Okay This Annoys Me A Bit

V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
When attacking marines as a skulk I am starting to find that they often crouch jump just as they ar about to be attacked because when bitten they get sent flying several feet. I hate this because you get the drop on a marine only for him to break the world record in the long jump all the while still shooting at you.

Is this a bug in some way because I think it's a bit lame as human beings can't do that in real life.

Comments

  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    never experienced it, but try leaping off the ceiling and biting his butt before he knows what hits him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • kroxigorkroxigor Join Date: 2003-01-27 Member: 12808Members
    Yeah, it is kind of annoying how far they fly. It always happens, but it only takes about four parasites after that to finish them.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Yea, this was brought up in a bunny hopping thread awhile back. I don't think anything was resolved about it though. It gets worse, it seems skilled Bhopers (oxymoron?<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) can use that knockback as a springboard if timed correctly.
  • kroxigorkroxigor Join Date: 2003-01-27 Member: 12808Members
    The skulk can also Bhop to catch up to him, its very usefull
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    hmmm i dont get what your complaing about... your saying the jump back as there attacked so they go back even futher putting extra distance between the marine and skulk?
  • MadjaiMadjai Join Date: 2002-11-01 Member: 2986Members
    edited March 2003
    thats exactly what his complaint is, it gives the skulk a large distance he now must cover in order bite the marine again. and that gives the marine a big chance to kill the skulk.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    You manage to catch a marine close quarters and bite him only for the marine to fly away from you when you bite him. This happened to me earlier and the marine was able to continue shooting me as he flew backwards extremly lame. It gives a marine a nasty advantage in a close quarters fight, if the marine is doing the chance are he is good enough to take advantage of the time it gives him and waste you.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I've heard that the same thing happens when one is hit by an Onos. I think it would be kinda funny in that situation (*thwack* watch the marine fly to his doom!).
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    Happened to me when an Onos knocked me down the hole in marine start on ns_nothing I tried to jump away by cutting the corner of the railing only to get nipped in the arse ans knocked down the hole.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    It was a bone of contention during PTs as well. Skulk lethality goes up when you remove knockback for marines. It will be examined during 1.1 testing. It's part of the balance equation.
  • MoonMoon Join Date: 2002-11-16 Member: 8873Members
    edited March 2003
    <!--QuoteBegin--V-MAN+Mar 12 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (V-MAN @ Mar 12 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When attacking marines as a skulk I am starting to find that they often crouch jump just as they ar about to be attacked because when bitten they get sent flying several feet. I hate this because you get the drop on a marine only for him to break the world record in the long jump all the while still shooting at you.

    Is this a bug in some way because I think it's a bit lame as human beings can't do that in real life.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think it's more a question of desperation when trying to dodge a skulk and not having all that many options really.

    Some might argue that its some weird balance thing (see above) like the skulk bite model blinding the skulk temporarily.

    Interesting that a marine goes flying (momentum) and yet a skulk is not slowed down by bullets as far as I can tell ?
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    <!--QuoteBegin--Grendel+Mar 13 2003, 01:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 13 2003, 01:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It was a bone of contention during PTs as well. Skulk lethality goes up when you remove knockback for marines. It will be examined during 1.1 testing. It's part of the balance equation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So knockback was programmed in for the marines benefit? Well I guess marines should be using that tactic then. In fact this kind of validates bunnyhopping marines too. I personally don't care. I bunnyhop but its annoying to deal with as a skulk. Somehow I don't think its lame though since I think marines should be allowed to jump.
  • airyKairyK Join Date: 2002-12-19 Member: 11126Members
    whats the big deal w/bunny hoping anyways? as long as its not a script there isnt really much bhoping helps you in the game anyways except getting to your destination faster....one tip as a skulk ...jump when attacking they seem to freak out more and go down faster!
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    I think it would be cool to add massive knockback when the Onos hits a Marine with a fatal blow. It wouldn't change gameplay at all, but would add some hilarity to the game.

    God I am so impatient for 1.1 to get here.
  • AphalAphal Join Date: 2002-11-15 Member: 8709Members
    <!--QuoteBegin--[2iD]EriC[LdR]+Mar 12 2003, 06:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2iD]EriC[LdR] @ Mar 12 2003, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats the big deal w/bunny hoping anyways? as long as its not a script there isnt really much bhoping helps you in the game anyways except getting to your destination faster....one tip as a skulk ...jump when attacking they seem to freak out more and go down faster! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A lot of maps are specifically made with a certain destination to destination time frame in mind, and this makes it an exploit.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--[2iD]EriC[LdR]+Mar 12 2003, 06:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([2iD]EriC[LdR] @ Mar 12 2003, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lot of maps are specifically made with a certain destination to destination time frame in mind, and this makes it an exploit.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This has to be the most complete and consise arguement against bunny hopping. Well put.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    I do this all the time when I am a marine, but when I'm a skulk I really really hate it. I'm trying to cut the habit. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If Flayra doesn't want bhopping, then bhopping will be taken out.

    Skulks are meant to be faster than marines. How would you feel if you're a skulk, shasing a marine, and the marine is jumping backwards FASTER than you can run, and shooting you all the time?
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    To clarify, this thread is not about BHing.

    When a marine is in midjump, because there is no more ground friction, a marine will get knocked back several meters as opposed to the few inches that would occur if they were bit while on the ground.

    I'm glad this is being looked at, because I've had by fair share of well planned ambushes ruined by it.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Knockback is unrealistic and not fun for either side IMHO. If a Marine is running away from you and you bite him in the back (or calf, or whatever), he is going to <i>stop</i> moving, not get knocked further away from you. I personally just get disoriented as a Marine whenever I get knocked about (although I generally suck hard as a Marine anyway) so I fail to see the benefit.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    FAO : Grendel / PT's

    When you say it was a balancing thing, well, you DO get some knockback from stood as well as jumping, so was the knockback meant to balance it if the marine isn't bouncing like a crack hoe?

    Because <b>good</b> marines can get a serious amount of distance between you & them from that first bite, enough to ensure basically they <b>will</b> kill you before you reach them again, especially early game (before Cara) and if they basically make it so you have to go 2-1 to kill them at that stage, atm they just hold rez, get JP's & win.

    Try playing on Warservers to see this in action, round after round atm, as basically the regs have all got good at it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    -- Shockeh
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