Sensory Chambers

GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
<div class="IPBDescription">The ultimate strategy in 1.1</div> You know how marines can find out that hives have been taken by aliens because a hive is there

but in 1.1, sensorie chambers will hide them which will add another level of difficulty to marine strategy..

just drop a few sensorys in all 3 hives and then you'lll fool them

behahhahaha

Comments

  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    WOW, THAT IS ULTIMATE~~~

    It's a good delaying tactic, but we don't know how scanner sweep will affect the sensory's cloaking yet.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    3 rambo marines will solve the problem... and also it is REALLY obvious which hive they started in when the skulks rush from a certian direction
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    1. Hive noises.
    2. Spawning aliens.
    3. Starting RT.

    That said, building SCs first would pretty much kill an early-game hive rush. Spawning invisible would give the aliens a massive home-field advantage.
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    Answer to the cloaked hive...Shoot one bullet in the direction of the hive and if you hear something scream, there's a hive. However don't let this stop you from putting down sensory first...It's still a good idea.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    very true, you can also look for the splatters of green alien body liquids etc
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I can just image invisible WOLs...
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--ZERG!!+Mar 27 2003, 01:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Mar 27 2003, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can just image invisible WOLs... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ouch.

    marine : darn this lag i cant even walk through an open corridor without getting stuck
    2 seconds later...
    marine :HEY WTH WHATS THIS WOL DOING RIGHT IN MY FACE!?!
    2 seconds later.........
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--Deacon+Mar 26 2003, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deacon @ Mar 26 2003, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That said, building SCs first would pretty much kill an early-game hive rush. Spawning invisible would give the aliens a massive home-field advantage. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My bad. Apparently it does not cloak nearby aliens. I was confusing 1.1 with some of the stuff from the I+S board.

    So the uses I'm seeing are:
    1. Hiding single OCs placed randomly through the map
    2. Hiding RTs
    3. Concealing the size of WOLs (is that two OCs? four? four backed by DCs? stacked?)

    Maybe viable as a second-hive construction. But I'd be hesitant to trade carapace and healing stations for a few invisible OCs.
  • nnynny Join Date: 2002-11-06 Member: 7440Members
    sensory making nearby sctructures invisible has already been hacked into voogru's servers, with amusing results for sure
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Not "hacked" but added is a better. Its a mod he did.
  • hamperhamper Join Date: 2003-03-27 Member: 14950Members
    ip? i'd like to try it sounds like a neat addition
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    pfft... useless strategy.. since you can just scan the hive which will reveal it lol
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    <!--QuoteBegin--Darkbolt101+Mar 26 2003, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Mar 26 2003, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know how marines can find out that hives have been taken by aliens because a hive is there

    but in 1.1, sensorie chambers will hide them which will add another level of difficulty to marine strategy..

    just drop a few sensorys in all 3 hives and then you'lll fool them

    behahhahaha <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm just wondering if the big blue circle from MT will still show up.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Cloaking - and silence - will only be a novelty of marginal usefulness unless MT gets a counter or is seriously nerfed.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--BlackPanther+Mar 29 2003, 03:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 29 2003, 03:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pfft... useless strategy.. since you can just scan the hive which will reveal it lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Exactly what I was thinking.

    There's also the fact that cloaking is useless without granting full invisibility. And that you can't move with it on.
  • Black_Ops_Lerk_MasterBlack_Ops_Lerk_Master Join Date: 2003-03-11 Member: 14363Banned
    Having invisible WOLs and stuff will mean that everytime a marine gets shot by an invisi OC, he will call for a tf meaning there will literally be siege camps all over the map.
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    I thought motion tracking was becoming even more sensitive?
    But SC first, ah we'll have some fun with that.
    Recently I've been getting Movement up initially. Level 3 silence is a killer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Especially on the close quarters maps like nancy. It brings the question, which sense do you rely on primarily?

    If sight: Sensory->cloak will be biggest threat
    If sound: Movement->silence will be biggest threat
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    sound warns me before i enter the room, but if i here skulk, but dont SEE skulk = me no shoot. therefore against me, cloak > silence.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Silence sounds better for surprise attacks and hunting , while Cloak looks better suited for camping... If marines hear skulk and cloaking sounds they will get suspicious and prepared for sudden strikes. On the other hand , when you have silence , you can better hear marine footsteps and give them heart attacks when you burst out of a vent/wall/bend.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    even if marines hear cloaking sounds around the corner its still pretty hard to pinpoint the exact location before its too late. unless the skulk happened to cloak near a light (messes alot with cloak) or the marine messed with his screen gamma.
Sign In or Register to comment.