OK well i solved the commander button thing. The entity button was below a func_seethough and the commander coundnt click through it.
Im still trying to find a solution to the doors (shoot open). Has anyone done any research on this? How about shoot open buttons? (ill test this today) I might be able to rig up a weldable that can be damaged that controls the doors but this will be a lot of entities. Anyone have any insight into this?
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Im still trying to find a solution to the doors (shoot open). Has anyone done any research on this? How about shoot open buttons? (ill test this today) I might be able to rig up a weldable that can be damaged that controls the doors but this will be a lot of entities. Anyone have any insight into this?
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