Use Healing Spray!
Rion
Join Date: 2002-11-08 Member: 7752Members
I see way to many gorges using gorge spit as a weapon. Healing spray is definately a very good weapon as a gorge, if you're good you can jump around and spam healing spray in the general dirrection of whomever you're attacking and hurt them considerably. This only works for those rambos running around trying to find weak points into your hive so marines can phase in. Against a team or two or more you'd better retreat to a DC or OC before fighting back, I usually run backwords to an OC or DC I placed down near and throw healing spray in the marines dirrection in all situations.
Also, remember all those times when you where gorge and you knew that they where going to JP+HMG rush, so you think "put OCs in the hive!!" yet they show up before you can put up enough OCs to guard it considerably.. use healing spray!! it'll knock them right out of the air before you know it. Even with the 90FPS JPers, healing spray is like a shotgun so you'll almost never miss them.
If you're building OCs and a Skulk is guarding you yet a marine attacks before the OCs go up, healing spray the skulk at all costs! Jump around like a mad man spraying at the skulk so that he can easily dispatch the marine.. Also this will damage the marine enough so that level 1 armor wont help against your body guard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Healing spray has a very large range, larger than it's animation, you can heal a skulk from across the room (it wont be as effective) so that way you can heal from a safe distance. I see so many gorges healing skulks and fades at their heals.
Above all, listen! Marines are very loud so you should hear them coming and have more than enough time to get out of the area, or hide, alert your skulks and hopefully not even be in these situations.
Also, remember all those times when you where gorge and you knew that they where going to JP+HMG rush, so you think "put OCs in the hive!!" yet they show up before you can put up enough OCs to guard it considerably.. use healing spray!! it'll knock them right out of the air before you know it. Even with the 90FPS JPers, healing spray is like a shotgun so you'll almost never miss them.
If you're building OCs and a Skulk is guarding you yet a marine attacks before the OCs go up, healing spray the skulk at all costs! Jump around like a mad man spraying at the skulk so that he can easily dispatch the marine.. Also this will damage the marine enough so that level 1 armor wont help against your body guard <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Healing spray has a very large range, larger than it's animation, you can heal a skulk from across the room (it wont be as effective) so that way you can heal from a safe distance. I see so many gorges healing skulks and fades at their heals.
Above all, listen! Marines are very loud so you should hear them coming and have more than enough time to get out of the area, or hide, alert your skulks and hopefully not even be in these situations.
Comments
It will hit everything in range that a hitscan would hit, so it isn't like the sporecloud. Heals 100 hits on buildings, 16 hits on Kharaa and damages marines for 22 hits.
That's less than 2 hits per second... about 1.7 hits per second... that's a WEIRD number... I'll post it as a bug.
When your hopping away from the marine who is attacking you the healing spray makes them pause and go WTH is th@? becuase of the animation, and since the hive heals you @ 20 points per sec, shouldn't it heal it's self a bit faster?