Concept Ideas

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Comments

  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    force field is placed crap.....



    um .md to milkshake, search the web for a converter, or in maya save it in a dodgy format that something else can read and save as something else can save as to open in milkshake

    i once converted a truespace model to GMAX by saving it as ASCII

    nothing is impossible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • g3ng3n Join Date: 2003-03-14 Member: 14498Members
    edited March 2003
    Have to scrap the force field idea, beacuse Half-Life engine doesnt support transpertant textures faces.
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    lovely ideas indeed


    and can someone please fix the p_mdl muzzle flashes for Smart gun or has it been done cause i been away for a week or so <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--g3n+Mar 17 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g3n @ Mar 17 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have to scrap the force field idea, beacuse Half-Life engine doesnt support transpertant textures faces. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    pssssst dude,ya can have forcefield model with cool texture on it(www.stargatetc.com),the mods map sg_conquest got some cool forcefields <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    Keep at it man, it all looks really cool.
  • g3ng3n Join Date: 2003-03-14 Member: 14498Members
    <!--QuoteBegin--Destroyder121+Mar 17 2003, 07:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Destroyder121 @ Mar 17 2003, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--g3n+Mar 17 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g3n @ Mar 17 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Have to scrap the force field idea, beacuse Half-Life engine doesnt support transpertant textures faces. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    pssssst dude,ya can have forcefield model with cool texture on it(www.stargatetc.com),the mods map sg_conquest got some cool forcefields <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I had a look threw the stargate mod, the transperant images on that were created in worldcraft by changing solids and stuff ...

    I wanted a transperant texture face, thanks for the help anyways
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--g3n+Mar 17 2003, 12:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g3n @ Mar 17 2003, 12:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DOES ANYONE KNOW HOW TO CONVERT MAYA FILES SO THEY RUN IN MILKSHAPE <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->!!!!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    maya to max... via converter... max to any Ms3D freindly file... (i think...there are converted from maya to max... and from max into ms3d safe ones)
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    BUMPXORZ ^

    I love this command console idea. It looks juicy.

    Done, in progress, forgotten?
  • Machinegun_B0BMachinegun_B0B Join Date: 2003-02-12 Member: 13480Members
    dang those are nice ideas man keep going <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • auto354auto354 Join Date: 2003-01-26 Member: 12750Members
    edited March 2003
    Thats some very spiffy thinking. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Spiffy = Great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • g3ng3n Join Date: 2003-03-14 Member: 14498Members
    Progress:

    I have finished modeling all the ideas including the seige. I have found a maya > 3Ds max converter and have imported all these files into 3Ds. Now comes the hard part <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> texturing and boning. Because of this I have to do a few more tutorials which will make the release date for all the ideas alot longer. Would you like me to post pictures of the finished models ?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    yes please...if you have the time
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