-"use"- animations

biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
<div class="IPBDescription">A ticket for the new experience :p</div>so I was wondering if the devs would bother to make a "use" animation. The use (button, crate, door) functions pretty intensly through out gameplay. Both singleplayer and multiplayer. And a simple *click sound won't do the trick for the gameplay.
  So, should there be an animation for clicking the button, turning a valve, or opening a door? If there are map-associated problems with this, it should just be a fast hand movement positioned at the bottom of the view. So what do you think?

<b>I'm looking at the alien weapons in RR. Hope they aren't like the vampires in vs mod (same weapons). Aliens should (probably must) have different weapons, classes, and techniques.</b>

Comments

  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The aliens all play differently.  You have five very distinct classes, and you can look up their abilities <a href="http://www.readyroom.org/special0118Concepts.html" target="_blank">here.</a>

    A "use" animation sure sounds interesting, I'm not sure what the dev team's thought are on this, but it could be one of those little things that just make the mod.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Sounds Tres Cool. Me likes the idea of a Use animation.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I think it'll be very hard to make it look decent, you mean liek in shadowwarrior when you unlock the securitydoors with the security cards. I think there will be lots of clipping errors as well, and they'll haev to make a different animation for every type of "button" (valves, buttons, switches ,etc.) personally i don't think it's worht the trouble...
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    well not necessarily, if the hands were at the bottom of the screen and players could handly see whether, he's clicking a button or punching in a combo
  • SnakeSnake Join Date: 2002-05-25 Member: 669Members
    If there was a way to make use animations universal it would look good. But since mappers can make any variety of moving buttons and there are so many different models sometimes. It would be hard. Unless there was a way to make it so the animation is like, a slight movement of arms or something.
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    or all is one anim... like he puts his palm of his hand on sumtin
  • SnakeSnake Join Date: 2002-05-25 Member: 669Members
    Yeah! That would work universally.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    so to turn a hatch or move a lever they stick the palm of their hand out?
  • MechaMecha Join Date: 2002-05-01 Member: 564Members
    You could have an extra animation for the weapon models, so you didn't actually have to put your weapon away, and the animation could be a general downward hand swipe. This could look passable on buttons levers and wheels. However I don't think anything like this should be done, since there are already enough constraints on mappers without them being limited to making all their buttons with similar characteristics just because if they don't, it will look dodgy in game.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    i really think this is more work then it is needed, the only thing i can think of is when your building something you pull out a building device, similar to a welder, but only temporary until your doen building and then its put away.  For buttons switches and such i think it should just make your weapon model and such go away for like 3 seconds.
  • SnakeSnake Join Date: 2002-05-25 Member: 669Members
    Well the other alternative is to just put an exclaimation point over the persons head or something crude like that. Because making 50 different animations would be a pain.
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