Ns_shaft

EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
<div class="IPBDescription">Some new screens</div>I wasnt at all happy with the old marine spawn, so I am remaking it. These are some screens from the first compile so keep in mind that they are very early and I will be tweaking things. Also dont tell me this area is small cause this is just part of the marine spawn. I will put more screens up when I do the other parts of this area and tweak things more.



<!--EDIT|Ekaj|May 27 2002,18:27-->
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Comments

  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    This is really cool looking Ekaj. My only concern is that it's really dark for a marine spawn, which you'll probably hear a lot of <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • SmokeMastaSmokeMasta Join Date: 2002-04-13 Member: 430Members
    very nice
    i love that blue
  • JasonBostwickJasonBostwick Blossom Join Date: 2002-04-14 Member: 444Members, NS1 Playtester
    Whoa.. That lighting is amazing. Much better, in my opinion, than the old one. My only gripe is that in the 2nd picture, there are parts that are pure black. It doesn't look right, I think it should be somewhat lit.
    Otherwise, great work!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Can I have one of those without the r_speeds?  I want to use it as wallpaper (move over hera landing pad).
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Wow, that's really atmospheric!

    Marines, watch your heads under that pipe. (Bob will be there)
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    thats looking really nice Ekaj, just brighten it up a little and ill be very happy =D
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Oh my dear god ekaj, that is AWESOME, seroisly, that is going to be incredible to play in.  The only critisism i can give is that it seems a BIT too dark for the marine spawn <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    <!--QuoteBegin--ChromeAngel+May 27 2002,16:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ May 27 2002,16:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Can I have one of those without the r_speeds?  I want to use it as wallpaper (move over hera landing pad).<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Okay, I have a wallpaper version here (but plz the hera ms owns me). And yes I did a little editing, its not that sharp ingame, but hey this is just a wallpaper.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Cheers geezer.

    Just noticed those panels have 3 spotlights shining on the texture, but only 2 lights mounted overhead, looks odd.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Sweet mother of neon lighting. Wow.

    Looks really good, Ekaj. Very impressive. I, for one, can't say I prefer it over the previous MS though. *Shrugs* I'd much rather have the old one back. In my opinion, this would make for an awesome area nearer the hives.
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    You sir, are the master of making HL look unlike HL
    Excellent job, lighting award of 2002
    Cant wait to see what you can do with Doom 3 <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Thankyou for my new desktop  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  sweet stuff
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <span style='color:purple'>*Silverfox drools all over teh perdy floor</span>
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    I love it...as the precedent...there isn't a way to use also the old version? maybe somewhere else in the map,or in another map <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> lightning is lovelly as usual,but i would suggest to make it a bit bright.

    HOPE U DON'T RESTART ALL THE MAP NOW! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> or that u don't modify the commander room.
    Mmh,i think is good quote a bit Flayra
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Perfection is the enemy of progress<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Looks great, as usual Ekaj.  It does look a little clean to me, but there's only one way to see how that works: see it in-game.  Please try to use NS textures when you can.

    Let me know when you get a playable .bsp, I can't wait!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Absolutely stunning.  Ditto on the 3 spots/2 lights issue raised at the top of this page; perhaps you can scale down the lighting texture and tile it to have 3 of them?
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    Okay Ive played around with the lighting a bit and Id like to know what you think of it. Btw my HL gamma slider is in the middle.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Ekaj, its just amazing. really good work, WOW. lighting is just perfect <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DarkPenguinsDarkPenguins Join Date: 2002-03-14 Member: 317Members
    looks perdy, but i know nothing of mapping so i dont know if theres something im missing
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think that if you'd thrown in some white lighting instead of the orange, it would have ended up looking a lot better.  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->

    Anyways, the architecture and design in here is suberp.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Personally, I think the orange is perfect... but the actual lighting fixtures are way off... far too big. Again, amazing architecture though.

    Concerning messing with your gamma settings... Well, I'd advise typing in "gamma 2.5" and sticking with that. Otherwise, you'll be optomising your level to look good on your own system.. but it might not look the same at all on another. Trust me, I know all about that... *shudders*

    2.5 is the default setting that NS will apparently ship with. I'd optomise it to look good at that setting. I had optomised my own lighting to look good at a 1.5 setting, and now I'm having to settle with something far less attractive at 2.5. Make sure you don't have to deal with the same thing. Even if it means redoing some of the lighting... your map is still early, right? It's probably worth it.
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    If you're making lighting brighter overall, or changing the contrast, then there are some really useful command-line parameters for HLRAD.

    <b>-scale #</b> - linearly scales the lighting, 1.0 being unchanged. If your map's too dark, a <b>-scale 1.5</b> or similar usually helps.

    <b>-gamma #</b> - gamma correction on the lightmap. A little fiddly to use, since the standard gamma is 0.5, and it requires the inverse of a 'usual' gamma.

    If you want to apply a gamma of 1.4 to the lightmap, it's 0.5 * 1/1.4 = 0.357, and so on.

    For the glorious other-worldliness of ns_shaft, <b>-scale 1.4 -gamma 0.53</b> might be about right. Or something like that, anyway. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Ekaj, that blend of blue and orange lighting is ingenious. I love what you've got here. Keep 'em coming.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I think I'd agree about the white lighting, on the upper level.  But the orange floor accents are perfect.  It looks fabulous.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    Looks really awesome.  That's one of the best Sci-Fi styles I've seen, even competing with movies.  I'd love to see how you are going to incorporate the alien areas into it as well.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    its really beautifull, but i really think you should stick to the all-blue theme. Its just more beautifull, right now the atmosphere is a bit ruined imo...
    please hurry up i want to play this map.. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    ARGH,THE PERFECTION BLINDS MY IMPURE EYES!


    i think orange is fine, maybe try it with white once.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Oh my dear lord ekaj, what ever you do, leave that how it is, that is perfect, perfect lighting perfect everything.  Your map looks incredible, please whatever you do, leave that, that is just utterly AMAZING.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Is that orange lighting point-based? It looks really unnatural to me. I liked the all-blue much better.
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