Map Making Questions
FallenFantasyX
Join Date: 2003-03-23 Member: 14831Members
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<div class="IPBDescription">Need Advice On Map Making</div> <span style='font-family:Arial'> </span><span style='font-size:14pt;line-height:100%'> </span><span style='font-size:8pt;line-height:100%'> </span><span style='color:orange'> </span>
I recently started thinking about making a NS map, maybe make it a hobby but i cant seem to find where to start, i went through this forum looking hard for advice and i downloaded Quark to help me trouble is i dont know how to use it or the actual step by step process, ive designed maps before for blizzard games and some others but they all had a map maker with them if someone can post a good place to find step by step instructions on how to go about making a good map or just post a step by step process id appricate it thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I recently started thinking about making a NS map, maybe make it a hobby but i cant seem to find where to start, i went through this forum looking hard for advice and i downloaded Quark to help me trouble is i dont know how to use it or the actual step by step process, ive designed maps before for blizzard games and some others but they all had a map maker with them if someone can post a good place to find step by step instructions on how to go about making a good map or just post a step by step process id appricate it thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
1. how to set up for editing & compiling & texturing, and where to get help/tutorials.
2. basic editing mechanics, "how do i make a room, door, hall, next room, window, ladder", how to make textures & sprites.
3. compiling errors and how to fix.
4. r_speeds, HINTS, and Lagg fighting and pre-planning for them.
5. complex entity sequences like beams, tracktrains, elevators, change targets, renders, multisource AND gates.
now you are really ready for NS, not before:
1. tighter entity limits
2. tighter texture limits
3. more r_speeds and lagg fighting and pre-planning
4. preplan or deal with NS bugs that show up.
seems to me you are on beginner step #1, and want to be on advanced NS #3......