Killing Spammy Stalemating Marines

relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
edited March 2003 in Kharaa Strategy
<div class="IPBDescription">Nancy Subspace Array Interface</div> I was playing a long game where we had basically beaten the marines but they baracaded themselves in Nancy's Subspace Array Interface hive with a wall of grenade spam. On top of tons of grenade launchers and hmgs, these guys had a bunch of siege cannons in there so the closest we could get defensive chambers was half way to port engine and on the very far walls of mother interface. We had every resource on the map except one (guess which one) but we could not get close enough to kill them.

In a way I suppose you could say it was the typical scenario where the marines relocate to a hive location to negate onos, buy a bunch of gren launchers and force a stalemate. Aliens can't get in. Marines can't get out.

In fact after 2 hours and a 200+ frag count on both sides, the marines started mocking us, and suggesting we just change the map and call it a draw. They knew they weren't going to win, but they definitely did not want to lose. We on the other hand wanted to shove a win up their you know where so we kept vetoing the map change votes. No admin to be seen.

With all that said I will say now that the aliens were victorious and this is how we did it. We decided to use their sieges against them. First our whole team went fade except for 2 lerks and 1 gorge. So thats 9 fades. We had 6 fades stand near movement chambers. The rest waited for an opening in the grenade spam and then rushed into the room with 3 fades, 2 lerks, and the gorge. The gorge put the hive up. The siege attacked it, and the rest of the fades warped into the room and attacked the turret factory.

I will admit that this did not work the first time. It didn't work the second time either. But the third time we got the turret factory down and the marines were eaten shortly after, grenade spam and all. The key was the movement chambers which will warp you to whatever hive is being attacked, even if it isn't fully built. That allowed the 6 fades to warp into the room and flank the marines.

This could work on other maps too so be sure to remember it if you ever run into spammy stalemating marines.

Comments

  • mstrmstr Join Date: 2003-02-13 Member: 13507Members
    Could fades just blink in?
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    edited March 2003
    <!--QuoteBegin--mstr+Mar 9 2003, 10:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mstr @ Mar 9 2003, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Could fades just blink in? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, but there where 12 heavily armed marines and a ton of turrets in there. It was tough to blink past the grenade spam because they were spamming the corner so you couldn't blink past it unless you were standing at or near the spam spot. It was tough for just one fade to get through the spam, so several fades would definitely sustain a lot of damage trying to move though it. And even if you got inside there were about 5 ha/hmg marines camping in back. I blinked to the back of the room 20 (count them, 20!) times and was cut down each time in a few seconds. The best I could do in those few seconds was kill one la marine each time and then I was redeemed back to port engine.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Whenever i get marines holed up in subspace, i just go lerk from the vent in the ceiling and spike em down slowly, just keep taking out buildings. I dont believe grenades reach that high, and with a puff of umbra you can stand in HMG fire for a second or two before needing to retreat.

    It takes a long time but just keep poking them. The idea is to kill resources (usually in the form of turrets) faster than they can gain res. And with only 1 node that shouldn't be too hard.
  • PugsleyPugsley Join Date: 2002-07-03 Member: 876Members
    Another interesting way to fight this is to take celerity and carapace as a fade, even though them DCs are a long walk away, it isnt that far if you got celerity, the idea is to just quickly blink bast the spam around the corner then fire off 2-3 acid rockets, then run off. You have celerit so retreat is qick, you have carapace so your tough as nails. This will slowly wear them down, but better than dieing every time, if you had 6 fades doing this, it wouldnt take long to kill them quicker than they gather res to arm themselves. Also, a lerk in the vent is a GREAT way to get the attention of 1 or 2 marines, reducing the cover in the main entrance.
  • Kid-AKid-A Join Date: 2002-12-17 Member: 10908Members
    I'm not sure but you could probably fade in the vent aswell. Get a gorge and a lerk with you and you'd be invincible (umbra and heal) then acid rocket fun.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    Grenades do in fact reach up into the vent, if the marine with the GL has good aim. I've been taken out that way as a lerk a few times.
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    <!--QuoteBegin--Typhon+Mar 9 2003, 10:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Mar 9 2003, 10:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Whenever i get marines holed up in subspace, i just go lerk from the vent in the ceiling and spike em down slowly, just keep taking out buildings. I dont believe grenades reach that high, and with a puff of umbra you can stand in HMG fire for a second or two before needing to retreat.

    It takes a long time but just keep poking them. The idea is to kill resources (usually in the form of turrets) faster than they can gain res. And with only 1 node that shouldn't be too hard. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Guess again. They grenaded us in the high vent several times. We tried that before we did the hive warp tactic. Not that they had to do that anyway because eventually they started sending jetpackers in there to camp the vents. In fact a couple of those jetpackers tried to rambo our hives.

    And killing resources is no easy task when grenades are going off everywhere, turrets are shooting at you, marines are shooting at you, and its a small area with just that one big beam in the middle for cover. Easier said than done.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With all that said I will say now that the aliens were victorious and this is how we did it. We decided to use their sieges against them. First our whole team went fade except for 2 lerks and 1 gorge. So thats 9 fades. We had 6 fades stand near movement chambers. The rest waited for an opening in the grenade spam and then rushed into the room with 3 fades, 2 lerks, and the gorge. The gorge put the hive up. The siege attacked it, and the rest of the fades warped into the room and attacked the turret factory.

    I will admit that this did not work the first time. It didn't work the second time either. But the third time we got the turret factory down and the marines were eaten shortly after, grenade spam and all. The key was the movement chambers which will warp you to whatever hive is being attacked, even if it isn't fully built. That allowed the 6 fades to warp into the room and flank the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sweet! This tactic is being used more often now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited March 2003
    Yes, it is EVIL...and funny as hell when it works, putting up a hive. The trick is to get the gorge close enough to the hive to put it up! Also, if you have only one hive and need the turrets to be distracted while your team kills the marines, then you can also place up a hive. The marines can do the equipvalent by placing a CC int he middle of OCs.

    I also bet they forgot to double up on Turret factories.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    edited March 2003
    <!--QuoteBegin--ZERG!!+Mar 9 2003, 07:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Mar 9 2003, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With all that said I will say now that the aliens were victorious and this is how we did it. We decided to use their sieges against them. First our whole team went fade except for 2 lerks and 1 gorge. So thats 9 fades. We had 6 fades stand near movement chambers. The rest waited for an opening in the grenade spam and then rushed into the room with 3 fades, 2 lerks, and the gorge. The gorge put the hive up. The siege attacked it, and the rest of the fades warped into the room and attacked the turret factory.

    I will admit that this did not work the first time. It didn't work the second time either. But the third time we got the turret factory down and the marines were eaten shortly after, grenade spam and all. The key was the movement chambers which will warp you to whatever hive is being attacked, even if it isn't fully built. That allowed the 6 fades to warp into the room and flank the marines.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sweet! This tactic is being used more often now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yea, it only started to work in 1.04, with movements taking you to the hive under attack.

    Bw, a tip: you don't need to charge in with ppl to get close enough to build the subspace hive. Just run up in the vent above the hive and go gorge. You can build the hive from there...

    Oh, another tip: you can then fill the vertical vent leading down from there into the corridor outside with 6-7 DC's, with enough range to reach a bit into the hive, as well as healing in the corridor outside. If the marine commander doesn't think to scan it and a jetpacker doesn't get there, they may well lead the aliens to victory.

    Bw, subspace breaks one of the mapping rules for ns - every hive should have two non-vent access ways.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    basically as I understand it in a situation like this you have to abuse the fact that you have SO much more res than the enemy so bombard them with as much crap as poss. This has serious problems as aliens respawning on 2 hives is slow, and marines dont really lose much as they can pick the gun up again straight away. For big farms aliens really need something like an onos with less hives just to absorb all the flak. If this were then maybe they could make turrets more useful vs other alein types and i might buy them once in a while <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    My Clan and I experienced the "Marines relocate to Subspace Hive" 3 times.
    Fact is, that the one resourcetower (even if they had NONE) gives them the oppertunity to research the complete tech tree, making them more harder to defeat every minute the game goes on.
    Out of this 3 games we could win one (as Aliens) rushing their IPs with 2 Lerks and about 7-9 Fades (some skulks and a gorge were roaming the map... *sigh* pubs) before thei could advance too far (they "only" had 3 HAs and about 5HMGs and 2 GLs).
    Our second wave managed to destroy the IPs, the third killed all remaining Marines.
    In this situation I highly recommend to use Redemption as Defence Upgrade!!
    If you take too much time to get bak to the front lines the Marines can use to oppertunity and expand!.
    The other two games we were not that lucky... The Marines managed to advance and soon we were facing a whole bunch of HA/HMGs...
    These Games endet with a server crash after about 3 hours of play and about 300 frags on both sides.
    As Alien one should try to secure Subspace (or (imho better) Mother Interface) to avoid such situations from the beginning.
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    i love those games, had a great game as comm on tanith other day, we were locked into satcom as our main base had been destroyed, we didnt even have sentrys, but i managed to upgrade to lvl 3 and get all my marines HAHMG/GL and we kept the aliens out for 1:30 hour. the tension was there because we knew that we had to break out, and 8 HAHMG is quite hrd to beat, we couldnt make it out and was a bit of a stalemate. we finnally did get out but they raped our base while we were gone :/ anyway those games of ns are the best, there isnt any fun blasting away skulks with hahmg and same as killing marines with onos, much more fun to fight fades vs hahmg.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I think on nancy your best chance is probably mess hall :/
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    The hive warp tactiv is really creative. also allot safer than just running in throuhg a door. or even blinking. then you are not where they expecy you to be so slash away.
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