Fast Refinery Rush
DBZ_SuperGoku
Join Date: 2003-02-05 Member: 13152Members
<div class="IPBDescription">easiest way to beat ns_bast.</div> Requirement, a good team and a trust worthy rambo (high fps prefer).
Anyway, sometimes I would check to see if their hive is in refinery or not, If so I would send out one guy to sneak out to right side of refinery.
I will only build one spawn and tend to recycle it later. So while the aliens are busy attack base that one high **** fps rambo would build a new CC near refinery. I dont know the name of the location but it's at the right side of refinery near that water area. I would then recycle our spawn and build a new one in refinery. After that I then drop an armory, then I drop mad mines. 25% of mines will be spend protecting new relcoated base and another 75% is used to **** off aliens cause it will be place inside their hive. Sometimes they would spawn and get kill by a mine, sometimes they will get shoot for trying to avoid mines. Then the whole aliens' team names turn red and only one skulk can respawn, thankfully really slowly. SO imagine mines plus 10 marines vs 1 skulk or 2. From then marines just hit hive till it goes down. This can be accomplish really quickly without any RT at all and if a gorge made it out of refinery, just build a RT and send marines to kill the gorge. Usually the gorge woudln't cap enough res to get a hive up or the alien team ended up with no gorge at all if he was killed.
Anyway, this works for me serveral times now for the following reason. Not many skulk use that path to hit base cause it's a lot shorter if they went the left side. The rambo usually have high fps rate so he build stuff quicker than I can. And mines is just bitching if use it correctly.
Anyway, try this out sometimes if you like cause bast is just bitching. Usually takes an hour to capture 2 hives and finishes the last hive. And it's painfully tough with the map that favor aliens so much.
That's all, from MonoMorphos.
Anyway, sometimes I would check to see if their hive is in refinery or not, If so I would send out one guy to sneak out to right side of refinery.
I will only build one spawn and tend to recycle it later. So while the aliens are busy attack base that one high **** fps rambo would build a new CC near refinery. I dont know the name of the location but it's at the right side of refinery near that water area. I would then recycle our spawn and build a new one in refinery. After that I then drop an armory, then I drop mad mines. 25% of mines will be spend protecting new relcoated base and another 75% is used to **** off aliens cause it will be place inside their hive. Sometimes they would spawn and get kill by a mine, sometimes they will get shoot for trying to avoid mines. Then the whole aliens' team names turn red and only one skulk can respawn, thankfully really slowly. SO imagine mines plus 10 marines vs 1 skulk or 2. From then marines just hit hive till it goes down. This can be accomplish really quickly without any RT at all and if a gorge made it out of refinery, just build a RT and send marines to kill the gorge. Usually the gorge woudln't cap enough res to get a hive up or the alien team ended up with no gorge at all if he was killed.
Anyway, this works for me serveral times now for the following reason. Not many skulk use that path to hit base cause it's a lot shorter if they went the left side. The rambo usually have high fps rate so he build stuff quicker than I can. And mines is just bitching if use it correctly.
Anyway, try this out sometimes if you like cause bast is just bitching. Usually takes an hour to capture 2 hives and finishes the last hive. And it's painfully tough with the map that favor aliens so much.
That's all, from MonoMorphos.
Comments
If the main hive is feedwater, another strategy is also very effective:
Some marines swarm out with welder and mines and get into the vent above tram tunnel. Aliens will keep rushing the base via atmos, so the marines in the vent should be quite safe. Place the mines on the ladder, build a tf and a siege in the vent, wiht one marine being BEHIND that siege welding it all the time. Skuls that go into the went from tram tunnel roof can't get through cause siege will block the way, while the other way is mined... works fine ususally <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
ya, below feed is the best spot for a relocate, but be careful were you build the ip, we lost one round because everyone got stucked under the pipe. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
It takes alot of res to do this so you need some teamwork to pull it off, but you can do it, and hold out indefinatly... seen a game hold out for litteraly 6 hours with the marines hold up in base...
... feedwater is an easy hive to denfend.
... feedwater is an easy hive to denfend. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Not especially. Placing turrets there is a nightmare. Too bumpy/watery.
What's the point in staying in the old marine base?
Two reasons:
1) When you relocate you will lose 30 res points for the new cc
2) The distress beacon spawns marines to the old marine base
Those are the only reason I can get in not relocating. I usually don't prefer relocating, but sometimes I do. Cargo in ns_bast is a good example where relocation might give you some very good results.
Also relocating your base to a weird spot might confuse the kharaa for some time, and so giving you some additional time.
Only problem with my strat, is for a good layout, you need to either move in the begining of the game, or with enough tech to clear a hive and kill fades with lmg's.
The only map I don't really relocate is ns_eclipse.. There is really nowhere that's good to go in ns_eclipse.. Eclipse hive is bugged. Maintaince isn't that good.. not to mention the original marine base is the easiest to defend.
The strategy you've described above can actually be done on just about *any* map on *any* hive location. If you find out where they are by listening for a hive, you just have all your marines rush the hive, build a CC, drop 2-3 IPs, and win the war by respawn rates. [C*B] Elven Thief commed a game on Nano last night and we did this exact thing. We barely pulled it off because he built about 4 IPs and an armory, leaving no extra res for mines. But it worked, and it was pretty cheap. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I'll take one dozen IPs to go, please. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
EDIT :: Grammar me good