/stuck Function In 1.1 ?
Immacolata
Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
<div class="IPBDescription">Question for Flayra</div> Of all the admin mods etc. out there, the /stuck mod seems to be the one I love the most. It's a fact that getting caught up in geometry, entities in NS is a big problem for various players and blinking fades and onos in particular. So is some sort of /stuck functionality going into 1.1? The plugin/mod I have seen works by nudging you a tad when you say "/stuck" - not a console command. I bound it to my F11 key. Charming little thing when you get build on or blink into the rafters of Bast marine spawn (>_<)
Comments
bind F11 "say /stuck"
Sounds too good to become true. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well that obviously makes a /stuck mode extinct <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> If the problem goes away, so does the mods.
<i>Tried to link you to it, but search is broke. </i>
/stuck is a server-side plug-in. Clients don't need to download anything.
For refrence, it can be downloaded here: <a href='http://forums.modns.org/viewtopic.php?t=10' target='_blank'>http://forums.modns.org/viewtopic.php?t=10</a>