Ns_altair
KungFuDiscoMonkey
Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
NS_Altair is in initial development and the layout is still being worked on but I wanted to get some input on some screenshots.
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=155' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=155</a>
Some of the locations I have planned are:
Altair Command - Marine Start
Power Core
Turret
Communications
Recreation Room
Crew Quarters
Med Lab
Mess Hall
Environmental Controls
Cartography
Hydroponics Bay - Hive Location
Nano Factory - Hive Location
Unknown - Hive Location
I plan on using many of the lab textures but with a twist. The station is still currently "under construction" so there will be lots of exposed wires and superstructure (as seen in the Recreation Room screenshot). I would welcome any (positive) suggestions since yall will (hopefully) be the ones who will be playing it when it's released. I'll post a picture of the layout when I have that more finalized.<span style='font-family:Courier'> </span>
Edit: Added two locations I forgot
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=155' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=155</a>
Some of the locations I have planned are:
Altair Command - Marine Start
Power Core
Turret
Communications
Recreation Room
Crew Quarters
Med Lab
Mess Hall
Environmental Controls
Cartography
Hydroponics Bay - Hive Location
Nano Factory - Hive Location
Unknown - Hive Location
I plan on using many of the lab textures but with a twist. The station is still currently "under construction" so there will be lots of exposed wires and superstructure (as seen in the Recreation Room screenshot). I would welcome any (positive) suggestions since yall will (hopefully) be the ones who will be playing it when it's released. I'll post a picture of the layout when I have that more finalized.<span style='font-family:Courier'> </span>
Edit: Added two locations I forgot
Comments
All in all good work
-GF
I like the idea of the "under construction" theme.
I have nothing bad to say about it and really nothing that would improve what you already accomplished <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> (I hope that came out the right way)
Great dark atmosphere and unique feel to it, at least from what the screenshots show. Can?t wait for a beta release for a walkthrough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Keep up the good work.
The ready-room could have a bit more detailed ceiling though, maybe make it arch over or something - also watch the texture alignments on some of the small surfaces.
As a sidenote, try setting the texturemode as "gl_texturemode gl_linear_mipmap_linear", this will get rid of the sudden change between mipmap levels that you can see in your screenies, and make them look better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=155' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=155</a>
Hoping for an Alpha build soon so I can get some testers. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Keep up the good work.
Edit: Changed the color for Hive locations to make more sense.
Edit: One of the labels was missing.