People And Pistol Scripts

REVSplatterREVSplatter Join Date: 2003-03-19 Member: 14703Members
I'm starting to get annoyed with everyone always yelling out things like 'pistol scripter' and 'nice pistol script' to me all the time. Without exageration, I get called a pistol scripter about once every 2 games I'm a marine or so, regardless of the server I'm on.

I want to make this perfectly clear: I do not and have never used a 'pistol script'. Not only that, but I don't bind my attack button to the mouse wheel, or use two fingers to tap the mouse button or anyting. I simply press the left mouse button with my right index finger quickly, and yet all the time people are calling me a 'n00b' and trying to get me kicked from servers.

I'm getting sick of the intollerance of the players on some of these servers. NS is an excellent and very fun game, but I'm not willing to stop using the pistol just so I don't get kicked/banned from servers. I was wondering if anyone had any suggestions as to what to do.

Thanks,

Splatter
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Comments

  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Well, i suggest you join a clan or something. People are more likely to believe a clanless guy to cheat than someone in a clan.
    My Red Faction history (i bought it at the same time as HL) gives me good pistol skills, as the RF pistol was just the same as NS but less accurate. I am pretty good with pistol, but never get called a scripter or similar, and i believe it is because of my clan tag. Just a thought.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Stop using your pistol script perhaps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    yes its funny how regulars get better treated than non-regs. Just try to go on a server without your normal name.

    oh yeah, and you shouldn't try tapping your mouse with 2 buttons. Not only you'd lose some control on the mouse, it kinda destroys it. A solution could be binding two keys (mouse buttons?) to +attack. But of course people would whine about that, just like people whine about my mouse multi-purpose alien 3->1 attack binds.

    See, mouse wheel down -> slot3
    and mouse wheel up -> slot1

    People would call that cheating but it absolutely isnt. It's proper key useage.

    It allows easy leap-bites, blink-claws, (I suppose web-spit lol) umbra-bites and charge-stompeh

    These can be useful <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    What the hell is the 'pistol script' really meant to do?

    People seem to think it makes you fire faster, don't they? But that's kinda impossible with simply scripting, isn't it? I mean, what command could you enter into the console which would make you fire your pistol faster? There are none!

    And why, if you could, are there no LMG scripts or grenade scripts or things? I've never seen any of these... why does this script only work with pistol? And why only NS? I've never seen a Counter-Strike 'pistol script'

    It's just because you can fire off bullets out of the pistol pretty darn quickly if you click fast enough... some people just don't seem to realise that, why not?
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    There are scripts for pistols that will make you unload a full clip as fast as possible.

    Of course, it's really easy to do that WITHOUT a script. Some people are just lazy o_o
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    yes pistol scripts only help you... oh and pistol scripts make you waste a whole clip even if the alien is dead, around the corner or you're just missing. If you don't land most bullets you're dead. The pistol script isn't useful imo.
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    So is:

    alias pistol "weapon_pistol; +attack"

    considered a cheat? lol... That's crazy...
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    the only think that's going to do is make you shoot one bullet and block your weapon for the rest of the game until type -attack in your console
  • teh_Lurvteh_Lurv Join Date: 2003-02-04 Member: 13105Members
    <!--QuoteBegin--nØthing+Mar 20 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nØthing @ Mar 20 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What the hell is the 'pistol script' really meant to do?

    People seem to think it makes you fire faster, don't they? But that's kinda impossible with simply scripting, isn't it? I mean, what command could you enter into the console which would make you fire your pistol faster? There are none!

    And why, if you could, are there no LMG scripts or grenade scripts or things? I've never seen any of these... why does this script only work with pistol? And why only NS? I've never seen a Counter-Strike 'pistol script'

    It's just because you can fire off bullets out of the pistol pretty darn quickly if you click fast enough... some people just don't seem to realise that, why not? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The pistol in NS is unique because it has no limit to how fast you can fire it, a script allows the user to offload the pistol faster than humanly possible. I once commed a game where one of my marines used a script and I got talking to him about it. The script he was using let him offload all 10 rounds in the pistol in 10ms. For all intents and purposes, that is an instant 200 points of damage to any alien.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    i thought they capped the pistol RoF at 6/sec?
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    I belive they MEANT to cap the pistol ROF but never actually implemented it.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited March 2003
    <!--QuoteBegin--teh Lurv+Mar 21 2003, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (teh Lurv @ Mar 21 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The pistol in NS is unique because it has no limit to how fast you can fire it, <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It DOES have a limit, but its ignorably small. If it didn't have a limit, you could INSTANTLY unload 200 dmg into a pinpoint area. Sniper rifle anyone?
    Its SUPPPOSED to have the limit of 7 bullets per sec, or so I've heard, but from the same place I heard there was a bug in the code.

    Strangely, I never get accused of pistol scripts, when I use my enter key to fire instead of mouse(as in, I hit my enter button really fast, not that I have a script bound to it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->), even though that allows me to fire it fast as hell(I wonder why I cant do that with my mouse...). I cant move if I do that however... at least it has a drawback!
    -Maybe I just play on servers with nice people on.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Well theoretically they could make a real pistol do that. But, the script is just stupid, I mean get a life people.

    Arguing on the internet is like the special olympics, even if you win your still retarded.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    so true:
    <img src='http://www.public.asu.edu/~sickman/images/arguing.jpg' border='0' alt='user posted image'>
    especially when the nest patch fixes and changes alot.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Ollj your the first person to Ever make me feel personaly insulted on the interent. Damn thast cold man
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    If NS' weapon code behaves anything like Quake2's weapon code, then the rate of fire is limited by the number of frames played after each shot. I forgot how many animation frames there were in a second, but I blindly believe it's 24.

    From what I can see, there are 2 frames in a pistol while firing it fast; the first frame of the idle animation and the first frame of the firing animation. Therefore 2 frames.

    Assuming everything is right, 2 frames / 24 frames/second = max rate of 12 shots per second of the pistol.

    Of course, even if all the variables I'm blatantly assuming are identical to Quake 2's weapon code, you won't be able to practically fire at the max rate unless you're in single player. On servers, commands that are sent in rapid succession (aka the + and -attack) are lost most of the time. Eitherway, there is a limit on how fast one can shoot the pistol and now you know the principal behind one way they code a weapon's rate of fire. It's pretty much safe to assume HL RoF behaves also on # of animation frames played.
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    yeah i experimented with a pistol script after hearing so much about it and all the complaining...

    i made one up to just +attack; -attack in rapid succession, this of course accomplishes nothing. i tried putting 2 waits between each string and this accomplished only shooting 5 bullets. 3 waits did it, but still. its a basically useless script and pretty unwieldy. you empty your pistol in about a second (that 10ms is pure bull, impossible) it really is only useful if you catch a stationary alien and wanna do damage FAST, unfortunately that happens just about NEVER. manually clicking +attack has the potential fire at near the rate, id estimate at my fastest i can empty the pistol in under 2 seconds... plus aim while doing so... or stop shooting if the alien moves out of view. the pistol script is just plain useless as it empties your clip once you push it whether or not the alien has left the scene. i used it for test purposes, and wouldnt use it again. i dont imagine anyone really uses it, perhaps the mwheeldown some people use... but pistol scripts are just plain useless.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Something that does something automatically for you is not useful?
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    you aim it at an alien... it proceeds to fire 10 shots without stopping, alien moves, only 2 of your shots connect, and youre left with an empty clip. not useful. ive never personally been killed by an actual pistol script, nor seen anyone killed by one... squeezing off 1 accurate shot at a time is much more devastating.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--boberto+Mar 20 2003, 11:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boberto @ Mar 20 2003, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you aim it at an alien... it proceeds to fire 10 shots without stopping, alien moves, only 2 of your shots connect, and youre left with an empty clip. not useful. ive never personally been killed by an actual pistol script, nor seen anyone killed by one... squeezing off 1 accurate shot at a time is much more devastating. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You forgot to say "if you suck."
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    I have yet to see an actual pistol "script" per se, but I go up against people with +attack bound to the mousewheel all the time. It's pretty easy to spot if you've heard a mousewheel spun fast, since the pistol rounds match the clicking of the wheel exactly. It doesn't really bother me because I strafe like a madman anyway and generally all or most of their shots miss.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    why do you guys even give a damn about theese pistol scripts anyway, NS will first become like CS, and then the team will deliver an anti-hack installation and all this will be eliminated.

    CS time to do so : 1 year
    NS time to do so : 89 ms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    because it's a cheat master... it unbalances the game and it causes extra effort and code by the dev team.
    Why don't you know that?
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    <!--QuoteBegin--Anavrin+Mar 20 2003, 07:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Anavrin @ Mar 20 2003, 07:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If NS' weapon code behaves anything like Quake2's weapon code, then the rate of fire is limited by the number of frames played after each shot. I forgot how many animation frames there were in a second, but I blindly believe it's 24.

    From what I can see, there are 2 frames in a pistol while firing it fast; the first frame of the idle animation and the first frame of the firing animation. Therefore 2 frames.

    Assuming everything is right, 2 frames / 24 frames/second = max rate of 12 shots per second of the pistol.

    Of course, even if all the variables I'm blatantly assuming are identical to Quake 2's weapon code, you won't be able to practically fire at the max rate unless you're in single player. On servers, commands that are sent in rapid succession (aka the + and -attack) are lost most of the time. Eitherway, there is a limit on how fast one can shoot the pistol and now you know the principal behind one way they code a weapon's rate of fire. It's pretty much safe to assume HL RoF behaves also on # of animation frames played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes. Now take that limit, and bind it to the screen framerate of a client. Say, one that runs at 100fps. One shot every two frames, assuming your calculation... 50 rounds per second. So, let off the full clip in one-fifth of a second, with the pistol scripts that are out there.
    It's been established that one exists. It's been established that it works. It's been established that it will no longer work in v1.1, so we can only hope that v1.1 will get here soon.

    Oh, and on a related note... the same glitch (binding to fps rates) will raise the LMG's ROF as well. It's simply less noticable, possibly due to a longer animation cycle cutting down on its effectiveness.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Ollj....... dude....... thats evil!
    i like it

    back on topic: yess......... so evilllll i can taste it.......
    cough cough.....
    back on topic (again) : bah i hate those pistol scripters........ but soon.... SOOON your pistol shall be nerfed for good.... ^^
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    ok, i can say that i can fire just as fast as any pistol script. The pistol is my best friend. I use it as my primary weapon with the lmg as a backup. I don't use a script at all because i dont need to. If you practice enough you can fire that fast too. It's really not that hard. With good reflexes you can vaporize a skulk at a moments notice. I really wish you would all understand that pistol scripts give NO advantage whatsoever. I'm with the original poster on this. I get called a scripter all the time and now my favorite part of NS is getting ruined because of all the whining. Heres an idea: try ambushing the marine instead of running straight at him. Thanks alot nubs.
  • pardzhpardzh Join Date: 2002-10-25 Member: 1601Members
    edited March 2003
    If you play with idiots, anyone decent with the pistol gets called a pistol scripter.

    It's pretty much unavoidable when you play with ""elite" d00ds".

    <i>edit:</i> It changed one-three-three-seven to "elite". I like that. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited March 2003
    really? that's "elite"!


    edit: lol it does!
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    <!--QuoteBegin--Cereal_KillR+Mar 20 2003, 09:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Mar 20 2003, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yes its funny how regulars get better treated than non-regs. Just try to go on a server without your normal name.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yup. It is strange. I have played since 1.0 came out and i only play on finnish servers, so most of the players know my nick (iam not in a clan). About month ago my NS started to crash (dunno why) and i uninstalled it and HL too. After i reinstalled HL and NS, my nick changed to NSPlayer. I didn't noticed it at first and i was wondering why everyone is flaming me, even those guys who know me. If i evlolved to gorge, everyone shouted at me that "GO BACK TO SKULK YOU NOOB" or if i tryed to go in com chair....**COMMANDER HAS BEEN EJECTED** <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I changed my nick back to "normal" and everyone was like, SORRY SORRY that we flamed you, etc... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Eh.. SOOOO off-topic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    That happened to me once also when i reinstalled my ns (that my name was NSPlayer), but instead I was called a CS CHEATER


    becuz i killed a lot of ppl with my lmg, they also said i had wallhack, but has anyone ever heard of motiontracking or what?
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