/stuck Function In 1.1 ?

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Question for Flayra</div> Of all the admin mods etc. out there, the /stuck mod seems to be the one I love the most. It's a fact that getting caught up in geometry, entities in NS is a big problem for various players and blinking fades and onos in particular. So is some sort of /stuck functionality going into 1.1? The plugin/mod I have seen works by nudging you a tad when you say "/stuck" - not a console command. I bound it to my F11 key. Charming little thing when you get build on or blink into the rafters of Bast marine spawn (>_<)

Comments

  • prodigyprodigy Join Date: 2002-11-01 Member: 3180Members
    It would be better if it just didn't happen, which is something Flayra can fix in the game. The commander, and gorges should not be able to place objects on top of other players. I wouldn't be surprised if this was already a lot better in 1.1
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    Yeah Prod, but what about Fade blink and onos mishaps? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • de_CardiacArrestde_CardiacArrest Join Date: 2002-12-11 Member: 10572Members
    You know whats hilarious? to drop a turret ( i suppose anything would do...) on an onos. Especially if you do it on 2, or 3, its really funny...though yes, it is an exploit, it is also absolutely hysterical. The other day, the aliens decided they'd wait till they could all go onos...and i pinned about 3 of them, very, very nice.
  • kuperayekuperaye Join Date: 2003-03-14 Member: 14519Members, Constellation
    howd you bind f11 to /stuck command
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    in console

    bind F11 "say /stuck"
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    edited March 2003
    personally i don't want /unstuck in 1.1, Flayra wrote that he will fix all the stucking in 1.1... so most chances we won't get stuck
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yeah, I'd much rather fix the problem then force players to use this command. I'm planning on having all the stuck issues fixed for 1.1 (or at least the vast majority...no more then CS or DOD).
  • f3Rl3SSf3Rl3SS Join Date: 2003-01-28 Member: 12878Members
    Flayra:
    Sounds too good to become true. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    Isn't that a little TOO much work to accomplish? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    lol I'm sure Flay can take care of his own code fellas <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Flayra+Mar 25 2003, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Mar 25 2003, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, I'd much rather fix the problem then force players to use this command. I'm planning on having all the stuck issues fixed for 1.1 (or at least the vast majority...no more then CS or DOD). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well that obviously makes a /stuck mode extinct <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If the problem goes away, so does the mods.
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    ... which in turn means (albeit only a small amount) less load for our glorious server CPUs eh?
  • ME551AHME551AH Join Date: 2003-02-11 Member: 13413Members
    Is the /stuck plugin for servers, or can i download it from somewhere? If so, where?
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Can a mod just sticky the Unstuck Pro plugin thread please?

    <i>Tried to link you to it, but search is broke. </i>
  • MilkyPMilkyP Join Date: 2003-04-25 Member: 15841Members
    /stuck isnt perfect either, its exploited to get outside of a map and build a comm chair and ip.
  • CoREJayFiveCoREJayFive Join Date: 2003-02-12 Member: 13479Members, Constellation
    <!--QuoteBegin--ME551AH+Apr 26 2003, 11:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ME551AH @ Apr 26 2003, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is the /stuck plugin for servers, or can i download it from somewhere? If so, where?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    /stuck is a server-side plug-in. Clients don't need to download anything.

    For refrence, it can be downloaded here: <a href='http://forums.modns.org/viewtopic.php?t=10' target='_blank'>http://forums.modns.org/viewtopic.php?t=10</a>
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