Sensory "second"

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Comments

  • daemitusdaemitus Join Date: 2002-11-02 Member: 5409Members
    if they get close to a sensory, it says the enemy is near.
    if they touch the sensory, it parasites them.
  • TorgoTorgo Join Date: 2002-12-30 Member: 11626Members
    edited March 2003
    Well, if Elric is right, then that existing ability needs to have a greater effect because I sure can't notice it. Or wait...maybe it's because you never see sensory chambers first...yeah, that's it...
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    Bingo, that's why no one notices it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Seriously, create a quick lan game, use some bots, and test it. It's a 10 minute process at worst. If you have a friend, give him your ip to join. 2 minute at best, heh.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    If you're a good alien player and going up against really really crappy marines.. then yea, I'd say sensory would be a nice first chamber.

    I was going to write out a nice couple paragraphs of why sensory sucks.. but you've all heard that.

    Basically, you need good skulks to use sensory correctly, which you probably wont find in pubbies.. and against clans they'll know exactly how to counter sensory.. it's just way to easy.

    Maybe if Cloaking actually kep you cloaked while you moved very slowly (was supposed to be this way in the .04 patch but I've never gotten it to work at all) and you couldn't be picked up by MT while moving slowly cloaked.. then it would be one nice chamber to choose <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Enhanced sight and scent of fear should be combined into one ability. They have to do with the same concepts pretty much. Plus, it makes sense, and you could have a decent sensory upgrade. That and there needs to be an ability to negatate motion tracking, or motion tracking should be more like a radar, and not give the aliens position away forever. That, and, the marines should lose it when the observatory is destroyed.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    the only useful ability sens chambers have is cloaking. and even cloaking has its flaws. sens at 1 hive is useless because if ONE marine gets through your ambush and builds a successful outpost somewhere, its almost guaranteed to remain his until another hive of yours is up. plus, 3 skulks ambushing cant really stop a group of 7 marines unless the marines are n00bs/cant aim.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    sensory upgrades are crap and easily countered end of story.
  • AIRinc_FaReZAIRinc_FaReZ Join Date: 2003-03-21 Member: 14763Members
    <!--QuoteBegin--ZiGGY^+Mar 21 2003, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 21 2003, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sensory upgrades are crap and easily countered end of story. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    woot.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    not really anything to do with the thread though <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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