Something A Mapper May Want To Toy With

bobertoboberto Join Date: 2002-11-03 Member: 6306Members
i just thought of this in another thread but decided to bring it more to mappers attentions. im not sure of your control over gravity but im pretty sure this is possible...

imagine having some kind of door/button around marine start that aliens could chomp away at, and when they did enough damage theyd open an airlock behind the marine start. this would effect gravity throughout the map til the marines were able to weld it shut. i think itd just be an interesting addition to a map, give aliens a sneaky little tactic to use in order to distract marines. youd probably have to limit how often or how many times it could be used, maybe only once per round... so aliens would save it for when they are desperate and need a major distraction. id like to see this implemented and tested, so if it sparks anyones interest i encourage you to try and incorporate it into a map!

that's all from me, thanks for reading.

Comments

  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I've tried altering gravity on some of my more unproffesional maps. For some reason, it does not work in NS, so it musnt be coded into the game or it's beem disabled...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    close, but no cigar, it's actually broken <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    what about the one in hera, where your on a pentagon and have reduced gravity?
  • JedediahJedediah Join Date: 2003-01-27 Member: 12847Members
    Why would opening an airlock affect gravity?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--masterswordman+Mar 18 2003, 09:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (masterswordman @ Mar 18 2003, 09:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what about the one in hera, where your on a pentagon and have reduced gravity? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    True.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would opening an airlock affect gravity? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    And true.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Now I could see if a SMALL airlock was opened you could use func_conveyor and make rines go toward the hole.
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    My map NS_Maru has accomidated for a trigger gravity objective point, so if it is ever fixed, I'll be ready to test with it.

    The catch is: who would that REALLY effect. It may turn out that lower gravity may help the marines by allowing them to leap higher and stay in the air longer (for dodging skulk bites and using the jet pack).

    I've also acomidated for other enviormental objective points, such as damaging the ventililation unit, which, if left unrepaired, would eventually cause the air to start running out.

    Stuff like that is cool, but you have to keep it balanced. If there is something that is designed to put the marines at a disadvantage, is there also something that the marines can do to set the aliens at a disadvantage? Is it so powerful that the object of the map becomes to set off the enviormental first, and then try to kill the enemy, or can it be made to be just a minor iritation that doesn't really constitute dedicating time and resources to achieving the enviormental objective?

    If you can't tell, I have already put a lot of though into this. The conclusion that I came up with is that any secondary objective should be just theat: secondary. If it is so powerful that it becomes the primary objective in every match, then it needs to be nerfed or removed.

    Needless to say, if the MOD supports it, I will definately test out these ideas.

    GSH
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Nope, in hera when your standing on the surface, you don't move, you jump and you go farther then usual and then you come back down
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    A low level of trigger push will act like low gravity. An example of this is in my brother's map <a href='http://qsfan.8k.com/files/dontfall.zip' target='_blank'>Don't Fall</a> (not an NS map, HLDM). In one area, he put a trigger push above a fan mounted in the floor at the bottom of a vent shaft. Jumping from the upper level down the shaft would normally kill a player (we play with realistic fall damage), but the trigger push slows the player just enough to keep them from hurting themselves, but is weak enough to allow the to continue falling (instead of bobing up and down on top of the push brush).

    To get the effect your talking about, all the mapper had to do was to set the push low enough so it wouldn't pick you up off the ground, only effect you when your in the air. What I don't think this would do, that a trigger_grav would, is change you lateral movement speed as well. I think when your in a real trigger_grav, you get a speed boost with lower gravity and a speed nerf in higher gravity. That's just a guess, I'm not sure about that.

    GSH
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    opening an air lock would affect the gravity because the cabin pressure would be thrown off. the ships installed gravity system would be disrupted if the ship was exposed to outer space... wouldnt it? i think ive seen enough sci fi movies to gather that, and im assuming the ships here have some sort of gravity technology in place on them to stop people from floating around, since we seem to stay planted firmly on the ground.

    if you dont think opening an air lock would affect gravity, then enlighten me as to what might? the big red button labelled "gravity control"? well, i guess that could work too.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    You think too much.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Opening an airlock would not affect a gravity field, simply because the gravitational field is not generated by the atmosphere, but rather by the ship and possibly the deckplating itself. People fly about when an airlock is open due to severe decompression, and not gravitational field failure.
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Airlocks wouldn't do squat to gravity. The only real plausable (at this time) anti-gravity device would be to spin the ship and the right angle and speed which would only simulate gravity. The movies you see lie. In a movie when an airlock opens and everything flies up in the air, thats due to the vacuum of space, everything get sucked out (physics 101 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) due to equilibrium stuff, the force of everything getting sucked out would make things fly up in the air on the way out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    But the idea is doable, only problem would be affecting everyone on the map whos already there... people spawning in would be easy enough...
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