Making Pre-built Or Unmade Buildings Other Than Cc

d0omied0omie Join Date: 2003-02-23 Member: 13877Members
How do you make entities such as mines, armories, IPs etc in the editor?

I would like to make som rooms in my Map start out "controlled" by either the Kharra or the marines, which would need to be cleared before the other side could safely use them, to fit in with the BG story. (and be more fun! feel like you are claiming control of more area, rather than rushing to grab it at the start!)

so.. how to you make entities other than the CC and an unbuilt hive?

I couldn't find them in the list of entities, do you have to use a trigger to spawn them or something?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    There is currently no way to do this. You can make non-solid versions of the models appear using monster_furniture, monster_generic or env_sprite, but they will not actually do anything in-game.

    If all you want is for the building to sit there and take damage until destroyed, then set them up with an env_sprite, and a func_breakable that takes up the same basic shape. Have the func_breakable target the env_sprite when destroyed, so the image disappears. Voila, a destroyable building, but otherwise it does nothing.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    then again it's not a full rts where you do that, thou abit would be fun
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    darnit :/

    Presumably once you make a building in game, its just an entity with some properties? so can't you just make a new object with the properties it would have if it were a armory, etc?

    Would you need a metamod as well to get this to work?
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Metamod would be server side, I'm sure you could place a building through metamod, thou well depends how, but short answer = NO
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