I Got Alloc Block Full
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
![Ollj](http://www.df5jz.de/Ollj/avatar.gif)
<div class="IPBDescription">and did not add much since last compile</div> I thought I knew all possible reasons and fixes for alloc block full, but i guess i dont.
Now i cant find an explanation for "allock block:full" clear enough anymore.
Can "-wadinclude" cause alloc block full?
<b>edit
Looks like the location infos caused alloc block full, but why and how???</b>
Heres the log:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls.hull -chart -estimate -noinfo -low "F:\mapedit\- Maps\selfmade\ns_complex01.map"
Loading hull definitions from 'nshulls.hull'
Entering F:\mapedit\- Maps\selfmade\ns_complex01.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(182.52 seconds)
SetModelCenters:
(0.16 seconds)
CSGBrush:
(77.45 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 40694/65535 813880/1310700 (62.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 6145/32767 245800/1310680 (18.8%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 1059680 bytes ===
Using Wadfile: \hl\ns\ns_ollj.wad
- Contains 127 used textures, 100.00 percent of map (224 textures in wad)
added 5 additional animating textures.
Texture usage is at 3.23 mb (of 4.00 mb MAX)
262.66 seconds elapsed [4m 22s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -chart -estimate -noinfo -low "F:\mapedit\- Maps\selfmade\ns_complex01.map"
BSP generation successful, writing portal file 'F:\mapedit\- Maps\selfmade\ns_complex01.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/400 7040/25600 (27.5%)
planes 40694/65535 813880/1310700 (62.1%)
vertexes 19407/65535 232884/786420 (29.6%)
nodes 9035/32767 216840/786408 (27.6%)
texinfos 6145/32767 245800/1310680 (18.8%)
faces 16390/65535 327800/1310700 (25.0%)
clipnodes 27774/32767 222192/262136 (84.8%)
leaves 4778/8192 133784/229376 (58.3%)
marksurfaces 19875/65535 39750/131070 (30.3%)
surfedges 72586/512000 290344/2048000 (14.2%)
edges 36881/256000 147524/1024000 (14.4%)
texdata [variable] 5812/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 25532/524288 ( 4.9%)
132 textures referenced
=== Total BSP file data space used: 2709182 bytes ===
266.99 seconds elapsed [4m 26s]
----- END hlbsp -----
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
then used opt.plns version 1.4
Now i cant find an explanation for "allock block:full" clear enough anymore.
Can "-wadinclude" cause alloc block full?
<b>edit
Looks like the location infos caused alloc block full, but why and how???</b>
Heres the log:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile nshulls.hull -chart -estimate -noinfo -low "F:\mapedit\- Maps\selfmade\ns_complex01.map"
Loading hull definitions from 'nshulls.hull'
Entering F:\mapedit\- Maps\selfmade\ns_complex01.map
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(182.52 seconds)
SetModelCenters:
(0.16 seconds)
CSGBrush:
(77.45 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 40694/65535 813880/1310700 (62.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 6145/32767 245800/1310680 (18.8%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 1059680 bytes ===
Using Wadfile: \hl\ns\ns_ollj.wad
- Contains 127 used textures, 100.00 percent of map (224 textures in wad)
added 5 additional animating textures.
Texture usage is at 3.23 mb (of 4.00 mb MAX)
262.66 seconds elapsed [4m 22s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -chart -estimate -noinfo -low "F:\mapedit\- Maps\selfmade\ns_complex01.map"
BSP generation successful, writing portal file 'F:\mapedit\- Maps\selfmade\ns_complex01.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 110/400 7040/25600 (27.5%)
planes 40694/65535 813880/1310700 (62.1%)
vertexes 19407/65535 232884/786420 (29.6%)
nodes 9035/32767 216840/786408 (27.6%)
texinfos 6145/32767 245800/1310680 (18.8%)
faces 16390/65535 327800/1310700 (25.0%)
clipnodes 27774/32767 222192/262136 (84.8%)
leaves 4778/8192 133784/229376 (58.3%)
marksurfaces 19875/65535 39750/131070 (30.3%)
surfedges 72586/512000 290344/2048000 (14.2%)
edges 36881/256000 147524/1024000 (14.4%)
texdata [variable] 5812/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 25532/524288 ( 4.9%)
132 textures referenced
=== Total BSP file data space used: 2709182 bytes ===
266.99 seconds elapsed [4m 26s]
----- END hlbsp -----
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
then used opt.plns version 1.4