Commander Buttons & Shootable Doors

crodecrode Join Date: 2002-11-09 Member: 7876Members
Im in search of a way to allow commanders to use a button, like was used in ns_tanith?

Also ive been doing some tests on func_door trying to get use health (shoot open). Is this broken? has anyone got this to work?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Commanders can click-use most brush entity objects as long as they have a "name".
  • crodecrode Join Date: 2002-11-09 Member: 7876Members
    OK well i solved the commander button thing. The entity button was below a func_seethough and the commander coundnt click through it.

    Im still trying to find a solution to the doors (shoot open). Has anyone done any research on this? How about shoot open buttons? (ill test this today) I might be able to rig up a weldable that can be damaged that controls the doors but this will be a lot of entities. Anyone have any insight into this?

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