The Comm Sucks Because He Wants Us To Obey Orders!

QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
<div class="IPBDescription">OMG OMG OMG!!!!!!</div> Someone please explain this "logic" to me......The comm sucks because....

A.He wants the marines to win

B.He wants you to use teamwork

C.He wants you to follow orders

That is some strange stuff......
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Comments

  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    eh? where are you getting your examples from? I fail to understand the reasoning you listed. Was this a rant?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Did just someone tell ingame "The Comm Sucks Because He Wants Us To Obey Orders" or what?

    If so this line is absolutely out of context and should be ignored as long as you dont explain the circumstances.
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    As long as marines work together we can all be happy.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    because they all want coolz stuffz! OMG commander U n00b! we h4ve 2 hmg/jp RU5H! Wh4t Do U M34N W3 H4V3 N0 r35? wH4T i5 rE5?? OMG i Ju5T g0t 34t3n! U N00b C0m!
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    You guys really are missing the point.

    He's being sarcastic on the topic where, after the marines lose, or even during a game, the marines shout 'The Commander Sucks!'

    Sarcasm.
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    the worst is when a marine shouts something like "BUILD A PHASE GATE" "BUILD A TF HERE" "PLACE AN RT HERE YOU DUMB NOOB", even though if they would simply glance up at your res, theyd see not enough were available for that structure. i think everyone should try to command a few times, just so they get a general idea of how things work... because you have no idea how often people badger you to place things that you simply dont have the res to place.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    To me a commander truly sucks when he can't manage his team. (not that the team is roudy just that he doesnt order them properly) or that he orders them very badly. A com can have bad tactics. We all know it. Hell when i see a bad commander in the works on pubs i tend to grab a bud (i almost always pub with someone i know) and we go off and do our thing to the aliens. More often than not the commander starts working for us than we for him. The commander can suck and he can cause you to lose, sometimes it takes just a few decent marines to fix the situation and make the com do something usefull. They are pubs after all. Not every commander is skilled. Half the time the commanders are working on becoming skilled. Don't complain about it. Help him out by showing him what needs to be done. In time if people do this we will have a larger abundance of skilled commanders in our pubs. Isn't that a good thing?
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    <!--QuoteBegin--Kenichi+Mar 13 2003, 06:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Mar 13 2003, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To me a commander truly sucks when he can't manage his team. (not that the team is roudy just that he doesnt order them properly) or that he orders them very badly. A com can have bad tactics. We all know it. Hell when i see a bad commander in the works on pubs i tend to grab a bud (i almost always pub with someone i know) and we go off and do our thing to the aliens. More often than not the commander starts working for us than we for him. The commander can suck and he can cause you to lose, sometimes it takes just a few decent marines to fix the situation and make the com do something usefull. They are pubs after all. Not every commander is skilled. Half the time the commanders are working on becoming skilled. Don't complain about it. Help him out by showing him what needs to be done. In time if people do this we will have a larger abundance of skilled commanders in our pubs. Isn't that a good thing? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Right that's true, but I don't think that's the point.

    Given if you do actually have a skilled comm, and he gives marines good orders. And then the marines don't follow those orders. Subsequently the marines lose the game, and proceed to blame the commander. We've all seen it. I believe that's the point.

    Being a fairly new commander, I notice that half of commanding is just having your marines have good aim and reaction time. There's nothing (not even health spam) I can do to have 4 marines try to get to ventilation on ns_caged if they are attacked by skilled (or sometimes lucky) skulks. The cycle repeats when the dead marines spawn and try to go elsewhere and get defeated by more skulks.
  • ZerogreatZerogreat Join Date: 2002-12-11 Member: 10537Members
    Oh yeah, now its starting to make sense.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    D. He wastes money on a armory and upgrades ffs!
  • SamWSamW Join Date: 2002-11-01 Member: 2515Members
    lemme explain it you you question... maybe the commader wants you to do that (that doesnt make him suck)... but the other people are not organizing because he is a sucky commander (and he wants us to do stuff we cant do well without his help)...
    I once was in a game where the commander kept on yelling us to to those things but he did not help organize us so my team would just wander around not knowing what to do and the commander would yell:
    defend blablbalblalbablabla
    soldier: where? giveme a waypoint. i cant find where you want me to go!!!
    commander: YOU IDOT GO... ahh nevermind we already lost it you idiots...

    we won but i didn't like the commander becuase he just kept on yelling at us... not helping us...

    just becuase a commander knows what a marien should do doesnt make him a good one. (the reason the soldiers are not organizing may be becuase of a suking comm)
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    I play commander like bush plays the president. Nice, but when it comes time to kick the IRKARHA BUTT, I can do well.

    When people ask for stuff I give it to them, but there is always that idiotic rambo that gets a HMG + HA from a corner (saved for people with skillz) Walks right outside the door, demands annother one, then comes the MOFO NOOB screams. Guys, we can hear you, don't ask for stuff if you don't need it, always follow waypoint, and be sure to but mines in the proper places.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Sad Sad thing when a British guy has to come in and clarify things o.O

    j/k Mart

    Yah, It is obnoxious that most marines fail to cooperate and act like there was nothing they could do about it.
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    we're supposed to <a href='http://www.fanta.dk/showmovie.asp?mid=9E7C8173-6B0B-4E46-B608-A4AC3F7BD8DE' target='_blank'>LISTEN</a> to that guy in the chair? i thought he was just tired and sitting down
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin--Kenichi+Mar 13 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Mar 13 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when i see a bad commander in the works on pubs i tend to grab a bud (i almost always pub with someone i know) and we go off and do our thing to the aliens. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh man, I really really dislike this.

    How is the commander going to be good, if even the good players don't listen to him? He's your commander for a reason. If you don't like it, eject him. It's better to act like a team, and follow the commander, than to say "I'll go rambo, and then when everyone else is dead, I'll show the commander I'm the 1337est of them all!"

    Treat the commanders as your commander. Offer suggestions, if you see he's floundering, but don't just run off and do your own thing. That defeats the purpose of having a commander!
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    One thing that I abosolutely can't stand is when marines use the word "HERE!!" Example:

    Soldier:OK, comm, I got an open res node here, drop me a tower.
    Comm:Alright, where are you?
    Soldier:OH CRAP!! I'M BEING ATTACKED!!!DROP MEDPACKS OVER HERE!! QUICK!
    Comm:WHERE? WHERE?
    Soldier:Good job comm, I'm dead.

    I remember a while back there was a thread ranting and raving about the word "here" and how it is TOTALLY useless. If you wanna get the comm to help the team out, work with him. He isn't all knowing (unfortunately).
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Well, I play commander a lot, I'm even the offical commander for my clan. I like the job, and I do well at it. If you want to be a good commander, learn a couple simple rules.

    1: Try to give waypoints when you can unless you are playing with regulars who can lead the noobs. (I'm guilty of not doing this myself, since I know every spot on every map by location name). Shout location names first, if they stand around...give'em a waypoint.

    2: Learn to jump around all over the map like a mad-man, and no I don't mean bhopping <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> I can drop 5 health packs in base, a RT on the otherside of the map, jump back, upgrade weapons, then jump back and give health to someone else who needs it in about 4 seconds (res permitting). Learn to multitask many things at once, keep your eye on the mini-map so you know where everyone is.

    3: Bind keys to equipment menu, health, and ammo at the LEAST. When your attackers need health and ammo spam, they need a LOT of it.

    4: Again, learn the maps. Know stuff by location name, know where the res towers are, know where the seige locations are, and where the aliens like to build choke points. The best strategy is a counter strategy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also learn where the map has bugs, both good and bad ones.

    5: When your marines want health, give'em HEALTH! Health packs might seem like a waste of 2 res, but when a marine wants health, and you give it to him, hes MUCH more likely to listen to you, and follow your orders...call it moral. Having high moral is always good for the team. This also falls in line with HMG and JPs and such...if they are carrying 40 res in equipment, its worth 2 more to keep'em alive.

    6: (also in line with number 5) Drop health where the you want the marine to go. If you're pushing on a room, drop the health so that they gotta enter the battle field area to get to it...this kinda forces your marines to go where you want them, and to assault harder. For two reasons...#1- They want health, and will RUSH to whatever you drop instinctively, #2- They will fight harder with more health, and fight longer. I do this often, and never had any complaints <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    7: You don't have to drop a HMG and JP to every noob complainer on the team. If you're trying to set'up something important, like a mini-turret farm, or a seige location or something. Don't give'em equipment. I've won games where half the game, I had a noob in base screaming for HA and a HMG (which he would have lost anyway, I'm sure of it), he never left base, just kept asking for it...I won the game without him. I have more important things to spend 50 res on than him. Don't overdue it though, if you have extra res, spam HMGs at such at base...its another moral booster, and guys with HMGs take more risks, and usually end up with greater rewards.

    8: If you are going for a 2 hive lockdown strategy, I suggest you relocate the base, since its easier to hold 2 locations than it is to hold 3. Also, if trying this strategy...don't for the res towers first, try to get the hives first, then start securing res towers. I can lockdown 2 hives with a relocation on 3-4 RTs (depends what map I'm on), skipping the double res nodes and such.

    9: Listen to your marines! They sometimes have a better view of the field than you do sometimes, and while you're looking at hive 1...hes in hive 2 saying "3 aliens in here, nothing else". Keep your eyes and ears open, and if a rambo or two gets himself in a good location, exploit that chance to make the aliens SUFFER! (good exploit, not cheat exploit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)

    I think thats enough for now...I should write a book or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <b>MORE TURRENTS COMMANDO!</b>
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    edited March 2003
    <!--QuoteBegin--MedHead+Mar 14 2003, 12:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Mar 14 2003, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Kenichi+Mar 13 2003, 12:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Mar 13 2003, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> when i see a bad commander in the works on pubs i tend to grab a bud (i almost always pub with someone i know) and we go off and do our thing to the aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh man, I really really dislike this.

    How is the commander going to be good, if even the good players don't listen to him? He's your commander for a reason. If you don't like it, eject him. It's better to act like a team, and follow the commander, than to say "I'll go rambo, and then when everyone else is dead, I'll show the commander I'm the 1337est of them all!"

    Treat the commanders as your commander. Offer suggestions, if you see he's floundering, but don't just run off and do your own thing. That defeats the purpose of having a commander! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    jesus you didn't read a single thing i said. I don't rambo you dip. Ramboing is when you go off alone with no support. I specifically said i grab another person and go and do things. Things that FORCE the commander to do what needs done. Then by him doing that he LEARNS what needs done and gets better. I mean hell, i've **** off commanders by ignoring their dumb way points. By the end of the game when the admin threatened to kick me (he was a buddy joking around) the commander yelled out "no i need him" What i do is not stupid ramboing. Don't push what you think i do onto me. I do what helps the team and the other players. Try reading what i say next time and not reading what you think it says.


    oh and zenn definitly knows his stuff.
  • X_oX_o Join Date: 2003-02-27 Member: 14104Members
    <span style='color:blue'> </span><span style='font-size:14pt;line-height:100%'> </span><span style='font-family:Courier'> </span>
    Ive actually gotten very good at comm lately... and i got to say that although i agree with a lot of what u guys say, i think in the end, marines need to feel like their efforts are going towards a cause. Like for instance, if you want a res node or a hive or wutever, TELL them through ur mic or type it and then way point them... just dont say "reactor room" especially if they look like the marine that gets killed a lot. A lot of times i explain why i want something done so that everyone can agree if its a good plan or not, and if they still continue to jerk your chain, then dont give them anything. For the most part i try to keep track of my good marines and give them med packs and ammo as they are carrying out my orders....also i try remembering their names and offer them compliments when they do someting good. I even try relieving some of my own responsibilities of leading a bunch of marines to an area by assigning that role to one of my best marines; i usually tell him or imply to him that hes my 'clutch shooter' which they usually take as a compliment, and then i tell him to lead a few marines to do battle somewhere. In general ive noticed that most comms dont communicate enough with their marines, which often leads to the typical "i dont care anymore about this match thus i will ask for heavy artillery and go rambo somewhere." Another thing a lot of you comms have to take into consideration is that comms often times dont listen to what their soldiers need. I mean, we all feel that the life of a marine is less than the medpack or the ammo pack he needs, but the marines themselves hate dying, especially when they're on a mission or when they have expensive equip on. So my advise is try to be more responsive to ur marine's needs while being smart about spending resource. Having marines that like and trust you will give you a way better chance at winning than with none. Hence, "Take good care of your marines and they will take care of you" which is my general philosophy. But anyways all u can do after you've done everything right is expect the worst but hope for the best.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Man x.o. that was like reading a novel. (can you like format it into paragraphs or something next time so its easier on the read?)

    But you have a good point that zenn also made. Moral is important. Gaining the marines respect is very important. If they don't respect and trust you then they wont listen. You have to remember they are people too, not mindless marines. Some commanders i've seen really don't care about their men. Its really sad.
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    I just came back to NS after a two or three week hiatus, and I gotta say... things are getting better and worse. At least, from my perspective.

    When I join a game, I don't get sexual harrassed as much. This is a good thing.

    Nobody wants to comm anymore. This is a bad thing. However, it actually gives me a chance to jump in the chair, unlike in the past when an admin would usually demand that priviledge for, say, 7 or 8 games in a row.

    The alien/marine win:loss ratio seems pretty even. However, the 'flock to the team that won the last round' syndrome is overwhelming. I'd say at least 35-40% of the people on a big server just sway back and forth, which could explain the fact that both teams seem to win the same amount =P

    Marines still treat their comms like crap. This will never change. However, just do what I do - treat them the same way. If someone starts ranting about something you didn't immediately pay attention to, feel free to drop a turret on his head. Make sure he's the last one to get a jetpack. Belittle him in team chat at every chance. It spices up your mundane comm life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    You need a team that listens, the comm can't do squat, exceot then build on people, to get the team to listen.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Babygirl that might just be the server your on that was even. All of the psychostats ive seen show aliens winning 70-80% of all rounds for almost all the maps. But there are some servers than have good players and its a bit closer to even but overall it still is far more alien sided.
  • AphonAphon Join Date: 2002-12-04 Member: 10442Members
    <!--QuoteBegin--Question+Mar 13 2003, 05:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Question @ Mar 13 2003, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Someone please explain this "logic" to me......The comm sucks because....

    A.He wants the marines to win

    B.He wants you to use teamwork

    C.He wants you to follow orders

    That is some strange stuff...... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    the comm sucks cuz he didnt build what i wanted him to build
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    omg ur com sux eject eject
  • Butt_monkey_saladButt_monkey_salad Join Date: 2002-12-17 Member: 11006Banned
    What I dont like r commanders that tell u where to go(microphone) but not bother giving u a waypoint. Like anybodies going to bother memorizing all the specific locations and how to get there for a given map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    <!--QuoteBegin--Kenichi+Mar 13 2003, 09:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Mar 13 2003, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Babygirl that might just be the server your on that was even. All of the psychostats ive seen show aliens winning 70-80% of all rounds for almost all the maps. But there are some servers than have good players and its a bit closer to even but overall it still is far more alien sided. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This has nothing to do with balance. Taking a select number of results from a select number of servers doesn't prove anything. There are TONS of variables here. Here are some things nobody ever mentions when using the psychostats argument.

    1. The autohelp tells new players to go to marines.
    2. Ramboing marines tend to hurt their team more than ramboing aliens hurt their team.
    3. Comms vary greatly.
    4. Each team's ping is different.
    5. On lots of servers, the resident clan likes to stack a team.
    6. yada yada yada...

    If you can take two equally skilled teams, let the same people comm/gorge every round, and record every little thing about it, maybe then you could find a REAL statistical imbalance in the win/loss ratios. Until then, it's all meaningless.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    i haev more killz tan teh comm so i am teh LEETEST!!!!1111oneoneone and he is teh sux0r.
  • JazJaz Join Date: 2002-11-24 Member: 9760Members
    <!--QuoteBegin--X.o.+Mar 13 2003, 08:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X.o. @ Mar 13 2003, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><span style='color:blue'> </span><span style='font-size:14pt;line-height:100%'> </span><span style='font-family:Courier'> </span>
    marines need to feel like their efforts are going towards a cause. Like for instance, if you want a res node or a hive or wutever, TELL them through ur mic or type it and then way point them... just dont say "reactor room" especially if they look like the marine that gets killed a lot.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'd have to agree to this. I may be a rare example, as I've spent 10 minutes in a match just guarding a single resource node at the commander's whim. But if you want to inspire your marines, treat things like a battle plan, and not a bunch of isolated spots on a map. If you say, "We need to break out of feedwater and secure the cargo bay," that says a lot more than, "CARGO NOW". Especially since I as a meatsicle will likely die a gruesome death at something's fangs/claws, when I respawn it gives me a bit of purpose as I know that we are still trying to get from feedwater to cargo. You might also want to, if you have the brief lull between trying to find out where people going "OMG COMM HEALTH/RES HERE" and trying to not be distracted by people saying "OMG COMM HMG/HA PLZ", give a general heads-up. As your peon, as it were, it makes me feel better to hear, "Ok, we've almost gotten into Satcom, but they're pushing back out of fusion pretty hard," because it lets me know how things are going, and can help my morale quite a bit to understand where I'm fitting in the big picture.

    Then again, maybe I don't know anything. After all, I signed up for the TSA Meat Wagon. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
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