-"use"- animations
biobrain
Join Date: 2002-02-18 Member: 224Members
<div class="IPBDescription">A ticket for the new experience :p</div>so I was wondering if the devs would bother to make a "use" animation. The use (button, crate, door) functions pretty intensly through out gameplay. Both singleplayer and multiplayer. And a simple *click sound won't do the trick for the gameplay.
So, should there be an animation for clicking the button, turning a valve, or opening a door? If there are map-associated problems with this, it should just be a fast hand movement positioned at the bottom of the view. So what do you think?
<b>I'm looking at the alien weapons in RR. Hope they aren't like the vampires in vs mod (same weapons). Aliens should (probably must) have different weapons, classes, and techniques.</b>
So, should there be an animation for clicking the button, turning a valve, or opening a door? If there are map-associated problems with this, it should just be a fast hand movement positioned at the bottom of the view. So what do you think?
<b>I'm looking at the alien weapons in RR. Hope they aren't like the vampires in vs mod (same weapons). Aliens should (probably must) have different weapons, classes, and techniques.</b>
Comments
A "use" animation sure sounds interesting, I'm not sure what the dev team's thought are on this, but it could be one of those little things that just make the mod.