Lost hive 2

GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
<div class="IPBDescription">I hope you like crates</div>If I hear 1 complaint about the crates... I'll probably do nothing.  But if I hear 30 complaints...

Ok, its a storage room, supply depot, or whatever.  There's the big airlock foor for incoming and outgoing cargo ships.  Theres the glass enclosed walkway above.  There's crates.  And there's large globs of alien goo.  If you remember <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=2491" target="_blank">the layout</a>, this is the hive in the lower left.

And for those of you who expect a .bsp (you know who you are), I might bother SHODAN for a full compile tomorrow or Friday, depending on how much more inspiration I have left.

This shot here is from down below.

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    And this shot is from the glass-type walkway above.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Seems pretty light on the infestation for a Hive chamber... are you going to add more?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I hadn't planned on adding any more to this room as far as infestation goes.  If there's a lot of complaints about it or problems with it, I'll have to do some heavy texture creating and editing, so I'm sure you can see my reasoning.

    Besides, I think that those large globs are quite a lot. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    greedo it's not that there is not enough infestation, it's just that there isn't much on the walls in comparison to the size of the lumps

    oh and i'd suggest putting some lumps around the hive
    and maybe have that puddle in some infestation, so it's like a little pool

    and i have nothing against crates <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Looks good... but what's with those crates? <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I would add some more infestation, maybe ad danother puddle? I dunno it just seems a bit empty, the crates are nice tho <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Also  Idon't liek the hive is hanging on the cieling like that, it seems a bit vulnerable, not a place where (if I was a nalien) would hang my hive, just a thought
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    i would lower the fxamount for the glass a tad, and those red lights on the door dont seem to hit the door high enough, maybe a larger angle
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I think I added some textures to my WAD that have that floor with various degrees if infestation.  If they're not in the WAD give me a shout and I'll e-mail them to you.



    <!--EDIT|ChromeAngel|May 23 2002,12:56-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Agreed. There isn't enough infestation for the amount you've got piled on top of those crates. It looks like the aliens sweep regularly, and just pile everything on top of anything remotely cubic shaped.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    The resource nozzle placement looks a bit haphazard to me. Maybe tuck it into a corner and put caution striping around it, or at least some form of trim or railing. It would kind've sucked for someone to knock some crates over and smash the nozzle to bits <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Leave the crates.

    Lighting is somewhat inconsistent. You've got lights on the top edges of one wall, some red ones by the lock door, and so on. Unify it a bit so there's only one set of primary lighting, and one set of secondary atmospheric lighting.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    I dont know, i think the infestation looks legitimate, kind of like a spider web/refuse type infestation. Its cool, good stuff
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I just love the way this room looks. Awesome lighting accents. Anyways, while I think the <i>amount</i> of infestation is fine (not all hive rooms have to be <b>coated</b>... it could probably use a bit more actually around the hive itself. Like on the ceiling above it. Otherwise it looks perfectly fine to me.

    Concerning crates... no complaints from me. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> I've got crates in one of my hive rooms too, so it's not like I'd say anything against it anyways, heh.

    Complaining about crate use is just something that was invented by a group of people who didn't know squat about level design... but wanted to look like they did. After all... rebellion is teh r0xors, right? It's overly common, so HEY! let's say it's bad, and make people think that we know what we're talking about!! Crates are teh sUx! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> It apparently caught on beyond this group, and crates are now considered icky.

    (Ok, so shoot me. I admit, excessive crate use is ridiculous... But not nearly as ridiculous as it is to freak out at the sight of a few of em. Or to protest it, etc...)



    <!--EDIT|ken20banks|May 23 2002,13:16-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I agree, more infestation <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    GOOD WORK!
    i like the crates, don't understand why u feared we wouldn't like 'em

    lightning for me need a bit more contrast(i mean shadows more consistant and lights a bit stronger but more localized)

    i would put more infestation, A BIT MORE not a lot, but u need it around the hive.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Everyone's big issues seems to be about the infestation.  I do have a small amount of room to play around with, and adding more infestation is something I'll just have to think about.  If I do decide to add more, I'll probably either try and fix up those alien alpha textures in the ns.wad to a useable state for blend and fade and stick that on the floor/wall/cieling in some kind of radiating pattern (which I could also use in my other 2 hive rooms), or I'll just stick some infestation on the textures I'm using in there now.  Chrome, those textures are in your wad, and they will help a lot if I choose to go down that path.

    For the lighting, I'll try and make it a bit more cohesive.  I'm not really sold on the light stip at the top yet.  I may just find a separate lighting scheme to replace it (likely just more of those lamp type things).  The lights on the bottom, I'll probably reduce their intensity, as they seem a bit washed out now.  The red lights on the door won't go any higher.  The source they're coming from isn't angled, so I'm kind of stretching it letting them come up as high as I have.

    The crates are there to stay.  I wouldn't have gotten rid of them even if everyone <i>had</i> hated them.

    The glass is already at a render amount of 25.  I didn't want to lower it anymore, because I was afraid the engine might break. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    The only thing that still bugs me about this room is that I've only got one particle system.  I need something else, but I can't think of anything else that would fit or work, other than a second drip as Interfect0r mentioned.  /me tears out his precious, precious hair.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Has anyone ever thought of placing a very slow particle stream at the "mouth" of the Hive?  Very short range, not so much of a jet as an "emission."  I think it'd be a pretty funky effect.

    Also, a steamy, fog-filled hive room would be pretty fun.  (:
Sign In or Register to comment.