Frontiersmen Hud Art In .psd Possibly?
Parasite
Join Date: 2002-04-13 Member: 431Members
<div class="IPBDescription">Corey, Relic...anyone have this?</div> Alright...I am making a Window Blinds skin using the TSA Marine HUD and Commander graphics. Hopefully, I can also convert it to a Win XP visual style so those of us without WB can enjoy it as well (Unless of course you run something besides XP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
The problem with extracting the graphics from the sprite files is the black background...just looks ugly on any color but black and I dont want to have to re-draw dozens of icons and such with an actual tranparency <i>if</i> the "clean" artwork is already out there somewhere.
Thx.
The problem with extracting the graphics from the sprite files is the black background...just looks ugly on any color but black and I dont want to have to re-draw dozens of icons and such with an actual tranparency <i>if</i> the "clean" artwork is already out there somewhere.
Thx.
Comments
Fina...No such thing in PS. All Additive mode in HL does is fake an alpha channel anyway.
The best I can do is copy a desaturated version of the image itself to the layer mask to get even remotely what I need. Then I have to tweak the hell out of the mask until the tranperency looks like right flatten and maybe recolor. Not a huge amount of work for a few icons but for a few dozen, it turns out to be quite a load. Hopefully I can make an action with consistent results and drop em all on it.
Thx guys.
(Edit: For other Commander mode icons, etc, take a look at some of the NS manual's graphics directories.)
To quote from corel's help, "<b>Add</b> adds the values of the source and base colors" (adds the RGB values), while "<b>Screen</b> inverts the source and base color values, multiplies them, and then inverts the result. The result color is always lighter than the base color."
Now for all I know, there just may be a semantic difference in the way Adobe is using the term "screen" when applying it to a mode.