Something A Mapper May Want To Toy With
boberto
Join Date: 2002-11-03 Member: 6306Members
i just thought of this in another thread but decided to bring it more to mappers attentions. im not sure of your control over gravity but im pretty sure this is possible...
imagine having some kind of door/button around marine start that aliens could chomp away at, and when they did enough damage theyd open an airlock behind the marine start. this would effect gravity throughout the map til the marines were able to weld it shut. i think itd just be an interesting addition to a map, give aliens a sneaky little tactic to use in order to distract marines. youd probably have to limit how often or how many times it could be used, maybe only once per round... so aliens would save it for when they are desperate and need a major distraction. id like to see this implemented and tested, so if it sparks anyones interest i encourage you to try and incorporate it into a map!
that's all from me, thanks for reading.
imagine having some kind of door/button around marine start that aliens could chomp away at, and when they did enough damage theyd open an airlock behind the marine start. this would effect gravity throughout the map til the marines were able to weld it shut. i think itd just be an interesting addition to a map, give aliens a sneaky little tactic to use in order to distract marines. youd probably have to limit how often or how many times it could be used, maybe only once per round... so aliens would save it for when they are desperate and need a major distraction. id like to see this implemented and tested, so if it sparks anyones interest i encourage you to try and incorporate it into a map!
that's all from me, thanks for reading.
Comments
True.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would opening an airlock affect gravity? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And true.
The catch is: who would that REALLY effect. It may turn out that lower gravity may help the marines by allowing them to leap higher and stay in the air longer (for dodging skulk bites and using the jet pack).
I've also acomidated for other enviormental objective points, such as damaging the ventililation unit, which, if left unrepaired, would eventually cause the air to start running out.
Stuff like that is cool, but you have to keep it balanced. If there is something that is designed to put the marines at a disadvantage, is there also something that the marines can do to set the aliens at a disadvantage? Is it so powerful that the object of the map becomes to set off the enviormental first, and then try to kill the enemy, or can it be made to be just a minor iritation that doesn't really constitute dedicating time and resources to achieving the enviormental objective?
If you can't tell, I have already put a lot of though into this. The conclusion that I came up with is that any secondary objective should be just theat: secondary. If it is so powerful that it becomes the primary objective in every match, then it needs to be nerfed or removed.
Needless to say, if the MOD supports it, I will definately test out these ideas.
GSH
To get the effect your talking about, all the mapper had to do was to set the push low enough so it wouldn't pick you up off the ground, only effect you when your in the air. What I don't think this would do, that a trigger_grav would, is change you lateral movement speed as well. I think when your in a real trigger_grav, you get a speed boost with lower gravity and a speed nerf in higher gravity. That's just a guess, I'm not sure about that.
GSH
if you dont think opening an air lock would affect gravity, then enlighten me as to what might? the big red button labelled "gravity control"? well, i guess that could work too.
But the idea is doable, only problem would be affecting everyone on the map whos already there... people spawning in would be easy enough...