Do Skulks Actually Bite?

DaphistoDaphisto Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
I'm not sure if it's just my computer, but whenever I am watching another skulk attack or bite something, it doesn't play the biting animation. I was wondering if this is normal or if it's a bug or whatever.

Comments

  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    that's a little problem with all the NS animations, when a melee unit stick too close to a target, it's melee animation will not show up.
    Since skulks will always stick up to a target ( especially a building type of target ), it's bite animation will disappear.
    But other than that, yes, it does bite and there IS an animation for it.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Actually, the way I understand it is that the animations for the bite are there (easily verified with HLMV), but the NS team haven't coded it into the gameplay yet. We can probably expect it to show up a patch or two from now.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Souris+Mar 24 2003, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Mar 24 2003, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, the way I understand it is that the animations for the bite are there (easily verified with HLMV), but the NS team haven't coded it into the gameplay yet. We can probably expect it to show up a patch or two from now. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, I heard it was like this too.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Hugo's working on it, don't worry.
  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    the attacks on the 4 legged animals dont work. notice tho, that fade works, cause its a biped. its being looked into.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    def one, that doesnt make any sense at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    why should it matter how many legs an animal has for it to bite? lol
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    <!--QuoteBegin--Liku+Mar 25 2003, 03:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Mar 25 2003, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Souris+Mar 24 2003, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Mar 24 2003, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, the way I understand it is that the animations for the bite are there (easily verified with HLMV), but the NS team haven't coded it into the gameplay yet. We can probably expect it to show up a patch or two from now. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah, I heard it was like this too. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It is that way. Checked a topic in the Suggestions and Ideas forum.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--NecromanZer+Mar 25 2003, 10:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NecromanZer @ Mar 25 2003, 10:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> def one, that doesnt make any sense at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    why should it matter how many legs an animal has for it to bite? lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    because the 4 legged animals bite as the biped swipes. That's my explanation D:
    and we all know that's worth nothing.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    I think it's something like, a regular player model would have a top and bottom half. Top controls the arms, bottom controls the legs. 4 legged creatures would only have a bottom half. Only bones you can control there are the legs. Animating is not my expertise, but this is what I've noticed over all HL mods.
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    If you use a HL model viewer, you can check out the unimplemented model animations. The animations are there, they just aren't included in the game.

    I was dissapointed with the skulk and lerk bite attacks, just the mouths open and close. With skeletal animation, I had hoped to see a skulk thrashing it's head around when it bites, trying to rip apart targets.

    The gorge spit animation is decent, it's tongue recoils as it fires. The heal spray animation is cool.

    My favorite attack is the Onos bite attack. It swings it's head around thrashing with it's horn and it's dreadlocks swinging all over the place.

    Another note that some of the attacks really don't have animations. The other Onos and Fade abilities use the attack 1 animation as placeholders.

    What I found interesting was that some of the marine buildings have death animations. These simply consist of the buildings falling on their side. The NS team I think made a good call not putting them in.
  • LeitsiLeitsi Join Date: 2003-03-24 Member: 14846Members
    Nope... There are not biting animation for skulk... even if he bites air it wont see... there are no animation for it or it just dont work...
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Leitsi+Mar 25 2003, 03:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leitsi @ Mar 25 2003, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope... There are not biting animation for skulk... even if he bites air it wont see... there are no animation for it or it just dont work... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Skulk got biting animation but the coding for that anim didnt make in 1.0
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Thank you for the reaffirmation Leitsi. I was starting to doubt the statement made by one of the devs, but your telling me now has nullified those doubts.
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    Heh there are a couple of other animations that dont work (I think <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->) like the tread water animation and the swim animation.
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