Optimal Height Ranges For Command Mode

FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
<div class="IPBDescription">Closest 'x' units/Farthest 'y' units</div> Hi guys just what the topic says.

Suggestions on optimal height ranges for the commander to be able to see his men and click on them without any problems.

From the level you set the commander height; how many unit down can I go before it just get too small; how many units up can I go before I hit the commander's camera.

I hope I'm making myself clear.

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited March 2003
    I cant have it small and high enought.
    Overview is nice.
    So I make my com view as high as possible taking a look at my r_speeds.
    500 and 1000 are nice numbers.

    My map goes from -2300 (deepest hole, just one hole boes that deep) to 300 (highest ceeling) and its fine with comm view height 500 and little higher.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    yeah thats the only irritating thing about ns_bast, the ramp vent by marine spawn.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Assuming your map is (basically) all at a relatively level height, I find it useful to try and make the view height high enough to fit the whole marine start into the view at once. (...hopefully that made sense <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->).

    If you have a fairly complex marine start, lower the height a little to reduce the r_speeds (which is basically what Ollj said). Also, if your map is fairly cramped (like mine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->), a lower view is generally better since the commander won't be seeing several rooms at once (<i>more rooms visible = higher commander view r_speeds</i>).
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    A good idea is to make it so the lowest area is made so you can easily see sructures from the view height of 500-600. In Ns_Caged I believe Vent hive is a sodding nuisance when you build on the lowest floor :/
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