[request] Invisible Weapons

mistagmistag Join Date: 2003-03-03 Member: 14257Members
<div class="IPBDescription">like the High FPS models for CS</div> Hi,
I have a reuqest for you modellers/skinners (dont know who is responsible <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) out there:

I want to hide the weapon i'm using, so i tried the hl-setting
r_drawviewmodel 0
and it workes that the weapon was not shown any more...
but the problem is:
parts of the hud, the radar, the upgrades and the motion-tracking are invisible, too.

so my reuest would be to make some models which are just invisible (perhaps with a small inconspicuously mark so that you know which weapon you're using) like the "High FPS models" for counterstrike (available @ <a href='http://gamma.nic.fi/~amaki/models/' target='_blank'>http://gamma.nic.fi/~amaki/models/</a> )...

P.S.: Perhaps someone also knows an alternative solution ?!

Thanks, mistag! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

Comments

  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    just use the invisible cs weapons for ns... download 1 weapon,make some copys of it,and rename it to all ns weapons do you have...
  • mistagmistag Join Date: 2003-03-03 Member: 14257Members
    i thought about this idea too,
    but then i saw that all the cs-weapon-models
    have different sizes...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    thats not important.. as long you are not playing on servers with mp_consistency1
  • mistagmistag Join Date: 2003-03-03 Member: 14257Members
    ok, works very nice, thank you sheena yanai <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But I still have small questions:
    1. Whats the difference between e.g. the v_welder.mdl and the v_welder_hv.mdl files ??
    2. Would you also be kicked from a cs server which has mp_consistency 1 and you're using the cs-high-fps models or is the different sizes the reason that you don't get kicked ??
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    1. You're kicked from the server cause you dont have the original models. I tried downloading models the same file size as the originals but I still get kicked. Well, its not really kicked but more like you cannot connect.
    2. v_welder.mdl is the regular view for the marine, v_welder_hv.mdl is the welder view for the HA.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    1)the _hv version shows the version you have when you have an Heavy Armor (the green arms with some pointy plates protecting your hand)
    2) I think consistency refers to a model's bones and compares it to the original. On some weapons that consistency doesnt allow any difference from the original (such as the world model of the P90 in CS.. hey dont kill me because I still remember CS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->) While others can afford to have quite a difference. I think this has been made during the CS betas to stop spiked models (for example, you'd see someone hiding on the other side of a wall due to spikes on his body that give aways his position)

    There are two levels of consistency checks, I think. The #1 stops spiked models (explained in 2) so you can't use a sort of wallhack. While the #2 restricts only the original by some way.

    Oh, and shame on you who wants invisible models :o We all know you want invisible skulk teeth <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • mistagmistag Join Date: 2003-03-03 Member: 14257Members
    <!--QuoteBegin--Evintos+Mar 3 2003, 10:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evintos @ Mar 3 2003, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> v_welder_hv.mdl is the welder view for the HA. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    v_welder_hv.mdl is the welder view for the <b>Heavy Armor</b> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--><!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
    (it's probably not heavy armor but sorry i don't know what you mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> - does it mean third person ??)
  • EvintosEvintos Join Date: 2002-11-02 Member: 3981Members
    edited March 2003
    v_welder_hv.mdl is the view you get when you are wearing Heavy armor. (1st Person)

    Download this <a href='http://www.swissquake.ch/chumbalum-soft/files/hlmv125.zip' target='_blank'>http://www.swissquake.ch/chumbalum-soft/fi...les/hlmv125.zip</a>

    and you can open up the model file and see what I'm talking about.
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