And My Problem Is?*drumroll*

EgoEgo Join Date: 2003-01-27 Member: 12804Members
<div class="IPBDescription">seriously, ollij, anyone, help mah!</div> oh.. crap...

if image uploads you will see..
(btw im 75% done with the map im working on when ive finally tryed to render it >_< .. ima gun be scrwed if i cant get it to work )
plz god plz..

..
THE FOLLOWING ERROR(S) WERE FOUND
--------------------------------------------------------------------------------
You cannot upload this type of file

k, so screw that.

but my problem is that when i complile mah map or any ns map, all iget for textures are pink and black squares.

im SURE someone knows whats up, i think i used a custom wad file v.wad but i disabled ( i think ) andhaving same problem.

help meeee!!

btw, scicne when can i not uload a jpeg?... same problem with sig, ( thus the reason i dont use one )

Ego

[FACT] - im seriously in trouble here..

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    you have to have the textures in the ns root. also they have to be refrenced properly from the complier.
    it will sat warning could nt load XX.wad otherwise and give you the squares.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    Texture names and .wad names must match with the names used in your map.
    The .bsp file has just storaged the name of all textures and the names of all used .wad files.

    As long as (you did not use "-wadinclude ..." and) your .bsp file cant find the textures in its .wad files (stored in the mod or valve folder) you will see the "texture not found error texture" wich is "purple and black squares".
    When you use -wadinclude <b>all used textures of the mentioned wad </b>files will be stored in the .bsp file.
    -> larger .bsp file, less customizeability, less possible "texture not found" errors.

    If it cant find a given .wad file the map wont even load.
  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    Just a small question about Wadinclude.
    Does it include the whole wad or only the textures i've used ?
    Cause i currently have about 40 megs of texture files and I'm just to lazy to use wally to get all used textures in one wad file.
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Paladin+Mar 24 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paladin @ Mar 24 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does it include the whole wad or only the textures i've used ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Only textures you've used.
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