<!--QuoteBegin--Vecdran+Mar 3 2003, 11:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vecdran @ Mar 3 2003, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds by sheena yanai <a href='http://www.themenkey.net/~vecdran/U2CARSOUNDS.zip' target='_blank'>Download</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> right on!
im testing it now.
:EDIT: ok tested the sounds out. i havnt got U2 so i have no idea how much difference the above sounds as oppose to the originals. i say right now this set of sounds give the CAR more of a industrial feel to it, as oppose to my previous SC (starcraft) mg sounds. Does anyone think that the Muzzle flash covers the crosshair and 1/2 the screen? im using the muzzle flashes released by Merc in his own thread, not the ones in this download tho.
yeah..duster <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> another one bites the dust hoh!
Those sound rock... Btw another thingy , i noticed that there was a little cilinder that Dalton plays whit....i'm planning to add this , what do you guys think?
yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but let it spin when you firing... when you listen carefully to my sound ive addet the spin sound of the receiver to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i bet that looks cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> when you release the trigger it spins slower and slower..maybe you can time that to the sound
( i know thats hard..its always hard to make me happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
<!--QuoteBegin--sheena yanai+Mar 3 2003, 11:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Mar 3 2003, 11:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but let it spin when you firing... when you listen carefully to my sound ive addet the spin sound of the receiver to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i bet that looks cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> when you release the trigger it spins slower and slower..maybe you can time that to the sound
( i know thats hard..its always hard to make me happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> damn that would seriously OWN all LMG releases and once the HA hands and properly integrated...Pwnages.
<!--QuoteBegin--MCN00b+Mar 3 2003, 06:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MCN00b @ Mar 3 2003, 06:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> man, the u2 car sounds suck so much it is like a peashooter going pewpewpewpew <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I will hurt you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Edit: HEHE I edited the texture for my own personal use... I have HA arms... but their so skinny... but all you see in the V_models are the gloves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> so it works fine!
<!--QuoteBegin--Duo Maxwell+Mar 3 2003, 03:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Duo Maxwell @ Mar 3 2003, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those sound rock... Btw another thingy , i noticed that there was a little cilinder that Dalton plays whit....i'm planning to add this , what do you guys think? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Make it an idle animation.
and whats with the "dust" being collected and released when reloading? you dont collect your spent ammo casings when firing guns, so why collect dust? well, unless it is like is some weapons when the ammo casings are ejected on reload - to keep baddies from hearing the clinky clinky of shells...
because its caseless ammo...the propelling charge residua that not gettin blowed out ... have to be removed from the chamber,to prevent the gun to jam.... i dont know what kind of propellant the gun is using...but it seems to be some kind of steam is produced by the burn-up of the propellant ... maybe its to dangerous to let that stuff uncontrolled leak from the gun...so its collected in the front part of the gun,where it gets cooled..(maybe that steam is used to cool the barell of the gun too....thats recycling <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
<!--QuoteBegin--MCN00b+Mar 4 2003, 12:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MCN00b @ Mar 4 2003, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> listen to what that tech guy aboard your ship has to say about the CAR <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I don't have the game...
i got one of those g11 prototypes in my hands... on the underside of the gun is a opening.. you can see straight into the rotating receiver mechanism..in the vertical position the gun throws out all that crap that remains after firing the caseless round... and thats pretty much sometimes..depends on the quality of the ammo.. the dust of the propellant that sometimes falling out is pretty hot.. maybe thats why the ut2 car collects the dust
Is it shiny? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
not much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but it have a nice recoil.. that gun has a such high rate of fire... its odd to fire 30 rounds full auto...
yeah <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but the one i was able to try got no burst fire limiter yet... only semi and full auto they addet the limiter in later models.. uhm..scary firepower <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sheena, i don't know how you do it, but you have alot of grand oppourtinutues.... if the let me in the H&K plant, i'de still be there..... petting the guns....
for me, a gun show/factory is a pettign zoo.... (yes, i know, i'm odd)
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> yep.. but my absolute favourite was the H&K m29 .. i was not alowed to touch it...but i saw one in real life...in a show-case ..and ive seen videos of the T.A.S. recordet from the oicw.. i have to say the HK oicw is a impressing weapon...but i like the aliant techsystems sabr oicw more
Comments
the gun is called M32[A2] 5.56mm combat assault rifle (C.A.R.)
by sheena yanai
<a href='http://www.themenkey.net/~vecdran/U2CARSOUNDS.zip' target='_blank'>Download</a>
by sheena yanai
<a href='http://www.themenkey.net/~vecdran/U2CARSOUNDS.zip' target='_blank'>Download</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
right on!
im testing it now.
:EDIT: ok tested the sounds out. i havnt got U2 so i have no idea how much difference the above sounds as oppose to the originals. i say right now this set of sounds give the CAR more of a industrial feel to it, as oppose to my previous SC (starcraft) mg sounds. Does anyone think that the Muzzle flash covers the crosshair and 1/2 the screen? im using the muzzle flashes released by Merc in his own thread, not the ones in this download tho.
Btw another thingy , i noticed that there was a little cilinder that Dalton plays whit....i'm planning to add this , what do you guys think?
when you release the trigger it spins slower and slower..maybe you can time that to the sound
( i know thats hard..its always hard to make me happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
when you release the trigger it spins slower and slower..maybe you can time that to the sound
( i know thats hard..its always hard to make me happy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
damn that would seriously OWN all LMG releases and once the HA hands and properly integrated...Pwnages.
Looks like brushed metal all over.
it is like a peashooter going pewpewpewpew <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I will hurt you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
Edit: HEHE I edited the texture for my own personal use... I have HA arms... but their so skinny... but all you see in the V_models are the gloves <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> so it works fine!
Btw another thingy , i noticed that there was a little cilinder that Dalton plays whit....i'm planning to add this , what do you guys think? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Make it an idle animation.
you dont collect your spent ammo casings when firing guns, so why collect dust?
well, unless it is like is some weapons when the ammo casings are ejected on reload - to keep baddies from hearing the clinky clinky of shells...
I don't have the game...
and dont worry if you havent played the game
not missing much...standard FPS...excellent graphics though
how did you get that g11?
errr...can you send it over here for a little test firing?
a little visit at the H&K factory Oberndorf/Neckar
heres a pic of the first prototype of 1974
thats what makes this gun soooo cool
that and the ammo looks like a thing of lipstick
but the one i was able to try got no burst fire limiter yet... only semi and full auto
they addet the limiter in later models..
uhm..scary firepower <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
for me, a gun show/factory is a pettign zoo.... (yes, i know, i'm odd)