Okay This Annoys Me A Bit
V_MAN
V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
When attacking marines as a skulk I am starting to find that they often crouch jump just as they ar about to be attacked because when bitten they get sent flying several feet. I hate this because you get the drop on a marine only for him to break the world record in the long jump all the while still shooting at you.
Is this a bug in some way because I think it's a bit lame as human beings can't do that in real life.
Is this a bug in some way because I think it's a bit lame as human beings can't do that in real life.
Comments
Is this a bug in some way because I think it's a bit lame as human beings can't do that in real life.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think it's more a question of desperation when trying to dodge a skulk and not having all that many options really.
Some might argue that its some weird balance thing (see above) like the skulk bite model blinding the skulk temporarily.
Interesting that a marine goes flying (momentum) and yet a skulk is not slowed down by bullets as far as I can tell ?
So knockback was programmed in for the marines benefit? Well I guess marines should be using that tactic then. In fact this kind of validates bunnyhopping marines too. I personally don't care. I bunnyhop but its annoying to deal with as a skulk. Somehow I don't think its lame though since I think marines should be allowed to jump.
God I am so impatient for 1.1 to get here.
A lot of maps are specifically made with a certain destination to destination time frame in mind, and this makes it an exploit.
This has to be the most complete and consise arguement against bunny hopping. Well put.
Skulks are meant to be faster than marines. How would you feel if you're a skulk, shasing a marine, and the marine is jumping backwards FASTER than you can run, and shooting you all the time?
When a marine is in midjump, because there is no more ground friction, a marine will get knocked back several meters as opposed to the few inches that would occur if they were bit while on the ground.
I'm glad this is being looked at, because I've had by fair share of well planned ambushes ruined by it.
When you say it was a balancing thing, well, you DO get some knockback from stood as well as jumping, so was the knockback meant to balance it if the marine isn't bouncing like a crack hoe?
Because <b>good</b> marines can get a serious amount of distance between you & them from that first bite, enough to ensure basically they <b>will</b> kill you before you reach them again, especially early game (before Cara) and if they basically make it so you have to go 2-1 to kill them at that stage, atm they just hold rez, get JP's & win.
Try playing on Warservers to see this in action, round after round atm, as basically the regs have all got good at it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
-- Shockeh