Turtles
OttoDestruct
Join Date: 2002-11-08 Member: 7790Members
<div class="IPBDescription">And why I don't like them</div> Most comms know about the two hive lockdown I'm assuming, right? While it is a good tactic, it thoroughly annoys the crap out of me when
A) I'm on the marines not comming
B) I'm on the Kharaa.
Most comms take the two hives, then they just sit there turtling (if you dont know what turtling is you dont play enough fighting games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
They have lots of res, so what do they do? Spend it all on turrets. Then they just figure theyll make the kharaa wait for half an hour while they keep on building turret farms, THEN decide to rush.
Put it this way
Two hive lockdown = Good
Two hive turtle lockdown = Bad
DONT DO IT! It wastes everybody's time and often usually makes people start to hate the Kharaa, resulting in the stacked 'rine portal in RR.
A) I'm on the marines not comming
B) I'm on the Kharaa.
Most comms take the two hives, then they just sit there turtling (if you dont know what turtling is you dont play enough fighting games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
They have lots of res, so what do they do? Spend it all on turrets. Then they just figure theyll make the kharaa wait for half an hour while they keep on building turret farms, THEN decide to rush.
Put it this way
Two hive lockdown = Good
Two hive turtle lockdown = Bad
DONT DO IT! It wastes everybody's time and often usually makes people start to hate the Kharaa, resulting in the stacked 'rine portal in RR.
Comments
Locking down the hives as stated by Otto.
But bad at:
Ending the game.
Honestly, it's hard to end the game sometimes, partially because, it's hard to motivate the marines to finish it together, while the aliens have no choice but to fight as a team to the death.
It usually ends up tilted favorably against aliens when this happens too, Usually the best thing to do, is just to get HA or just siege the sucker. Yah, some call it lame, but you know what, so is the slow painful boring death when your aliens.
It usually ends up tilted favorably against aliens when this happens too, Usually the best thing to do, is just to get HA or just siege the sucker. Yah, some call it lame, but you know what, so is the slow painful boring death when your aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, it is boring when you've run out of options as an alien. A really crafty alien team will always exploit some hole in your defenses hence the reason why some commanders will thoroughly defend a location. When the aliens are <i>demoralized</i> and are begging for death then it would be time to end it since the chances of them actually pulling anything are slim to none.
If you don't build a TF & at least a few turrets, guaranteed whilst you're mobbing hive 1 you WILL lose hive 2 or 3 to some Skulk or Lerk. Because the marines (being near your hive) don't have access to a PG nearby at first, so they can't get back there in time.
It looks bad to lose a game from a 2 hive lockdown. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Then, give everyone HA and a welder. Then dish out 1 GL to ever 3 HMGs. Take a walk down to their hive. Build an outpost as near as you can. Phase, TF, turrets, Seige, Armoury. Don't waste time making it massivly defended, as the skulks etc will be to busy defending to attack it. Then stroll into their hive, using the GLs on any structures. Weld anyone that needs it (Maybe asign a guy or 2 to just wander around welding everyone) and take the hive down as soon as possible.
As long as you spend no more than 5 mins building turrets, then equip your marines as fast as the res comes in, no one can really complain.
I play tons of fighting games except the lame SNK vs. series, or SNK games in General.
But anyway, most commanders have trouble ending the games I've played in. As a result, we just get all upgrades and whatnot and slowly end the game like that.
One time we locked down the hives pretty fast. I told him we should just shoot down the hive from the vent. And no one listens... it took two tries for me to take it out myself. I ended it before the other guys even built the TF outside of SatCom... they were being mobbed pretty badly anyway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
it's PORCING.
What's cooler? Being like a turtle? or being like a porcupine?
That's what i thought!
And it's not like they even use their spikes, they just sit there and wait for animals to throw themselves into them, just like a 20 turret farm!
I've seen alien teams come back from 2 hive lockdowns when one of the hives is moderately protected. While the whole marine team is working on taking out the last wall of lame, the aliens coordinate an attack and recover a hive.
If they can get it up before their last hive goes down... lets just say that all the overflow resources they've accumulated while the marines have been waiting to give everyone HA/HMG can lead to Fades *extremely* quickly.
Now, I understand how difficult it is to stand around and watch the hive be destroyed. However, I think you have to understand, the last thing the commander wants is to have his two secured hives taken away from him behind his back.