Bablers
masterswordman
Join Date: 2002-12-21 Member: 11303Members
<div class="IPBDescription">Sheding light on the mystery</div> First of, sometimes you seem to fire off bablers, your energy decrease, and no babler. That is because the stupid babler goes through the damn floor <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> To fix this points up and fire it off, you get 3 bablers per ful energy bar. If you point straight up, then fire, the babler flies up does a 90 flip then lands face down and does damage to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->. So a 45 degree angle should work perfectly. That is pretty much all there is to theese pesky bablers. They can't swim, and they are dumb and slow, but when you have 3 hives, do the web + babler combination and triumph as battle gorge. This is a message for thoose people that didn't quite figure it out yet.
Comments
Especially usefful for defending WOL's marines would probably think it was a skulk rush <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
that usually happens to me too but not this time!!....
EDIT: o ya forgot...we won
Also, only jump first in rooms with decently high cielings. It's just as bad to have the babblers spawn thru the roof as below the floor.
babblers+lerk lift+marine base that you can fly around in (i.e. they relocated to great viaduct)=much fun for aliens