Does This Mean Anything To Anybody?

Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->L 03/17/2003 - 16:17:44: AvHVisibleBlipList::AddBlip(-2761.959473, 1955.968750, -930.150635, status: 4):  Can't add blip, max limit 64 reached.<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

Ive got a tonne of these in some of my logs. Anybody know what thier caused by or what they are?

Also getting a crash per day on either ns_siege005 with this error:

<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->SZ_GetSpace: overflow on Client Datagram
WARNING: msg overflowed for Player<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

Is there a way to get around this without removing ns_siege005 from the cycle?
Crashes on other maps too, but not as much.

Any serious help appreciated.

[ 1] Cheating-Death RUN - cdmod_i586.so v2.3.0 ini Chlvl Chlvl
[ 2] AMX RUN - amx_mm_i386.so v0.9.3 ini Start Start
[ 3] FUN RUN - fun_ms_i386.so v0.9.2 ini Start Start
[ 4] RUN - lerklift_mm_i386 v1.01 ini ANY ANY


Currently loaded plugins:
name version author file status
[ 1] Admin Base 0.9.3 default admin.amx running
[ 2] Admin Commands 0.9.2 default admincmd.amx running
[ 3] Admin Help 0.9.2 tcquest78 adminhelp.amx running
[ 4] Admin Menu 0.9.2 default adminmenu.amx running
[ 5] Slots Reservation 0.9.2 default adminslots.amx running
[ 6] Admin Votes 0.9.2 default adminvote.amx running
[ 7] Anti Flood 0.8 default antiflood.amx running
[ 8] NextMap 0.9.2 default nextmap.amx running
[ 9] TimeLeft 0.9.2 default timeleft.amx running
[10] Info. Messages 0.9.2 default imessage.amx running
[11] Welcome Message 0.9.3 default welcomemsg.amx running
[12] Pause Plugins 0.9.3 default ppause.amx running
[13] Admin gag 0.6 default gag.amx running
[14] Say Chat 0.6 Sir saychat.amx running
[15] Deluxe Admin Chat 0.7 EJL deluxe_admin_ch running
[16] Destuckme 2.1 Smygasaur unstuck.amx running
[17] r_drawviewmodel b 1.0 Tcquest78 rdraw.amx running
[18] AMX AuthIcons .1 Tcquest78 auth.amx running
[19] C-D Mediator 0.9.2b JustinHoMi cdmediator.amx running
[20] ShownDead Fix 0.9.4 Vantage aka Mouse showndead_fix.a running
20 plugins, 20 running

Comments

  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    I probably shouldn't reply for the first one because I'm not 100% sure, but it sounds like the max webbing limit was reached and the gorge kept trying to web...

    As for the crashing, that's a LOT of plugins I'd expect moderate to frequent crashes on a moderate spec system, though others here have had many hundreds of map changes with similar numbers of plugins. What are your system specs?
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    Dual Athlon MP 2200, 1024M of DDR-RAM
    Runs 2 other CS servers aswell which have similar setting but dont crash.
    Debian Linux 3.0, Kernel 2.4.20
    -pingboost 1, no heap or zone settings.

    About the web seems plausible, infact alot of these crashes have happened when alot of mines were put down and alot of alien structures built. Is there a way to limit thier total?
  • CaucasianCaucasian Join Date: 2002-11-26 Member: 9993Members
    Max webs is built into NS, as far as mines/turrets there is really no limit to how many turrets you can lay down. Yes, tons of mines/turrets will crash a server. It just depends on the map that is being played.
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    I've heard the motion tracking circles and even the alien sight circles reffered to as "blips" before. Could this map be so small that there is not enough space to spread these out?
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    it's possible to build huge numbers of structures witin range of the observatory, that way you'd see the "blips". Mines are notorious for overloading servers when comms hand out loads of packs of them, though the server specs are clearly very impressive. Bear in mind that currently NS may be considered as 2x CS servers (this is a massive simplification, but a fairly safe one).
    Try killing one of the cs servers or both of an evening, and see if you still have problems.

    Maybe before that try stripping down the plugins so you only have one or two, then build up gradually.

    Hope this helps,

    Roo
  • Asylum-SkitzoAsylum-Skitzo Join Date: 2003-02-08 Member: 13254Members
    <!--QuoteBegin--Vadakill+Mar 17 2003, 02:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vadakill @ Mar 17 2003, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've heard the motion tracking circles and even the alien sight circles reffered to as "blips" before. Could this map be so small that there is not enough space to spread these out?

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nah the maps it usually crashes on are huge maps, with huge open rooms, which HL naturally hates.

    I believe that NS should limit the number of mines and turrets per area, same as it does OCs.

    Yeah I know that NS is a CPU hungry beast, and two full 18 player CS servers seem equivolent to one 18 player NS server.
    Infact one 2200 barely handles an 18 player NS server, which as we know hlds is single threaded is the case of my server.

    Ill try removing some plugins Roo, see if that helps.
  • SimulationSimulation Join Date: 2002-11-01 Member: 3603Members
    i have those errors too, i saw it when i ran psychostats, it fill up some logs over 7mb. it mostly occurs in ns_missilecommand_final3.
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