But they are necessary when your model has more then 1 animation. For example, if you want to put the observatory in your map (like in the ready room) you have to put it in with monster_furniture, then target the entity with a scripted_sequence set to play the idle animation.
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For example, if you want to put the observatory in your map (like in the ready room) you have to put it in with monster_furniture, then target the entity with a scripted_sequence set to play the idle animation.