Are Moving Mouths And Hand Signals On The Agenda?

BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
<div class="IPBDescription">Just a question</div> I was just wondering if Flayra and co are ever going to add moving mouths/hand signals into NS, since other mods already have these features (DoD and CS). I'm sure they would be welcome additions since NS relies so much on coordination and voice communication.

This isn't a suggestion, I'm just wondering...

Comments

  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    i think a reload animation would be cool... and hand signals would be kick arse! i'm up for that!
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Seeing an onos moving it's mouth to talk would be funny <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    I have yet to need hand signals in Day of Defeat. The only time I ever see them used is when someone starts a pre-made voice communication. Other than that, it's a whole lot easier to say "Follow me" then to use the hand signal. Not only that, but the enemy doesn't see ANYTHING when you use voice communication, while the enemy WOULD see you use your hand signal.

    As for the mouth movements, I suppose the marine team should have that feature, but the aliens seem somewhat telepathic.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    edited March 2003
    i would at least want a reload animation in 1.1

    sometimes while im waiting the what seems like 10 minutes for my LMG to reload i want my team to know that i am helpless or cannot help them build.
  • 0range0range Join Date: 2002-11-28 Member: 10140Members
    it would be nice to have a signal that everyone recognized as "enemy spotted" instead of having to do the loud voice comm or type (and possibly be killed while typing since an enemy was just spotted)

    i dont have a mic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    but alas hand signals will be like alien talking.. Nobody hardly uses them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Reload animation is soo missing and essential.
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    well i agree with medhead on the fact that even if hand signals were included, they would never be used (as is the case in DoD so far)
    And as for moving mouths, I'm gonna say reload animations and all the missing animations (lerk deaths, ect.) would definately take precident as far as development goes. when are you ever really close enough to someone too wonder why their mouth isn't moving during a game, anyways? Kind of unnessicary if you ask me.
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    I never noticed the lack of a reload animation. that's just... wrong. very wrong!
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Cypher_XCypher_X Join Date: 2002-08-26 Member: 1234Members
    Mouths moving when people talk is kind of useless. I'm not staring at their mouth and they already ahve a bright symbol above their head. Reload animation I feel is definatly needed. It's anoying having to tell your partner "I'm reloading"... Also it would help the aliens know when to attack. Sometimes you see a marine just sitting there staring at you and you have no clue what the hell he's doing.
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    IMO...

    hand signals = no
    Mouth moving on voice comm = yes
    reload animation = YEEEES!
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    <!--QuoteBegin--0range+Mar 3 2003, 10:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (0range @ Mar 3 2003, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it would be nice to have a signal that everyone recognized as "enemy spotted" instead of having to do the loud voice comm or type (and possibly be killed while typing since an enemy was just spotted)

    i dont have a mic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    but alas hand signals will be like alien talking.. Nobody hardly uses them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Dude, so not true. The servers I hang on everyone uses them! The alien grunts are awesome! I don't give people healing unless they make the proper sound. =)

    Hand gestures would be neat, but probably would get used frequently. I like moving mouths, so I vote for them. They may not have a great impact on the game, but it was always neat to see a person's mouth move when they chatted in CS! It just makes the game seem that much more realistic. And yes, a reload animation is a must have!

    Prosp
  • MongooseBobMongooseBob Join Date: 2003-02-16 Member: 13638Members
    edited March 2003
    hmm, researching, will repost when it's solved
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--[p4]Prospero+Mar 4 2003, 08:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([p4]Prospero @ Mar 4 2003, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't give people healing unless they make the proper sound. =)
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    rofl I'm already thinking about this guy like yelling in his mike, biting you parasiting you and running all around you at 5 HP saying HEAL ME HEAL ME IM ALMOST DEAD AND THERES AN HMG+HA AROUND THE CORNER
    And the good gorge prospero says... naw I dont give healing unless you do the right noise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and they both die...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin--|MaTT|+Mar 4 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|MaTT| @ Mar 4 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IMO...

    hand signals = no
    Mouth moving on voice comm = yes
    reload animation = YEEEES! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i agree with you.
    but some hand signals would be good if they played with the sounds...Its frustrating when you choose the "follow me" sound, and no-one knows who said it. Would be good, if he waved or something when he said it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DeeDee Canada Join Date: 2002-12-15 Member: 10836Members, Constellation, Reinforced - Shadow
    I think the reason the alien radio commands aren't used is because they're difficult for people to understand. "Was that one haaaaarrrrrgh to mean attack or a haaaarghaaarg to mean 'let's go to the movies'?" If the hive mind can say things like "enemy approaching" and, more importantly, "now we donce" why not "I need healing" and "Building here"? Make the radio commands easier to understand for the players and they'll use them more. After all, who doesn't know what "har har har" means? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • p4Prosperop4Prospero Join Date: 2002-12-04 Member: 10454Members, Constellation
    Yeah, but then you would lose the alien flavor. I found it pretty to learn all of the sounds after using them a lot one night. It gives the aliens that certain, I don't know what. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Prosp
  • MongooseBobMongooseBob Join Date: 2003-02-16 Member: 13638Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it would be nice to have a signal that everyone recognized as "enemy spotted" instead of having to do the loud voice comm or type (and possibly be killed while typing since an enemy was just spotted)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    You are already capable of doign that yourself.

    Open config.cfg in your halflife/NS folder

    Add a line (or lines) that say

    bind "X" "say_team Enemy spotted!"

    where X is the key you want to hit for that bind.
    (I suggest skimming the .cfg to make sure you are not overwriting any other binds)

    problem solved.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    Reload anims would be great. Player animations corresponding to certain pre-made comms (This way!) aren't as important, but are cool. Anything else (lip-synching to voice comm) isn't worth it.
  • ohfomehxrohfomehxr Join Date: 2003-03-04 Member: 14321Members
    One thing that bugs the crap outta me is as far as animations go is the fact that 8 skulks can be hangin around a rp or a cc or something, chompin away - yet, it looks like they are all just hangin around. Gently swaying in the breeze with all this growl chomp krak noise going on around them. That looks messed up.
    Also, does it appear to anyone else that from the hud, the skulk's "bitegun" makes it look kind of like his face should be rounded, and not come to a "point" like it does? It bugs me some, but is really minor.
    I think mouth movements for marines is completely useless. There are other more important things to be adjusting/tweaking than that! But reload anims would be great and helpful like stated above.
    There's my 2cents. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • spai_duhzspai_duhz Join Date: 2002-12-23 Member: 11404Members
    footsteps are damn loud. but it will be frustrating for a person whos sneaking around to silently give orders to his mates other than typing it out.

    and i think maybe its just me... but i think that everyone should make a sound when they transmit messages. a lil beep will be fine.

    typed messages should not be silent... granted that no marine carried around a keyboard just to type messages to his team.. but even then his kb will be clicking away.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    What I meant about hand signals is that I want them to accompany the radio commands. It would make it easier to tell WHO has spotted an enemy or is asking for backup, etc. I don't really care much for actually hand signal hotkeys (which as far as I've seen, entirely useless).
    And from what I hear about moving mouths, it's actually pretty easy to accomplish. On the DoD boards they have models which have moving mouths, and all it takes is messing around with "bone controllers" or somesuch. I'm not a modeller of course.
  • DArtagnanDArtagnan Join Date: 2002-12-22 Member: 11336Members
    Sadly it would take a bit of remodeling. The light marine has no mouth opening premodelled in. Without the texture it looks like he's wearing a skimask. So without new models, and new bones, this ain't happening.

    Tho it would really help for people making CG/machinima movies.
  • MongooseBobMongooseBob Join Date: 2003-02-16 Member: 13638Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What I meant about hand signals is that I want them to accompany the radio commands. It would make it easier to tell WHO has spotted an enemy or is asking for backup, etc. I don't really care much for actually hand signal hotkeys (which as far as I've seen, entirely useless).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    All you have to do is make say_team binds, it tells your team what is going on and they know who it is coming from.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    <!--QuoteBegin--MongooseBob+Mar 5 2003, 03:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MongooseBob @ Mar 5 2003, 03:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All you have to do is make say_team binds, it tells your team what is going on and they know who it is coming from. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Or..... maybe we could just have hand signals? Why must I make a ton of binds just so people can know that it's ME that's asking for backup?

    DoD has it.
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