Building Hive Defences
Aminal
Join Date: 2002-12-12 Member: 10610Members, Constellation
<div class="IPBDescription">Use everything.</div> some tips on securiting a hive position.
1> Build a couple of DC's under the hive.
2> Put OT's with DC's behind them at each enterance to the hive.
3> Web in front of these OT's and all around the hive- celing to floor - to stop the jetpackers
4> Put a MC in each hive to make sure people get around quickly.
5> Put Sens in corridors approaching hive position - not in the hive itself. Dont drop sens just everywhere
6> Put a couple of OT's near the hive - away from enterances incase someone gets in, and can get straight into the hive.
some tips on which hives are better to get:
Cargo Bay on Nothing - it has 3 RT's within easy reach, dont let the marines get it.
Fusion on Tanith - its got two nodes and its closer to whichever your starting hive is
Comp Core on Eclipse - because its easier to def than the other two hives and its the closest to your starting hive.
1> Build a couple of DC's under the hive.
2> Put OT's with DC's behind them at each enterance to the hive.
3> Web in front of these OT's and all around the hive- celing to floor - to stop the jetpackers
4> Put a MC in each hive to make sure people get around quickly.
5> Put Sens in corridors approaching hive position - not in the hive itself. Dont drop sens just everywhere
6> Put a couple of OT's near the hive - away from enterances incase someone gets in, and can get straight into the hive.
some tips on which hives are better to get:
Cargo Bay on Nothing - it has 3 RT's within easy reach, dont let the marines get it.
Fusion on Tanith - its got two nodes and its closer to whichever your starting hive is
Comp Core on Eclipse - because its easier to def than the other two hives and its the closest to your starting hive.
Comments
The hive does not heal itself properly, which is why it's always a good thing to have some D chambers near your hive.
I think it only heals itself at 2 hitpoints per blip, something like that. It can take a very long time to recover from even the slightest damage. D chambers heal it at the normal rate.
I find buildings are excellent for weakening up marines or giving you advanced warning of a hive attack. However, your hive defense should be every player on your team. If a hive is under attack, one or two of your skulks can be away attacking random marines, but your higher evolution aliens should be annhiliating the marines. Remember that 'unobstructed' web-points will make one complete web, so if you can reach the ceiling above the hive and the floor below, it's a good idea to web -through- the hive. Primarily, webs, defense chambers, and your teammates are your best chance of keeping the hive alive. Marines can all too easily 'siege push' through whatever defenses you set up. It sounds like a lot of trust in your partners, but that's something you just need in this mod, eh?