighten me to how I must leap better in order to become like master Roobubba and his merry leapsmen (in spirit, not server).I am aware that I can leap a turret to death. Even though it is hard. What is the secret to leapz0r kill marines?
Comments
Imma - Hold duck. If you wanna see something fun, try running down the ramp from Cargo in Hera to Maintenance, and leap while holding duck. You BOUNCE! WAHEY! I've killed 3 marines that way, because they can't keep up (neither can you, but you're a bouncing ball of damage, it's well fun)
So, my leap hint? Hold duck.
if you wanna kill marines with leap you gotta try and leap at him and stick to him while pressing forward for as long as you can, if you do it succesfully you should kill him in 1 second max.
btw the best places to kill marines with leap is vents.
also 1 last thing:
if you manage to get a decent leap on marines the doubel leap as it'll double the dmg but only do it if your sure you've hit him directly, in vents just keep leaping and you should kill him in less then 1 second.
btw today i actually killed a HA/HMG marine with leap today, i triple leaped him and he died extremly fast , he called me a hacker lol.
1 last thing to note:
leap can hit multiple targets meaning buildings very close together will get hit for the same dmg, its especially amusing becuase i killed 2 JP/HMG marines in the port vent yesterday at the same time, they died before i went down to half health and where like : omg WTH was that? i saw a shadow and then died?" lol
The other day i was playing and got a leap kill on a turret. I landed on it but the my hand slipped off the keyboard. Expecting to get blow to gibs I was suprised when after about 2 seconds on it it went down. At the time i thought that it must been either nearly dead when i got there or just a bug. But, no i wonder if i was doing mad damage the entier time i was parked on it. I dont know....
Or just leap at them (so you reach them hella fast and bite) I wouldnt recommended trying to get leap kills without cara, but you have 2 hives... Why would you be a skulk?
Leap does 4 damage per 'touch'. Charge does 16. Noone is really sure what a 'touch' is (other than Flayra), but its MUCH LESS than 1 second.
When you're on the floor moving forwards and touching a marine.
When you're in the air touching a marine.
The damage is dealt over a time period so you have to stay in contact with the marine for a decent period of time to really hurt him. The problem is marines have a tendancy to move around. You won't realistically be able to stay in contact with the average "run around left and right in the middle of a room" marine, certainly not if you have a ping over 50.
The main targets for leap would be... HA guys who aren't really moving much. People humping an armoury that you can happily jump ontop of. Marines in vents who can't dodge, and anyone who likes to crouch in a corner with a pistol.
Vent kills are the easiest, as long as you can get close before you get mowed down. Hold crouch so that you wont stick to the sides of the vent and just leap at him, you can't miss. If you get the opportunity to jump on somebodys head and leap down, then go for it. When on a players head or ontop of a building you seem to be counted as off the floor - so leap will do damage without you having to move or hold forwards. As long as you stay ontop of their head while leaping you'll be piling on the damage. It's a difficult situation to get into though.
This is all if you're just going for an 3r33t leap icon, if you're being serious then you'll want to switch to bite after you start the leap. Which will mean you aren't going to get a leap icon even if you do leap them to death.
NB. I can't think of the correct term so i'm calling it server cycle but hopefully you know what I mean.
i thought it was 16 dmg per tick meaning roughly 23 ticks per leap, buit if its 4 dmg per tick then you touch about 93 ticks per leap which seems a bit high..
People have summed it up already immac, vents are your friend, movement chambers are nearly essential for sustained 3 or 4 kills at a time leaping (keep enough energy to leap out through a door). It goes without saying - cara essential.
Duck at all times while leaping - it removes any ambiguity.
Do not try to leap kill people in open areas (those bigger that say gen hive on caged). I have tried. It doesn't work well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
A useful tactic is to leap past a marine (in a corridor). They usually stay near walls, so turn around and leap at them on the wall side. You should be trapped between them and the wall, dealing all the damage to them. One leap kill easy even at armour 2.
structures should be leaped from above, even turrets - climb on top of them and point the mouse ABSOLUTELY down. You'll glide off the structure if you're not looking completely vertically.
A sentry turret can be killed in only slightly over 1 leap, much less time than a level 1 turret takes to kill a level 3 cara skulk.
I have a Boomslang 2000dpi mouse, I use 80% "mouse speed" in windoze and sens 7 (ish, at work atm) in game. No mouse accel.
I find being able to track a moving marine is the biggest obstacle to leap kills, and keeps a smooth mouse hand helps immeasurably in this. First try leaping turrets or chambers - anything stationary, then try applying it to moving targets (fades/marines). Clearly a target that isn't going to shoot at you will give you the most practice in this regard.
If the opponent has an HMG, it's imperative to try to lose his tracking. Leap over his head then leap his back in the way I described above for best effect.
Multiple leaps are done about 1 second apart (just about when the sound stops). The reasons are that you: a) freak your opponent out more b) maintain a high speed when NOT in contact with an enemy c) maximise damage infliction (leaving it longer will mean less damage time when you're in contact).
I have not tried very rapid double leaping, so I can't comment on whether it doubles up the damage (both leaps dealing damage at once) or is a waste of energy. I have never found it necessary to try this so it's a bit of a pointless argument in my book.
Hope this helps,
Roo
if your in an open area i wouldnt suggest double leaping as you may need the energy for a couple leaps away.
buildings definatly go down faster with timed leapings, leap about every 0.5-1 seconds and it will double the dmg from where it starts on the original leap.
basically if your in vents just leap as fast as you can while sticking to the marine, he will die before you take even half the dmg as long as you hit him.
I thought those programs only checked for the users of the leap impulse? hmmm
Could a touch be a FPS?
Also note: If Flayra fixes the bouncing screen issue while standing on buildings, I strongly suspect it will prevent charge/leap from doing damage by standing on a building. You would have to stand next to it and press forward, if that is the case. Just keep a lookout, in case you mysteriously can't do damage the way you used to in 1.1.
Plus, 1 frame per game tick, 16 damage per touch/tick ... 100 frames a second... 1600 damage a second?
i donno... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I searched the logs and have found the kill in question (no mean feat, there's a LOT of leaping on my server it seems!)
Here it is:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "jah<104><387155><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "bitegun" (damage "75")
L 03/28/2003 - 18:09:28: "ATF||MONK<78><1088310><alien1team>" changed role to "skulk"
L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "Roobubba<123><477565><alien1team>" with "heavymachinegun" (damage "23")
L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "Roobubba<123><477565><alien1team>" with "heavymachinegun" (damage "23")
L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
L 03/28/2003 - 18:09:28: "DarkShaman<95><425345><marine1team>" attacked "jah<104><387155><alien1team>" with "heavymachinegun" (damage "23")
L 03/28/2003 - 18:09:28: "[p00p]Jimmeny<124><860809><marine1team>" say "aye nice fight m8"
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:28: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" attacked "DarkShaman<95><425345><marine1team>" with "leap" (damage "4")
L 03/28/2003 - 18:09:29: "Roobubba<123><477565><alien1team>" killed "DarkShaman<95><425345><marine1team>" with "leap"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
NB DarkShaman takes 75 damage from a bite previously, sadly that probably meant the leap didn't reach over the 1 second mark.
A quick count of damage shows: 41 leap touches (probably taking 1 second) I have a feeling the final "killed" line also indicates another hit (ie 42 leap touches for 4 damage each) = 168 damage from leap in around/under 1 second, add that to the 75 damage taken from the bite at the top and you have 243 damage.
It's a shame he died when he did as I think the number of leap touches left in the leap would have amassed some considerable amount more damage. The damage can be seen on buildings though, there's a LOT of of damage to be done, but adrenaline is most useful for this.
THAT'S how to take an HA/HMG down <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I never use leap to kill things. That's not what leap is best used for, IMHO. Use it to dodge and to close the distance, wait for the marine to drain their clip, and finish with bite. Bite is very efficient; there's nothing wrong with using leap only for propelling yourself.
i tested leap on my brothers lvl 1 armour HA and 1 full leap from the head took away 101 armour away, then i tried 2 quick leaps after that and it took just under a second.
so this means 3 quick leaps should kill a lvl 1 HA marine in around 1-2 seconds although ive found that biting aswell also adds.
it would seem leap keeps doing dmg untill its timer is up no matter what else you attack with, i beleive 2 quick leaps and then biting would be the quickest at killing marines but would not show leap <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
if leap does do 4 dmg per tick then that means it took around 60 ticks to kill that marine (if he didnt use bite and just used leap)
Why can't I get leap to do ANY damage to buildings. I sit on top of them, like suggested, point straight down, like suggested, and NOTHING. WTH am I doing wrong, I'd love to start using leap to it's full potential but it's just not happening!
I will conduct a thorough trial on my server with a mate and post the results back here from the logs (trimmed for convenience). Don't ask me when though I have some work to do!!
As for the guy who can't get leap to damage buildings, that is VERY strange. I take it you've tried duck too?
I can stand on top of a sentry turret and kill it in slightly over one leap...
If I find anything I'll post back here.
Roo