For Times When You Need To "slice And Dice"
BlackPanther
Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">BIG ARSE KNIFE!</div> Made this knife few days ago.
Both model and the skin are from me.
<a href='http://www.thegamingelement.com/xmas/other/knife.jpg' target='_blank'>Render</a>
<a href='http://www.thegamingelement.com/xmas/other/ns_democles1.jpg' target='_blank'>Screenshot</a>
<a href='http://www.thegamingelement.com/xmas/other/NSknife.zip' target='_blank'>Download (both arms included in .zip)</a>
**Note**
The knife is big, and the default anims of the light infantry where the hands play with the knife make the fingers clip into the blade, and the blade goes through the hand a bit during the "knife balancing" animation, but it's nothing major.
No problems with Heavy hands.
Both model and the skin are from me.
<a href='http://www.thegamingelement.com/xmas/other/knife.jpg' target='_blank'>Render</a>
<a href='http://www.thegamingelement.com/xmas/other/ns_democles1.jpg' target='_blank'>Screenshot</a>
<a href='http://www.thegamingelement.com/xmas/other/NSknife.zip' target='_blank'>Download (both arms included in .zip)</a>
**Note**
The knife is big, and the default anims of the light infantry where the hands play with the knife make the fingers clip into the blade, and the blade goes through the hand a bit during the "knife balancing" animation, but it's nothing major.
No problems with Heavy hands.
Comments
you never know if your going to exceed your bandwidth
*YELLS* CAN WE GET SOME CREDITS ON THIS ONE?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Credits? It's all me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
But i guess i can update the .zip with a readme.txt...
TFC
CS
Firearms
It's also posted at many other forums like the FA and deadlok fourms.
No p_ or w_ models.
Sorry. Didn't feel like making them
*downloaded and waitin to knive some scum*
1582 polys with Heavy Armor arms
Knife model itself is only 580 polys.
Don't blame me for the polycount, blame the ns team for making such high poly hands!
He uses flashbang hack. Thats why you can't see anything.
Instructions on how to use flashbang hack:
1)Turn of monitor
2)Wait...
3)Do the same
4)After hearing gunshots wait for 2 seconds...
5)Turn on monitor and see results. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The default NS knife just looked really.."wimpy"!
i'm converting the scorpian knife from CS (with NS hands).... and using your model's files to be a basis (since bone 02 is in a finky place, i wanted to see if it worked)
this makes.... FOUR knife replacement models in the works/released....awsome, alsmot enough for a seperate knife section on my website...
You mean on the heavy hands?
I assume it was made that way by the NS team.
Why are you using my knife as a basis? I used the NS standard .mdl files!
Usually, you make the reference stance of your player models standing up straight with arms either on each side of the torse,pointing straight down, or raised to shoulder level pointing outwards... but the NS player models has their stance already like in the middle of an animation.. sucks for wanting to put a new player model in.