Transparencies Give Off Light?

yuttyutt Join Date: 2002-11-16 Member: 8885Members, Reinforced - Gold
<div class="IPBDescription">How do I turn it off?</div> I have some func_wall's in a map I am working on, and all of those with any transparent colors, like {catwalk and {catrail-a, have some sort of ambient lighting that they give off. My settings for them so far are;

Render FX: Normal
Render Mode: Texture
FX Amount: 255

What do I need to do or change in order to keep these textures from glowing?

Comments

  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    Well, first off, if you're using textures with { in the name you should use <i>solid</i> not <i>texture</i>.

    If they are giving off light, check lights.rad and remove them from the list.
  • yuttyutt Join Date: 2002-11-16 Member: 8885Members, Reinforced - Gold
    edited March 2003
    <!--QuoteBegin--Eldritch+Mar 12 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eldritch @ Mar 12 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, first off, if you're using textures with { in the name you should use <i>solid</i> not <i>texture</i>.

    If they are giving off light, check lights.rad and remove them from the list. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks for your reply.

    Alright, I am not sure if by lights.rad you are referring to the custom .RAD file I made for the level, or the lights.rad file included with the Hammer Editor. In any case, I checked both and those textures are not listed.

    What is the difference between the solid and texture settings? And would that affect lighting?
  • yuttyutt Join Date: 2002-11-16 Member: 8885Members, Reinforced - Gold
    <!--QuoteBegin--Eldritch+Mar 12 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eldritch @ Mar 12 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, first off, if you're using textures with { in the name you should use <i>solid</i> not <i>texture</i>.

    If they are giving off light, check lights.rad and remove them from the list. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ah ha. Changed them to solid and they look great.

    Thank you very much for your help Eldritch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    hmm on this topic, since everyone is recoding everything anyways, would it be possible for someone to code that the fx_modes other then solid didn't emit light and just adjusted an alpha setting?
  • EldritchEldritch Join Date: 2003-02-28 Member: 14126Members
    <!--QuoteBegin--yutt+Mar 12 2003, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (yutt @ Mar 12 2003, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Eldritch+Mar 12 2003, 09:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eldritch @ Mar 12 2003, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, first off, if you're using textures with { in the name you should use <i>solid</i> not <i>texture</i>.

    If they are giving off light, check lights.rad and remove them from the list. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ah ha. Changed them to solid and they look great.

    Thank you very much for your help Eldritch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not a problem, glad to help.

    BiTMAP, I'm not sure I follow you...
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Rendermodes Additive and Texture do not emit light, they are actually unlit/unshaded by RAD. It only looks like it emits light because a bright white texture placed in a dark room will look bright if the object was never shaded to match the lighting of the room. It's a limitation of the game, transparent textures (With the exception of solid mode) are not shaded at all.

    There is no actual light being emitted, since nearby objects are not lit by the presence of the transparent object. This is why there are three different colours of glass in the halflife.wad, bright, medium and dark, since they're intended for use in different lighting situations. If you use the bright texture in a dark room, it looks like it glows, so use the dark one instead. Same for transparent liquids, use a darker texture if the room is darker.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Woah.. never though about that Yamakazi...

    4 years of HL mapping and im still learning stuff.. eh
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