Just A Quick Question,..

CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
Sorry if its already been asked...

What is the ideal poly range for a HL engine gun model? What is the max range NS could handle without performance loss? For example, how many poly's is the LMG made from so I can use that number as a base? So far my model is around 950 triangles (not including the clip). Is this too much? I don't know.

Thanks

BTW, I think the whole modelling for HL process looks difficult looking at the sticky thread in the modelling forum. Is it simpler than I think? I pretty much make a model for first person and a model for third person only a hell alot less polygons and then I'm thinking of letting someone else finisht he work for me since the process looks very time consuming through SDK.
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Comments

  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Oh by the way,t hese are some screens of my gun. They are at 358 (in the screenshots) or something polygons but when I triangle them they get too 950. Both triangled and in regular form look the same only more polygons.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited March 2003
    and...

    The back window thing would be like a digital display or something but I dont know how that would work..Texturewise since I am diddly squat when it comes to texture mapping <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited March 2003
    I don't care if you think it would NOT "MECHANICALLY" work but here are the proposed clip placements. Since I've already modelled the clip area for the CURVED clip that will probably be the one. And again, I don't care if it looks like it wont work...Its the future, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Well, I don't know much about modelling so I can't help you there, but that's an awesome model. It would be perfect as a pistol with the magazine loaded under the grip. Looking forward to release.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    If this is an LMG Replacment... I think either the curved or sideways clip would be good. If your replacing this for a pistol, I think the handle magazine should be good. P.S. Very nice looking gun for only 950 polies.

    Can't wait 'till it's released.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    that looks really good... i'm nor sure what the image with the red things is suposed to mean, but ohh well...

    you can push a Player model upwards of *thinks* 2,000 polies i think... i'm nor sure, just don't worry about polies, if it's too many, just classify it as a high poly model....

    the modeling process is easy, getting it to look good is where it gets tricky...

    skinning, animating, and publishing is where the process gets complicated beyond beleif...
  • SmiteSmite Join Date: 2003-02-09 Member: 13307Members
    the proposed mortia carbine was at 1500polys i believe, a bit more with the scope. i think 950 should be ok. looks like a pistol to me. no long enough to be used with a fore grip like a rifle.
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    Standard HL Model: Around 600 I believe
    Good Range: 800-1200
    Nice: 1500
    Excessive, unless it's a really nice model: 2000+


    OMG: 3000+ (you can do this, but not normally. Milkshape will refuse to compile the model, it's involves some tricky .qc file editing. look at the Ultimate M4 model for cs)
  • FirebatFirebat Join Date: 2003-03-01 Member: 14173Members
    Right now that looks a bit like the laspistol from WarHammer 40k
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited March 2003
    Keep one thing in mind, the arms are heavy on the polys. Don't think I'll aim for 2000, and end up with a 3000 poly gun after you've add the arms. That'll affect some of the people you didn't want it to hit. If you want a gun everyone can use, aim for 1000 on the gun alone is my advice.

    I wanted to add something. Guessing by eye, your gun is way too high on the polys for half-life! That's for sure! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Well great...Since I made this in Lightwave it makes it all the harder <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    Also, once your model is animated, eliminate from the vmodel all of the parts of the gun you won't see ingame.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    hey..is that the wh40k lasrpistol? looks pretty similar to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    oh ..firebat mentioned that already <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RicoRico Join Date: 2003-02-23 Member: 13888Members
    Looks nice, it will be interesting because we don't have that many pistol replacements <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--sheena yanai+Mar 7 2003, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Mar 7 2003, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey..is that the wh40k lasrpistol? looks pretty similar to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    oh ..firebat mentioned that already <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Nope, Don't know one thing about Warhammer besides that their little figurines or something. Anyway, I dont think now that I will make this for NS or any HL mod. Just too hard a process for my lazy and simple mind.
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