[mrel] Acid Spitter
Daphisto
Hive Janitor Join Date: 2002-11-16 Member: 8917Members, Reinforced - Shadow
<div class="IPBDescription">no more having to use the flower</div> Well, a few people have wanted this and so I got around to converting it. A fairly simple task, just required some re-positioning and animating. The download can be found at the address below:
<a href='http://members.rogers.com/necron1/AVP/' target='_blank'>http://members.rogers.com/necron1/AVP/</a>
I hope this doesn't make more people play aliens, **you team stackers**, you know who you are! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<a href='http://members.rogers.com/necron1/AVP/' target='_blank'>http://members.rogers.com/necron1/AVP/</a>
I hope this doesn't make more people play aliens, **you team stackers**, you know who you are! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
<span style='color:yellow'><span style='font-size:21pt;line-height:100%'><span style='font-family:Optima'>OFF TOPIC!!!</span></span></span>By the way... How's the Welder?
<span style='color:yellow'><span style='font-size:21pt;line-height:100%'><span style='font-family:Optima'>OFF TOPIC!!!</span></span></span>By the way... How's the Welder? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It's good. I don't think it's going to have working P and W models though... maybe a W model but the P model doesn't look right because of the way the marines hands go. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
you could rename the pistol aiming animations to the welder, it could work then? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Yeah but you have to animate the player models, just like the smartgun. Only problem is: Who's gonna do that and it's gonna be incompatible with player models that don't have that animation.
World is done just hang in there guys. probs this firday it will be done
btw very very nice acid spitter!
World is done just hang in there guys. probs this firday it will be done
btw very very nice acid spitter! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Thank you thank you thank you
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I was thinking of doing the Vmodels for the onos... and having like the tail whip forward as the replacement for the paralysis thing.
World is done just hang in there guys. probs this firday it will be done
btw very very nice acid spitter! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what would be nice is if we had just the skeleton animated, and some of us that would like to see this go though....go and do the dirty work of applying it to skeletons of other player models.... (so you don't have to make 14 different versions.... just one and let us create the others)
Yes. Think of it as coming out of the mouth.