Relocating Marines:
killswitch
Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">DO NOT ATTACK THE COMM CHAIR</div> If the marines relocate, you will waste a LOT of time chomping down the comm chair. It's pointless. Go for the nozzle first, and then go for the inf portals if they built any. Then LEAVE and go to the 2nd hive, because you KNOW that's the marines next destination.
The time spent wasted eating that chair is far more then the marines building a new one. If anything, slap an OC next to it and the Comm will have "your comm chair is under attack" the whole game.
The time spent wasted eating that chair is far more then the marines building a new one. If anything, slap an OC next to it and the Comm will have "your comm chair is under attack" the whole game.
Comments
Excellent stratagy. A distracted comm = marines more likely to lose.
Excellent stratagy. A distracted comm = marines more likely to lose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I don't take credit, heard it on this forum. Never actually tried it, most people just kill the chair too fast anyways <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Marines relocated in generator and we destroyed their base (RT, one inf portal), but we left the com chair alone. I evolved to gorge and builded OC in front of it.....nothing happens....it didn't shooted that chair.
I think it was a bug. The com chair is up there (as you might know) and that floor in front of it is one step lower than the chair and maybe thats why it didn't shoot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->