Default Sky Box?
Parasite
Join Date: 2002-04-13 Member: 431Members
Ok this is the first time Ive tried implementing a custom sky texture for an NS map. Ive done it for a few CS maps some time back and I remember it being very straight foreward....just change the cl_skyname entry in map properties right?
The map I am trying to use is "td2" in the NS "env" dir. anyone care to tell me *exactly* what I need to enter in map properties? and Is there another step I am missing?
The map I am trying to use is "td2" in the NS "env" dir. anyone care to tell me *exactly* what I need to enter in map properties? and Is there another step I am missing?
Comments
The name entered into the map properties must be the exact name of the images, without the ft/bk/etc. portion at the end of the filename
So a sky series called bob_ft, bob_bk, bob_lt... would be entered as: bob_
I reainstalled HL and still...any chance it has anything to do with the .dlls I had to DL with XP Cageys tools?