Server Variables
Cereal_KillR
Join Date: 2002-10-31 Member: 1837Members
<div class="IPBDescription">while looking at HLSW</div> I swa there is a command called mp_spawninvulnerabletime. Does it do what I think it does? I dont know, I personnally love spawn kills but I have seen people leave servers because of that, and maybe it could be a little more fun if I put 1 second of invul time.
oh and whats mp_allowmonsters? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
oh and whats mp_allowmonsters? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
mp_allowmonsters
server enable monsters in multiplayer mode (bots) [Flags: sv] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=7509' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=8&t=7509</a>
mp_spawninvulnerabletime - Not currently implemented. This used to make a player invulnerable for this many minutes upon spawning, to prevent spawn camping. This will likely be re-enabled for the next version. Default was 0 (we tested with .033 which is 2 seconds).