Server Variables

Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
<div class="IPBDescription">while looking at HLSW</div> I swa there is a command called mp_spawninvulnerabletime. Does it do what I think it does? I dont know, I personnally love spawn kills but I have seen people leave servers because of that, and maybe it could be a little more fun if I put 1 second of invul time.

oh and whats mp_allowmonsters? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • DuckDuck Join Date: 2002-11-18 Member: 9195Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>from <a href='http://halflife.gamehelp.com/console/all.html' target='_blank'>http://halflife.gamehelp.com/console/all.html</a></i>
    mp_allowmonsters
    server enable monsters in multiplayer mode (bots) [Flags: sv] <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • HtNickoliHtNickoli Join Date: 2002-11-24 Member: 9786Members
    From the sticky thread at the top of this sub forum.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=8&t=7509' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=8&t=7509</a>


    mp_spawninvulnerabletime - Not currently implemented. This used to make a player invulnerable for this many minutes upon spawning, to prevent spawn camping. This will likely be re-enabled for the next version. Default was 0 (we tested with .033 which is 2 seconds).
Sign In or Register to comment.