Plea To Server Admins

ZennZenn Join Date: 2003-02-01 Member: 12970Members
edited March 2003 in NS General Discussion
<div class="IPBDescription">Remove Nancy from the rotation</div> I'm sick of seeing ns_nancy won to the JP rush EVERYTIME because the person who created it, saw fit to include basicly INVINCABLE locations to kill all 3 hives from. Its a boring map, the marines win EVERYTIME, its was poorly created.

I plead to the admins of the servers to REMOVE Nancy from the rotation, its boring.

Personally, when I see the BAR in the RR, I'm hitting ~quit.


BTW Edit- The number of people on the map doesn't really matter, it seems even in 5v5 the marines win EVERYTIME to Rambo JPers. In 9v9 or higher, its just worse.

Comments

  • MorganMorgan Join Date: 2003-02-18 Member: 13721Members
    I agree, ns_nancy is one of the worst maps in NS, and should be removed, but your problem is with Marines constantly winning, I'm more used to seeing aliens rushing and totally bottlenecking the Marines into their spawn point early in game... Although Either way, if the Aliens trap the Marines in their own base early in game, then Aliens will almost always win, but if Aliens don't do that, then Marines win a heck of a lot of the time too. I had one game where we were getting severely owned on this map, they had 3 hives and We were having our main base mashed into. Me and a clanmate of mine managed to escape and in a final attempt went rambo, he went to nameless, I went to subspace, we took them out then met up at Port Engine Room to take that hive out and win.... its all too easy for rambo marines to win on this map... or rushing skulks to win at the beginning...
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I'm quite fond of ns_nancy personaly.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    ....
    I hope you die. Ns_nancy is my favorite map.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    I'd LOVE Nancy if you removed about, half the vents in it, or relocated the vents to places that CAN'T shoot the hive from inside them.

    As it stands, its just poorly designed.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Nancy isn't too bad, it isn't my favorite map (That goes to Bast and Hera!)

    But it's good and extremely clostrophobic (sp?) and it was the first map I played marines on!
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    Wow, if Nancy is all your favorite map, you need to play some more Tanith games. I LOVE Tanith, mostly because the JP rushes are nearly impossible there, giving the aliens a fighting chance. LOL

    You can't deny the cheapness of the vents at ALL the hives.

    Remove Nancy from rotation.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    nancy has to be one of the better maps to play imo, it seems fair to me.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Zenn+Mar 7 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Mar 7 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, if Nancy is all your favorite map, you need to play some more Tanith games. I LOVE Tanith, mostly because the JP rushes are nearly impossible there, giving the aliens a fighting chance. LOL

    You can't deny the cheapness of the vents at ALL the hives.

    Remove Nancy from rotation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    tanith seems marine biased more so to me personally due to extremely open areas and the many routes of attack the marines can take which will severely detriment the aliens in all ways. Not just a jp rush, tanith is indeed awkward to hold as aliens and will give the marines lots of $$$$ to make you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--><!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I don't like JP rushes as a commander. I seem to spend way too much time and Res equiping people who go off and die and achieve nothing.

    I'm much more a fan of HA. I had a team of HA take out 4 fades and prolong the game for another 15 mins. Then they died and we lost...
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--ZiGGY^+Mar 7 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 7 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nancy has to be one of the better maps to play imo, it seems fair to me. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How is the JPer with a HMG in Noname/Subspace/or Port fair? They can SIT in the vent, basicly 95% safe from death, and shoot the hive to death in seconds! Thats fair??

    No amount of skulk rushes, OCs, or DCs under the hive is gonna stop its death. Until 1.1, it needs to be removed.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Umm...I've never seen any marine actually shoot the port hive to death from a vent. It's too far away to be accurate. Besides. Here's what you do to marines in vents: leap.

    If you don't have two hives up then, well, that's your fault.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited March 2003
    <!--QuoteBegin--Zenn+Mar 7 2003, 05:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Mar 7 2003, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Mar 7 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 7 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nancy has to be one of the better maps to play imo, it seems fair to me. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How is the JPer with a HMG in Noname/Subspace/or Port fair? They can SIT in the vent, basicly 95% safe from death, and shoot the hive to death in seconds! Thats fair??

    No amount of skulk rushes, OCs, or DCs under the hive is gonna stop its death. Until 1.1, it needs to be removed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1, you can send a skulk around them.
    2, you can shoot them at their camping spot which will take approximately 3 seconds to kill the marine if he stays (lerk spine)

    EDIT: HMG/JP rushes are only useful in larger numbers, which would negate the possible use of the vent as it is only 1 person wide. If you dont have defenders in prep you should die regardless because you ARENT defending.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--|ds|meatshield+Mar 7 2003, 05:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 7 2003, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm...I've never seen any marine actually shoot the port hive to death from a vent. It's too far away to be accurate. Besides. Here's what you do to marines in vents: leap.

    If you don't have two hives up then, well, that's your fault. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HMG to face > Leap

    Also, its hard to get the 2nd hive up when its 90% done, the first JPers are rolling in to take it out. Seeing as how Hives take nearly 15 minutes to get up and alive (yeah, thats wrong, I don't care, it seems like HOURS to me), and even if it IS alive, once it IS, it takes another 15 minutes for SOMEONE to get 54 res to go fade (the <b>ONLY</b> way to really fight back is with a Fade or two). By then, both hives are dead.

    True, its hard to shoot the Port hive from the vent, which is why its usually the last to die, but that doesn't mean its not possible.
  • Soldier_of_MisfortuneSoldier_of_Misfortune Join Date: 2003-01-06 Member: 11957Members
    If the aliens cannot get two hives up before the marines get jetpacks they deserve the loss.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--ZiGGY^+Mar 7 2003, 05:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 7 2003, 05:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zenn+Mar 7 2003, 05:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Mar 7 2003, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ZiGGY^+Mar 7 2003, 05:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Mar 7 2003, 05:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nancy has to be one of the better maps to play imo, it seems fair to me. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How is the JPer with a HMG in Noname/Subspace/or Port fair? They can SIT in the vent, basicly 95% safe from death, and shoot the hive to death in seconds! Thats fair??

    No amount of skulk rushes, OCs, or DCs under the hive is gonna stop its death. Until 1.1, it needs to be removed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1, you can send a skulk around them.
    2, you can shoot them at their camping spot which will take approximately 3 seconds to kill the marine if he stays (lerk spine) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1: skulk around them rarely works, since they'll have MT and see you coming miles away, even if DO get there, the hitbox problem means they'll kill you first.

    2: Someone is forgetting COMM spam. Which the comm of course DOES, cause he wants those rambos to take it down too.
  • Hozart1Hozart1 Join Date: 2002-12-14 Member: 10820Members
    Yes, and its not usually one marines there. Sure you could kill one, but when five others are blasting your hive, its gonna die.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Soldier of Misfortune+Mar 7 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soldier of Misfortune @ Mar 7 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the aliens cannot get two hives up before the marines get jetpacks they deserve the loss. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's very hard to accomplish this actually. You would need to sacrifice the Defense chambers and all offense chambers. Which of course makes a 2 hive lockdown a joke. Rock and a hard place.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--Soldier of Misfortune+Mar 7 2003, 05:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soldier of Misfortune @ Mar 7 2003, 05:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the aliens cannot get two hives up before the marines get jetpacks they deserve the loss. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not really....

    Aprx time to get the first JPers in the air (no HMGs yet) if done correctly, without anything else. Is about 5-6 minutes with 2-3 res towers and about 5-6 players on your team.

    1 IP, Armor, Res Tower...defend, save for Arms, build arms (can be done 2 minutes into the game), save for Proto, Place proto (takes about another minute), recycle arms, research JP (this is quick, since recycling the arms gives back about 20), give JPs.

    Then you just upgrade Armory while they are out (have some defenders), and get'em HMGs and such ASAP. Its pretty rare to see the 2nd hive going up 6 minutes into the game.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Comm spam IS a problem. But remember this, the medpakcs drop a lot slower in vents for some reason (the medpacks have to go thru osmosis thru the vent walls or something <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and it takes like a second or two for the marine to actually get it. Trust me. Lerks CAN take out the marines easily if the mariens are in vents and the lerks stay far away enough AND have healing backup (like hives and DCs). And as to the leap. I've personally taken out two HMG/JPs at the subspace vent with leap. It's NOT that hard (heck, I was even BELOW them, where the hitboxes are screwed up).

    If you've been capping enouhg nodes, fades can appear about 5 minutes after the hive goes up. and don't forget. UMBRA is avaialble as soon as the hive goes up.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    5 Minutes after the hive goes up, is about the same time to HMG'ed JPers will be rolling in to kill it (and thats if they were SLOW to get'em). And thats assuming you have gotten most of the res on the map, which CAN be unlikely sometime

    The point is this people-
    The vent locations in Nancy make the hives too easy to kill.

    The point is NOT-
    If a lerk/skulk can hurt them or kill them.
    When and IF the 2nd hive goes up
    How much res the aliens have.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Zenn+Mar 7 2003, 05:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Mar 7 2003, 05:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1: skulk around them rarely works, since they'll have MT and see you coming miles away, even if DO get there, the hitbox problem means they'll kill you first.

    2: Someone is forgetting COMM spam. Which the comm of course DOES, cause he wants those rambos to take it down too.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Marines cant See behind themselves in a vent, and theyd have to resort to turning around to kill them in which time a lerk can fly into their face.

    Health spam requires a lot of res which will NOT be availible on a rush and each spike hit costs an additional 2 res.

    The marine will take over 3 clips to kill a hive himself due to diversions and the regen/dmg ratio of 3dcs.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited March 2003
    on another note, the nancy vents can be locked down by 2/3 skulks.
    I have not played in a game in the past 3 months where we havent known that the marines are coming.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited March 2003
    I just don't think the vents give marines that big of an advantage. In fact, on ns_nancy I play aliens a lot more because I LOSE a lot more as marines on nancy!

    Besides, if the comm goes for the FASTEST route to JP/hMGs, there will be NO upgrading, whic means the mariens will be even easier mince meat.
  • ZennZenn Join Date: 2003-02-01 Member: 12970Members
    <!--QuoteBegin--|ds|meatshield+Mar 7 2003, 06:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Mar 7 2003, 06:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just don't think the vents give marines that big of an advantage. In fact, on ns_nancy I play aliens a lot more because I LOSE a lot more as marines on nancy!

    Besides, if the comm goes for the FASTEST route to JP/hMGs, there will be NO upgrading, whic means the mariens will be even easier mince meat. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Tell'em that after you hear the PING of death when 4 JPers just knifed your hive to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin--Zenn+Mar 7 2003, 06:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zenn @ Mar 7 2003, 06:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Tell'em that after you hear the PING of death when 4 JPers just knifed your hive to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol, what servers do you play on?
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Your sole objection to Nancy is JPers in vents. Therefore the entire topic is null and void as JP/HMG rushes will be much more difficult to pull off in 1.1.

    Re: the story where the aliens had 3 hives and 2 Jetbos took em out, stupid aliens is my only comment <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    JP/HMG 'rushes' will be impossible in 1.1 considering the meaning of the term 'rush.' You can still do jp/hmgs, you just won't be able to get that quick enough to make it a rush at all. Besides, in 1.1 supposedly balance and gameplay issues will be addressed and there will actually be what we call "midgame" (which is usually what happens when marines get cargo and aliens actually chambered up redroom: HA vs Fades and lerks)
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    ns_nancy is my favourite public server map. I com alot and with its various choke points nancy helps me marshall the newbs to victory.

    I agree in clan matches ns- nancy becomes alot harder. But everything can be solved by a chnage in tactics, a rush or even a rambo.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Re: You know who you are

    I'm getting extremely sick of these people who think that they know everything, and think that all these problems in maps are by design, as if the mapper WANTED the map to have flaws.

    First, locate your missing intelligence. No mapper wants their map to play badly, or have exploitable features. And also, realise that not all exploits will neccessarily be noticed or discovered during playtesting.

    Next, learn some compassion. The people who make these maps browse around these forums, and most likely do searches for their map names to see what people are saying about them. The last thing any mapper wants to see is some half-wit looking past everything good in the map and just whining about its problems, and not even in a constructive way. Thankfully, some of us mappers know when to discard this bullsh*t as the ramblings of a diseased brain, but many do not, and take them to heart; especially the less experienced.

    And finally, find yourself a f**king soul, because it's obvious you still have some digging to do. If you ain't digging then find a shovel, unless you want to remain an annoying waste of space on these forums forever.

    Okay, perhaps a bit overly harsh (and be assured I being insulting purely because of the burning rage in my heart right now), but I am getting sick of this.

    For those who do not know this already, do not take what I say seriously. Having said that, please do think about what I had to say.
  • joevjoev Giving grief... With a smile. Join Date: 2002-07-20 Member: 977Members, Retired Developer, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    Yet another pointless thread on why "this sucks cos I can't play it properly"

    *CLUNK*

    joev.
This discussion has been closed.