Mines + Rt's

see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
<div class="IPBDescription">cheep and easy</div> Playing on a public with some friends from clan -BG- and ^NuT^ on ns_eclipse I decided to try not a new tactic, but an over looked one. I asked comm (nicely) for a pack of mines, then went to station acess alpha and placed three mines on the actual resourse node, not the tower, but on the ground on the node. After the rt was built it nicly camoflaged the mines, they were visable but a skulk excited about an unguraded rt would hardly notice them. I used the last two mines on triad generator rt. With a mear 8 res points those two rt's stayed alive at least twice as long as they would have if they HAD been undefended, and because noone like to get killed by mines, even after most of them were gone skulks would stay away from those nodes because they BELIEVED there were mines there. Needless to say with that many rt's the whole match we teched up and won teh match.

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    what a bunch of cowardly skulks :/
  • see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
    How satisfying is it to run into the same rt and get blown to nothing, and how counter productive, also to have people laugh at you because it's a public server, as mine deaths are easily avoided. Especially if you keep getting killed by some one called Disney Land.....

    Tbh I did replace the mines occasionally, but all in all I ended up with over twenty mine kills, they were persistant, or do I mean stupid?
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Good idea, but it only works on players that aren't paying attention. Gorge spit and web can take out mines from a safe distance.
  • see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
    True, but in early game you ever seen a gorge risk getting shot to take out some mines for just a res node if others were still unoccupied? On the web note, web means two hives which naturally leads to fades and fade acid rocket > mines so I still doubt that job would be left to a gorge after the second hive went up
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    <!--QuoteBegin--see-you-in-disney-land+Mar 2 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (see-you-in-disney-land @ Mar 2 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> True, but in early game you ever seen a gorge risk getting shot to take out some mines for just a res node if others were still unoccupied? On the web note, web means two hives which naturally leads to fades and fade acid rocket > mines so I still doubt that job would be left to a gorge after the second hive went up <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, I have. All the time.

    If you've got 2 Gorges in the early game (which I don't care WHAT ppl say, is perfectly viable - watch a clan match sometime), one can go out with skulks, taking out marine towers (by detonating mines), then putting down a node and an OC. It's called resource denial, and works extremely well.

    The other Gorge is putting down chambers and securing the current hive.
  • SovietDictatorSovietDictator Join Date: 2003-01-19 Member: 12461Members
    Good strat. I usually place four mines right next to the node and one ontop. It's funny jumping ontop of an rt surrounded by mines and eating them, although after it's destroyed and the rt disappears I usually fall onto the mines. You have to put at least one mine ontop or you just wasted 22 res on a tower and 8 res on a pack of mines.
  • see-you-in-disney-landsee-you-in-disney-land Join Date: 2002-11-01 Member: 3241Members
    <!--QuoteBegin--see-you-in-disney-land+Mar 2 2003, 06:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (see-you-in-disney-land @ Mar 2 2003, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Playing on a public <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I'm sure that does happen in clan matches, and I'd expect to see it more with the new resource model they are planning in 1.1 but we are talking public servers here. Res denial like that is inncreadibly risky though, if the marines had a lone ranger implimented they *could* surprise the gorge because the commander would be alerted to his actions when he takes out the mines and warn the lone ranger....

    Ty for your post soviet~dictator, I was unaware that rt's could be taken down from the top, looks like one pack for one node would be a better idea then <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Still that'll help me some next time someone reads my amazing stratigy and decides to try it on a server I'm in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Soviet~Dictator+Mar 2 2003, 08:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soviet~Dictator @ Mar 2 2003, 08:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good strat. I usually place four mines right next to the node and one ontop. It's funny jumping ontop of an rt surrounded by mines and eating them, although after it's destroyed and the rt disappears I usually fall onto the mines. You have to put at least one mine ontop or you just wasted 22 res on a tower and 8 res on a pack of mines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL. I've just made a post about jumping on RTs to avoid mines in the Kharaa forum, then I come and read this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll have to watch for mines on top of RTs now!
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    .. and as I just pointed out in the Kharaa forum, skulks don't really need to be all that close to the RT to chomp it up. Quite a bit of range on the bite, really. I just eat the tower from a safe distance, evolve to gorge, blow up the mines from a safe distance and then build my RT. MINE! MINE! ALL MINE! ... eh...

    Mines are only good if there are marines around. A mix of mines and turrets are suprisingly good too... the turrets force the skulks to run around and also stops mines from blowing up each other, while the mines kills the skulks outright.
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