Default Sky Box?

ParasiteParasite Join Date: 2002-04-13 Member: 431Members
edited March 2003 in Mapping Forum
Ok this is the first time Ive tried implementing a custom sky texture for an NS map. Ive done it for a few CS maps some time back and I remember it being very straight foreward....just change the cl_skyname entry in map properties right?

The map I am trying to use is "td2" in the NS "env" dir. anyone care to tell me *exactly* what I need to enter in map properties? and Is there another step I am missing?

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