Are Moving Mouths And Hand Signals On The Agenda?
Bigwig
Join Date: 2002-10-27 Member: 1646Members
<div class="IPBDescription">Just a question</div> I was just wondering if Flayra and co are ever going to add moving mouths/hand signals into NS, since other mods already have these features (DoD and CS). I'm sure they would be welcome additions since NS relies so much on coordination and voice communication.
This isn't a suggestion, I'm just wondering...
This isn't a suggestion, I'm just wondering...
Comments
As for the mouth movements, I suppose the marine team should have that feature, but the aliens seem somewhat telepathic.
sometimes while im waiting the what seems like 10 minutes for my LMG to reload i want my team to know that i am helpless or cannot help them build.
i dont have a mic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but alas hand signals will be like alien talking.. Nobody hardly uses them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
And as for moving mouths, I'm gonna say reload animations and all the missing animations (lerk deaths, ect.) would definately take precident as far as development goes. when are you ever really close enough to someone too wonder why their mouth isn't moving during a game, anyways? Kind of unnessicary if you ask me.
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hand signals = no
Mouth moving on voice comm = yes
reload animation = YEEEES!
i dont have a mic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
but alas hand signals will be like alien talking.. Nobody hardly uses them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Dude, so not true. The servers I hang on everyone uses them! The alien grunts are awesome! I don't give people healing unless they make the proper sound. =)
Hand gestures would be neat, but probably would get used frequently. I like moving mouths, so I vote for them. They may not have a great impact on the game, but it was always neat to see a person's mouth move when they chatted in CS! It just makes the game seem that much more realistic. And yes, a reload animation is a must have!
Prosp
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
rofl I'm already thinking about this guy like yelling in his mike, biting you parasiting you and running all around you at 5 HP saying HEAL ME HEAL ME IM ALMOST DEAD AND THERES AN HMG+HA AROUND THE CORNER
And the good gorge prospero says... naw I dont give healing unless you do the right noise <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and they both die...
hand signals = no
Mouth moving on voice comm = yes
reload animation = YEEEES! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i agree with you.
but some hand signals would be good if they played with the sounds...Its frustrating when you choose the "follow me" sound, and no-one knows who said it. Would be good, if he waved or something when he said it... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Prosp
You are already capable of doign that yourself.
Open config.cfg in your halflife/NS folder
Add a line (or lines) that say
bind "X" "say_team Enemy spotted!"
where X is the key you want to hit for that bind.
(I suggest skimming the .cfg to make sure you are not overwriting any other binds)
problem solved.
Also, does it appear to anyone else that from the hud, the skulk's "bitegun" makes it look kind of like his face should be rounded, and not come to a "point" like it does? It bugs me some, but is really minor.
I think mouth movements for marines is completely useless. There are other more important things to be adjusting/tweaking than that! But reload anims would be great and helpful like stated above.
There's my 2cents. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
and i think maybe its just me... but i think that everyone should make a sound when they transmit messages. a lil beep will be fine.
typed messages should not be silent... granted that no marine carried around a keyboard just to type messages to his team.. but even then his kb will be clicking away.
And from what I hear about moving mouths, it's actually pretty easy to accomplish. On the DoD boards they have models which have moving mouths, and all it takes is messing around with "bone controllers" or somesuch. I'm not a modeller of course.
Tho it would really help for people making CG/machinima movies.
All you have to do is make say_team binds, it tells your team what is going on and they know who it is coming from.
Or..... maybe we could just have hand signals? Why must I make a ton of binds just so people can know that it's ME that's asking for backup?
DoD has it.