<div class="IPBDescription">that someone created for NS</div> I know someone created a nice lights.rad for NS texture lights. I know I don`t have it and the search function did not help me finding it. You know?
what does it do? I havent had a chance to map anything yet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
lights.rad is a txt file needed for ZHLT texture light.
Texture light is the most realistic and most user friendly light. It simulates a Texture being a "light-spot surface", having all abilities of light spots (switch , flicker ...) . Using texture light makes RAD placing "virtual light_spots" along some textures. The amount of light spots depends to the texture size. Color and brightness of each glowing texture is determined by the lights.rad (thats all it does btw).
It makes the RAD process a bit longer but does not increase lightdata much.
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I havent had a chance to map anything yet. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Texture light is the most realistic and most user friendly light.
It simulates a Texture being a "light-spot surface", having all abilities of light spots (switch , flicker ...) .
Using texture light makes RAD placing "virtual light_spots" along some textures.
The amount of light spots depends to the texture size.
Color and brightness of each glowing texture is determined by the lights.rad (thats all it does btw).
It makes the RAD process a bit longer but does not increase lightdata much.