Ns_shaft
Ekaj
Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
<div class="IPBDescription">Some new screens</div>I wasnt at all happy with the old marine spawn, so I am remaking it. These are some screens from the first compile so keep in mind that they are very early and I will be tweaking things. Also dont tell me this area is small cause this is just part of the marine spawn. I will put more screens up when I do the other parts of this area and tweak things more.
<!--EDIT|Ekaj|May 27 2002,18:27-->
<!--EDIT|Ekaj|May 27 2002,18:27-->
Comments
i love that blue
Otherwise, great work!
Marines, watch your heads under that pipe. (Bob will be there)
Okay, I have a wallpaper version here (but plz the hera ms owns me). And yes I did a little editing, its not that sharp ingame, but hey this is just a wallpaper.
Just noticed those panels have 3 spotlights shining on the texture, but only 2 lights mounted overhead, looks odd.
Looks really good, Ekaj. Very impressive. I, for one, can't say I prefer it over the previous MS though. *Shrugs* I'd much rather have the old one back. In my opinion, this would make for an awesome area nearer the hives.
Excellent job, lighting award of 2002
Cant wait to see what you can do with Doom 3 <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
HOPE U DON'T RESTART ALL THE MAP NOW! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> or that u don't modify the commander room.
Mmh,i think is good quote a bit Flayra
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Perfection is the enemy of progress<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Let me know when you get a playable .bsp, I can't wait!
Anyways, the architecture and design in here is suberp.
Concerning messing with your gamma settings... Well, I'd advise typing in "gamma 2.5" and sticking with that. Otherwise, you'll be optomising your level to look good on your own system.. but it might not look the same at all on another. Trust me, I know all about that... *shudders*
2.5 is the default setting that NS will apparently ship with. I'd optomise it to look good at that setting. I had optomised my own lighting to look good at a 1.5 setting, and now I'm having to settle with something far less attractive at 2.5. Make sure you don't have to deal with the same thing. Even if it means redoing some of the lighting... your map is still early, right? It's probably worth it.
<b>-scale #</b> - linearly scales the lighting, 1.0 being unchanged. If your map's too dark, a <b>-scale 1.5</b> or similar usually helps.
<b>-gamma #</b> - gamma correction on the lightmap. A little fiddly to use, since the standard gamma is 0.5, and it requires the inverse of a 'usual' gamma.
If you want to apply a gamma of 1.4 to the lightmap, it's 0.5 * 1/1.4 = 0.357, and so on.
For the glorious other-worldliness of ns_shaft, <b>-scale 1.4 -gamma 0.53</b> might be about right. Or something like that, anyway. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
please hurry up i want to play this map.. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
i think orange is fine, maybe try it with white once.