Turtles

OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
<div class="IPBDescription">And why I don't like them</div> Most comms know about the two hive lockdown I'm assuming, right? While it is a good tactic, it thoroughly annoys the crap out of me when

A) I'm on the marines not comming
B) I'm on the Kharaa.

Most comms take the two hives, then they just sit there turtling (if you dont know what turtling is you dont play enough fighting games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
They have lots of res, so what do they do? Spend it all on turrets. Then they just figure theyll make the kharaa wait for half an hour while they keep on building turret farms, THEN decide to rush.

Put it this way

Two hive lockdown = Good

Two hive turtle lockdown = Bad

DONT DO IT! It wastes everybody's time and often usually makes people start to hate the Kharaa, resulting in the stacked 'rine portal in RR.

Comments

  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    We just don't want to give you any glimmer of hope that's all.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    So far, and I'm going to say 99% of commanders are good at:

    Locking down the hives as stated by Otto.

    But bad at:

    Ending the game.

    Honestly, it's hard to end the game sometimes, partially because, it's hard to motivate the marines to finish it together, while the aliens have no choice but to fight as a team to the death.

    It usually ends up tilted favorably against aliens when this happens too, Usually the best thing to do, is just to get HA or just siege the sucker. Yah, some call it lame, but you know what, so is the slow painful boring death when your aliens.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Honestly, it's hard to end the game sometimes, partially because, it's hard to motivate the marines to finish it together, while the aliens have no choice but to fight as a team to the death.

    It usually ends up tilted favorably against aliens when this happens too, Usually the best thing to do, is just to get HA or just siege the sucker. Yah, some call it lame, but you know what, so is the slow painful boring death when your aliens. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, it is boring when you've run out of options as an alien. A really crafty alien team will always exploit some hole in your defenses hence the reason why some commanders will thoroughly defend a location. When the aliens are <i>demoralized</i> and are begging for death then it would be time to end it since the chances of them actually pulling anything are slim to none.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Yet at the same time, they're still fighting like hell. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    They would be bad sports for not trying to wouldnt they? But I can see where them begging to end it comes from. After 45 minutes of fruitless assaults on a phase gate in your 2nd hive, it gets to be hopeless. And the marines still show no signs of wanting to attack the last hive (>_<)
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    it's a question of the fact thatthe marinea cannot assault your last hive with the 100 WOLs around it, AND protect both hives and the base at the same time!
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    It's called consolidation.

    If you don't build a TF & at least a few turrets, guaranteed whilst you're mobbing hive 1 you WILL lose hive 2 or 3 to some Skulk or Lerk. Because the marines (being near your hive) don't have access to a PG nearby at first, so they can't get back there in time.

    It looks bad to lose a game from a 2 hive lockdown. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    If the damnable marines have such a monopoly on the res that they can give 20+ turrets to every outpost, then they sure as hell can afford to equip themselves with HA/HMG/GL with welder and crush all opposition. I utterly despise games that go on like that...
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    Oh, well, yeah, if you're talkin' THAT many. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Uusally in 2 hive lockdowns I'd have like 8 turrets, 2 TFs, mines, then suit everyone up with HA, HMG or GJ, then take teh hive out. I'll suit myself up with HMG and HA to defend base if any skuks or lerks come by.
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    Thats what I would do. Usually I try to secure the hives with turrets. Yes it takes a while, but you don't want to risk losing a lockdown hive to a couple of skulks. Just don't go overboard.

    Then, give everyone HA and a welder. Then dish out 1 GL to ever 3 HMGs. Take a walk down to their hive. Build an outpost as near as you can. Phase, TF, turrets, Seige, Armoury. Don't waste time making it massivly defended, as the skulks etc will be to busy defending to attack it. Then stroll into their hive, using the GLs on any structures. Weld anyone that needs it (Maybe asign a guy or 2 to just wander around welding everyone) and take the hive down as soon as possible.

    As long as you spend no more than 5 mins building turrets, then equip your marines as fast as the res comes in, no one can really complain.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    It doesnt annoy me, but the phrase "turtling" does <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--OttoDestruct+Mar 12 2003, 03:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OttoDestruct @ Mar 12 2003, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (if you dont know what turtling is you dont play enough fighting games <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I play tons of fighting games except the lame SNK vs. series, or SNK games in General.

    But anyway, most commanders have trouble ending the games I've played in. As a result, we just get all upgrades and whatnot and slowly end the game like that.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    When I don't command, and I see a very quick end for the aliens, but the commander doesn't acknowledge this I usually keep pesturing him for JP/HMG and finish it for him. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

    One time we locked down the hives pretty fast. I told him we should just shoot down the hive from the vent. And no one listens... it took two tries for me to take it out myself. I ended it before the other guys even built the TF outside of SatCom... they were being mobbed pretty badly anyway. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    Come on, everyone who's anyone knows that in a RTS its not turtling.

    it's PORCING.

    What's cooler? Being like a turtle? or being like a porcupine?
    That's what i thought!
  • AgkelosAgkelos Join Date: 2003-02-07 Member: 13243Members
    n1 civman <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
    Porcupines are smell fat little pigs with spikes......

    And it's not like they even use their spikes, they just sit there and wait for animals to throw themselves into them, just like a 20 turret farm!
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Putting up turrets at hives is understandable, but you still need a Phase Gate if you expect to hold them for the duration of the game. Farming at nodes and every forward location on the map is a bit overkill.

    I've seen alien teams come back from 2 hive lockdowns when one of the hives is moderately protected. While the whole marine team is working on taking out the last wall of lame, the aliens coordinate an attack and recover a hive.

    If they can get it up before their last hive goes down... lets just say that all the overflow resources they've accumulated while the marines have been waiting to give everyone HA/HMG can lead to Fades *extremely* quickly.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I do agree that commanders should end the game sooner. However, just like it was previously stated, even while the alien team constantly begs for the game to end, they won't stop protecting their hive! Not only that, the aliens keep mounting attacks on the other hives, therefore slowing the marine team down even more!

    Now, I understand how difficult it is to stand around and watch the hive be destroyed. However, I think you have to understand, the last thing the commander wants is to have his two secured hives taken away from him behind his back.
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