Bp's "how To Skinmesh In Ms3d" 101
BlackPanther
Join Date: 2002-02-11 Member: 197Members
<div class="IPBDescription">Wanna learn how?</div> I always felt it was the modeler's job to make a skinmesh, not the skinner.
Plus it gives you more control on the final product.
I made this tutorial with my knife replacement for TFC (WIP atm), but it's the same approach to any model.
<a href='http://www.thegamingelement.com/xmas/other/skinmesh.htm' target='_blank'>Clicky</a>
**<span style='color:red'>Warning long load for 56k!</span>**
Enjoy.
Plus it gives you more control on the final product.
I made this tutorial with my knife replacement for TFC (WIP atm), but it's the same approach to any model.
<a href='http://www.thegamingelement.com/xmas/other/skinmesh.htm' target='_blank'>Clicky</a>
**<span style='color:red'>Warning long load for 56k!</span>**
Enjoy.
Comments
yeah i know. It's not meant to be an ADVANCED tutorial, just a simple tut on how to do it and understand the basics.
I know there are many techniques, but what you're implying is only a small modification of this one.
When you're at the step where you put the lines in the Coordinate editor, you can scale the vertex closer together so it won't look streteched on the sides.
If all else fails, put the faces that are stretched on another part of the skinmesh, via another view.