Onos Glitches

Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
<div class="IPBDescription">My fault or a game glitch?</div> In several places in my map there are areas in which an onos can on get into by ducking, but once in there, the onos can jump and will be left standing up with his POV slightly outside the map and able to run at full speed. The areas in question are sloped passegeways with low ceilings.

In another area, an onos can't get in between some creates, unless he ducks, and then he become more narrow and can sqeeze between the boxes with room to spare.

Have I goofed on the hull file some how, or is this a glitch in the mod?

GSH

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    There are only 3 hull files allowed in Half-Life, and unfortunately this seems to be the culprit. The smallest hull is shared by the skulk, gorge, lerk, crouched marine, and crouched fade. Crouched Onos, standing marines, and standing fades occupy the middle-sized hull definition, and the Onos of course the largest.

    I imagine that this is somehow the culprit in the sloped passages, and it's definitely the problem with the crates.
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    Understood.

    Thank you,

    GSH
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    the Onos hull, in patiular, is much smaller then the Onos itself. This causes the model to do odd... things, but greatly increases manuverability of the Onos.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    The eyes of the onos are otside of the onos hull.
    Same problem by simular reason is evolving to fade in small vents.
    you change to the fade hull wich has its eyes EXACLTY on top of its hull, wich just causes this bug when the ceeling has exactly the height of that hull.
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