If the moving brush has no name everything that is build on this object (except command chairs) move with the brush like players that stand on them!!! You can even see the radius of TF, turrets and sieges moving.
If any moving brush has a name the commander can toggle it on and off by clicking on it. Marines cant build on such normally because a build command equals a toggle-klick.
so its your choice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Any moving brush move any other object away if its in its moving path (a horizontal platform moves turrets and stuff around. Any object that blocks the movement of a moving brush makes the brush stop moving too (a turret blocking a func_rotation without a name), the object of course gets dammage if the brush causes dammage on blocking.
It's like in bast, where you have the elevator right outside of the marine base. I love to build a bunch of OCs and 2 or 3 DCs while the elevator is down and my skulks are creating havoc, then I just press the button and bingo! up they go!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
While some are buildable, it can be rather buggy. I've had chambers fall through the elevator before, or perform really funky effects. So while its cool, I wouldn't reccomend it in places that are critical to movement through the map.
Comments
You can even see the radius of TF, turrets and sieges moving.
If any moving brush has a name the commander can toggle it on and off by clicking on it.
Marines cant build on such normally because a build command equals a toggle-klick.
so its your choice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Any moving brush move any other object away if its in its moving path (a horizontal platform moves turrets and stuff around.
Any object that blocks the movement of a moving brush makes the brush stop moving too (a turret blocking a func_rotation without a name), the object of course gets dammage if the brush causes dammage on blocking.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->