Some Faces Of Some Func_wall Disappear.
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">:(</div> Some of my func_walls and other visible brush entities have the problem that some of their faces are completely invisible while some other faces of the same brush are normal.
Rarely some faces just disapear depending on the place im in, but some stay invisible.
Turning them into solids makes them normal solids with no errors.
Changing my vis settings (and disabnling vis) randomizes this effect.
Whats could be the reason for this and how to fix?
Rarely some faces just disapear depending on the place im in, but some stay invisible.
Turning them into solids makes them normal solids with no errors.
Changing my vis settings (and disabnling vis) randomizes this effect.
Whats could be the reason for this and how to fix?
Comments
If that's not the problem, try making the various cull distance settings higher (in the map_info entity I think, or the basic Map Settings diaglogue).
That should be the reason.
Too bad opt_plns crashes when I run it on the maps. (oficial maps work for a test).
<b>gimme some map related reasons for opt_plns to crash please.</b>
Ill try harder...
That should be the reason.
Too bad opt_plns crashes when I run it on the maps. (oficial maps work for a test).
<b>gimme some map related reasons for opt_plns to crash please.</b>
Ill try harder... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Older versions of opt_plns crash when the map goes over any of the following limits:
4MB texture
4MB lighting
2MB visibility
Version 1.4 fixes the crash by dynamically allocating however much memory is necessary to properly load the map.
Still used 1.0
no problem with 1.4
Ill place a XP-Cagey shrine in my map.
Any suggerstions for that?
...
âaw the shrine has to wait.
opt_plns 1.4 works nice but i Stil lhave the problem from the 1st post.
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hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\BATCHC~1\HLCSG.EXE -cliptype precise -hullfile H:\HL\ns\nshulls2.hull -chart -estimate -low "F:\mapedit\- Maps\selfmade\compile.map"
Loading hull definitions from 'H:\HL\ns\nshulls2.hull'
Entering F:\mapedit\- Maps\selfmade\compile.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ H:\HL\ns\nshulls2.hull ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
7 brushes (totalling 35 sides) discarded from clipping hulls
CreateBrush:
(274.40 seconds)
SetModelCenters:
(0.17 seconds)
CSGBrush:
(100.68 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 37134/65535 742680/1310700 (56.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 5645/32767 225800/1310680 (17.2%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 968480 bytes ===
Using Wadfile: \hl\ns\ns_ollj.wad
- Contains 108 used textures, 100.00 percent of map (201 textures in wad)
Texture usage is at 2.82 mb (of 4.00 mb MAX)
377.56 seconds elapsed [6m 17s]
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p2 (Feb 3 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\BATCHC~1\HLBSP.EXE -chart -estimate -low "F:\mapedit\- Maps\selfmade\compile.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'F:\mapedit\- Maps\selfmade\compile.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 60/400 3840/25600 (15.0%)
planes 37134/65535 742680/1310700 (56.7%)
vertexes 14287/65535 171444/786420 (21.8%)
nodes 7677/32767 184248/786408 (23.4%)
texinfos 5645/32767 225800/1310680 (17.2%)
faces 11794/65535 235880/1310700 (18.0%)
clipnodes 24942/32767 199536/262136 (76.1%)
leaves 4061/8192 113708/229376 (49.6%)
marksurfaces 14924/65535 29848/131070 (22.8%)
surfedges 53294/512000 213176/2048000 (10.4%)
edges 27084/256000 108336/1024000 (10.6%)
texdata [variable] 4756/4194304 ( 0.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 16451/524288 ( 3.1%)
108 textures referenced
=== Total BSP file data space used: 2249703 bytes ===
287.20 seconds elapsed [4m 47s]
----- END hlbsp -----
-- opt_plns 1.4 brings plane-count down to 9073 (27% of the old max)
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Anybody know a different cause for missing ent faces?
The bug is fixed sometimes.
Guess its just my own stupidity in one special case.