Res Run

Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
edited March 2003 in Frontiersmen Strategy
I tried this stra many times and it works very good for me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
well here's some steps, follow or not
1. 1 IP (2 ips cost too much)
2. Ammory
3. Avoid the first alien rush attack.
4. Make 2 players stay at base and the rest go get Res nodes (scan hive to know where they is so u dont build in that direction)
5. Get the first hive and turrets it up
6. Get Arms lab/Radar (take what u think is best)
7. Get some techs (ammory upgrade and ect.)
8. Now u have loads of res give everyone a HMG or shotties and take the 2nd hive, turret it up phase it up.
9. Wait for aliens to rush the hives.
10. When u have like 200 Res handle out the needed eqip and finish it off.
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remember the players MUST follow ur orders for this to work or loose! (i posted a tropic about this, same forum somewhere)

Its a good idea to drop some mines to keep some RT's clean, otherwize dont build RT'sto close to em

Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The problem is somewhere between point 7 and 8 they will already have second hive and fades and lerks will be beating on your door. your strategy will allow aliens to tech up faster than you can, and you'll most likely lose in a game of attrition like that.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    NO WAY!
    This works and if ur just a a little good marines that listen (the whole point of being marine) they wont get fades and they wont have enough res for lerk more then u can beat em (mines)
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Diablo_fx+Mar 6 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Mar 6 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if ur just a a little good marines that listen <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Darn near any marine strategy works under these conditions . . .
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I feel the turret farm is a res delay tbh
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    It is better just to put up a PG in the hive without any turrets.
    For one, you safe a lot of res and your marines should be able to defend it for some time (if they followed your orders so far they will probably defend the hive as well). Another reason is the fact that aliens will concentrate on that hive and not hunting RTs down which will give you enough time to accumulate enough res...
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    I do this WAY.... WAY more aggressivly and my tactic is praticed and refined. Few actually get weapons while the majority can vastly benefit off of armor 3 weapon 3 and a jetpack... dropping a few HMGs lets me form a 3-7 person "win the game" squad.

    It works, ask the a][ server regulars... those and the [WHO], voogru, guns4back, fist of ra (sometimes), and push
  • AshkajioniAshkajioni Ashkajioni Join Date: 2003-02-25 Member: 13995Members
    <!--QuoteBegin--Commander Kittens+Mar 6 2003, 09:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Commander Kittens @ Mar 6 2003, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It works, ask the a][ server regulars... those and the [WHO], voogru, guns4back, fist of ra (sometimes), and push <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Im a regular at a][. And yea, it does work. Ive seen it done. Id consider it more reliable then a JP HMG rush.
  • Commander_KittensCommander_Kittens Join Date: 2003-03-03 Member: 14255Members
    My ENTIRE strat is based around... people can go off and die with a package of 25 res commonly called an HMG. I can give you AND all youre buddies (+ turrets) better damage that you can never lose regardless of how many times you die. I drop JPs because they are abundant in most situations and with 110 armor and the ability to fly, you are way better than a rambo with 90 armor and a 110 res (HMG HA and a welder) deathwish.
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