No Gorge

localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
<div class="IPBDescription">to save res</div> What do you guys think about building res pool to help get fades faster? Ex: when the 2nd hive is approx 1/2 done, the gorge goes back to skulk, and no one else goes to gorge. with 4-5 res towers eveyone should have enough to fade almost instanly, and the gorge can go right back to building with his 50 res boost. I've used this a few times where the marines are pushing for our hive, and probably have a few early upgrades. Also a good counter to the jp/hmg rush if you can protect the hives.

The only downside is that there are no defenses in the hives untill after 2nd hive is done....


questions? comments? reactions?

Comments

  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You need a gorge to web, because jetpacks should be on their way. Plus, web is absolutely wicked against ground troops. Never hurts to have someone follow you around and heal, either.

    However, having your gorge not spend any res (other than the needed chambers) to allow his overflow to go toward fading has its place. If you need fades asap, it's a decent sacrifice. Having no gorge at all is a huge sacrifice, though, so it would probably not be viable.

    There are other threads on the merits of hoarding res after the hive goes up, so I'll leave the details to them.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    plus u cant web until the 2nd hive is finished...
  • The_SpectreThe_Spectre Join Date: 2002-11-18 Member: 9212Members
    1. If any RTs are available, cap them first.

    2. I think it's better to just stay gorge and save up to 100 instead of going skulk. This way, you don't have to waste 13 on going back to gorge, and you can get 3 movements up right away, with res left over, which you can put to good use for a healing station close to where your fades will be attacking (marine base, or the third hive if it's turreted up). This doesn't make a big difference in the amount of overflow your skulks/fades-to-be will get.

    3. If the marines are going for HMG/JP, you'll be better off spending those res on offense and defense chambers in the hive, they will be worth more than the slightly faster fades.
  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    i thought about staying gorge @ 100 res also, but in the situations that i'd use this, an extra skulk would be helpful. and by this time i normally have amlost every res capped thats near the 2 hives.
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    I've considered doing it but normally I get too paranoid that a group of rambos is going to wipe out either hive w/o proper defense. I find by the time I get up the hive, make a moderate defense at the building hive, and go to get defense at the first hive, I usually have just enough to drop the movements by the time the hive goes up. It's certainly an option however.
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