I Found The Ns Manual A Bit Difficult To Paruz

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
<div class="IPBDescription">lemme explain</div> I've been play NS for awhile no, but I remember when I started I had quite a difficult time understanding the game. Specifically:

1. Building things.
2. The commander dropped weapons.
3. Getting upgrades.
4. The meaning of the upgrade icons.
5. Aliens started in one of 3 hives, instead of just one.
6. Multiple gorges are bad.
7. The upgrade model of the aliens.

Now, I know some of this is listed in the manual. My major problem was the manual focused a lot on the history of NS, and taking it from a marine perspective and all that. WHile there's no problem with that it can make for a confusing read. A more succinct manual would really help I think.

Comments

  • smokingwreckagesmokingwreckage Join Date: 2003-02-10 Member: 13364Members
    Yeah, a manual that concentrated on pure gameplay, rather than background fluff, would be very very welcome. The story is good, but I'd love to see an actual MANUAL for the game that explained some basic concepts for new players.... it took me ages to figure out that half the alien buildings were in "upgrades" in the right-click UI, not "buildings".
  • LinkLink Join Date: 2002-10-16 Member: 1510Members
    I wrote a guide for the newbie marine, which you can find by clicking on my sig. I never completed it though as no-one seemed to be interested, which means that aliens are stuck with the manual.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    I agree. While it's a great read, the manual takes a long time to get to the point and fails to include various vital details (exactly how the resource system works for Kharaa, for one thing).
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    yes it was totally cheesy.. hmmm cheesy crust...

    er well as I was saying, the manual is a nice read (wow at least I read the manual <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->) but it surely doesn't give any useful comments as to the actual gameplay. I believe 1.1 has a training... train (nonono not a hazard course) so that would be office of "manual" more or less.

    oh yeah, and change these two things absolutely:

    "if you're new to NS play marines" remove it altogether!

    and "you can evolve, try it! go up then right in your popupmenu" (going gorge basically) Don't remove it, we don't want skulks for the whole game... tell them to go up, up again then left (fade) once they get the ressources. That would most likely be much more useful."

    and say "the gorge class is a tricky class to play.. you would want to observe a few games before trying it out. One gorge error can cost you the game" or something along those lines <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZhangZhang Join Date: 2002-11-01 Member: 2477Members
    i didn't know how to build structures as marine when i first played... they really don't even make that clear, until when reinstalling I saw that they told you during the installation, which i had left running and not bothered to watch.
  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    I don't understand it, but I always figure things out myself, pretty much. The first time I played, I think I went marines. I can't ever remember buildings things when I was new, but I think I caught on pretty quick. I pretty much figured out most that was needed to know for marines the first couple of games, I'm sure I asked a few questions.

    The popup help did help a bit, but I turned it off after a game... I used it to identify what building was what, but then when I first commanded a game, though, I pretty much knew where everything went.

    For aliens though, it took a bit more time. IE: I never knew what the bar on the left of the screen ment (The resource bar) I could never figure it out. It always seemed to be around empty. Then as gorge.. I sort of figured out about building (Not sure how)

    I remember someone on NS_Nothing was like "Hey, do you know how to jam the elevators?" I was like, nahh. And he told me to build under it and stack the chambers. That was the SAME game I figured out that the aliens had multiple weapons. When someone asked me to HEAL them, I asked "How?" he told me to hit "2"... HEAL SPRAY! W00t! First time it occured to me that aliens had more weapons. How to build DC's Movements, Sensory chambers themselves, I never understood. I never understood the upgrades, either.

    Ah-- and nobody ever seemed to get mad at me for being a newbie commander or being another gorge. Now, people will constantly **** at you :/

    It would be nice to have a manual that did STRAIGHT OUT tell you this. Understanding the upgrades, and how to build, etc. would be really nice.
    The current manual is so outdated, too :/
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    There's a short slideshow included with the NS install that shows you a few of the game basics. There's also various newbie guides out on the web that you could search for. I reccomend trying <a href='http://www.planetns.com' target='_blank'>http://www.planetns.com</a> as your first port of call.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <!--QuoteBegin--Insane+Mar 2 2003, 03:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Mar 2 2003, 03:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a short slideshow included with the NS install that shows you a few of the game basics. There's also various newbie guides out on the web that you could search for. I reccomend trying <a href='http://www.planetns.com' target='_blank'>http://www.planetns.com</a> as your first port of call. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what I mean, slideshows, FAQs, manuals, forums, all littered aroudn the place. The information is there it's just not consolidated.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    I think the most difficult thing to understand on the alien's side is what all of the little "bubbles" stood for.. I was yelling at my team-mate's asking what does the white and yellow ones mean. Where do I go? The manual never explained, at all, what they meant.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    speaking of autohelp, anyone know how to have weldable areas and voteeject comm things appear without cl_autohelp? I just started custom maps and I really need to know those weldable signals.. and I need to know when theres a lamer comm eject vote thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><MonsE|IronChefPwn> the point of the manual is not what a lot of you think; it is not supposed to be a comprehensive guide to everything in NS. It is more a background and framework of the basics of the game, presented to be an interestsing read. Basically, it gets you to the starting line. PLaying the game is the way to learn teh very low-level detail.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I read and reread the manual for about an hour, and also watches all the slides, and even visited planetns for a little bit before bit before my very first game. I of ocurse also visited the controls menu in NS just to see what I could do.

    When I entered my first game, all I had to do was ask some question and I was good to go, becuse I already knew, for example, that 'e' is the use key.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    The only thing that gave me trouble was the alien resource model, and that's going to be revamped in 1.1 anyway, so no point documenting the old one now.

    The controls and everything were very straightforward. I already knew about the right-click menu because I'd seen it in the trailer and thought "wow, that's cool", and I've played first-person shooters before, so I understood the concept of having multiple weapons, having a "use" key to do things, et cetera. And the hivesight wasn't hard at all to figure out, because most of the circles tell you what they are when you look at them. The exception being the yellow ones, but the first time that you see a yellow blob go out from behind a wall and turn into a marine, you figure it out.

    In the grand scheme of things, I really much prefer the existing manual style over a dry "reference book" type thing.
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